Path of Exile 2

Path of Exile 2

Do you lose XP after a death at a certain point?
Like in PoE? Im only Lvl 35.
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Adeptus původně napsal:
Like in PoE? Im only Lvl 35.
Endgame death means multiple things. 1 you lose 10% of xp needed to lvl up of your current lvl progression. Second it means you lose the waystone you use. 3 it means you lose all extra stuff on the maps. Had an expedition or a boss on that map. Well those are gone as well
NixBoxDone původně napsal:
E n c h a n t r e s s původně napsal:
im near lv 80 & doing lv 1 maps just to get by & not die, yet some of these mobs just swarm u at once on certain tiny elite maps & u still die. u can be at the same lv for days or maybe weeks due to deaths. i uninstalled the game due to this, i don't need this early 2k korean grind fest styled punishment in my modern game. so stupid, so outdated punishment system!

The game is really rippy right now.
I expect this to change over time, as I'm pretty sure GGG dialed it up to 11 because it's harder to take toys away from players than it is to give them more - i. e. they'll tune it until most people are okay with the difficulty eventually.

Doing lower difficulty doesn't do anything for you if level 70 mobs one-shot you just the same as level 80 mobs. All that does is cut your experience gain to like 5 % because you're beating up on lower level opponents, but if you die you still lose the same amount - only that amount now represents like 20 maps worth of kills instead of 2.

Generally I'd look into getting enough tank to survive minor mobs and hits (I'm sitting at about 5k combined hp right now and have no defense other than recoup - it works, as long as I make sure I don't stand out in the open and eat entire enemy salvos or get surrounded and pounded), play defensively (if there's a doorway and you have ranged attacks, shoot through it before you walk up to the opening to avoid getting hit by a firing squad of gatling gun crabs), don't run over corpses for about 2 seconds after you kill them to avoid getting pooped on by on death effects and just straight out SKIP mechanics you can't do without dying.
This includes Ritual, Breach and Delirium if you can't deal with that initial rush of enemies and get mobbed and killed before you can stabilize.
Missing out on mechanics sucks, but so does losing the entire map and 10 % experience if you know you're gonna get clapped.

Once you have that initial pool of health and defense, offense becomes your best defense. Enemies can't clap you if you clap them first.
They will not dial it down too much, otherwise the SSF players might see some progression and they don't want that. People need to be funneled into the trading site to keep the RMT economy rolling
crusher původně napsal:
Actually yes you will lose XP at some point, Iam not sure what the trigger is but I guess lvl75 or something. You only dont lose XP in the beginning of the game.
I was seeing loss at around lvl 60, but it doesn't register near as much as the loss after 75 or so. You have to hover over the XP bar to see the loss around 60, but at 75, it's VERY apparent on the bar.
In started losing do at level 70 I’m guessing. No longer feel like playing maps anymore. Call it a skill sure but losing hours of gameplay sucks. Still a great game just don’t wanna play endgame so I’ll play campaign
i_m_bored2death původně napsal:
NixBoxDone původně napsal:

The game is really rippy right now.
I expect this to change over time, as I'm pretty sure GGG dialed it up to 11 because it's harder to take toys away from players than it is to give them more - i. e. they'll tune it until most people are okay with the difficulty eventually.

Doing lower difficulty doesn't do anything for you if level 70 mobs one-shot you just the same as level 80 mobs. All that does is cut your experience gain to like 5 % because you're beating up on lower level opponents, but if you die you still lose the same amount - only that amount now represents like 20 maps worth of kills instead of 2.

Generally I'd look into getting enough tank to survive minor mobs and hits (I'm sitting at about 5k combined hp right now and have no defense other than recoup - it works, as long as I make sure I don't stand out in the open and eat entire enemy salvos or get surrounded and pounded), play defensively (if there's a doorway and you have ranged attacks, shoot through it before you walk up to the opening to avoid getting hit by a firing squad of gatling gun crabs), don't run over corpses for about 2 seconds after you kill them to avoid getting pooped on by on death effects and just straight out SKIP mechanics you can't do without dying.
This includes Ritual, Breach and Delirium if you can't deal with that initial rush of enemies and get mobbed and killed before you can stabilize.
Missing out on mechanics sucks, but so does losing the entire map and 10 % experience if you know you're gonna get clapped.

Once you have that initial pool of health and defense, offense becomes your best defense. Enemies can't clap you if you clap them first.
They will not dial it down too much, otherwise the SSF players might see some progression and they don't want that. People need to be funneled into the trading site to keep the RMT economy rolling

That's kind of contradictory, mind. SSF means solo self found. You can't get items or currency from anyone else, RMT or nah. (unless you meant the penalty is there to frustrate people into no longer playing SSF to begin with, but I think that's a fools errant - the people that play SSF are masochists to begin with)
I wasn't thinking that they would remove the experience penalty - it's there to make it so you need to pay attention if you want to continue to level and it's probably working as the devs intended (though I could live without - losing hours of progress in the last few levels because a ground effect was hidden under 15 other effects for the 0.3 seconds you had to do something about it feels really bad).

What I think they'll do is dial down some of the other difficulty. We've seen one of those already: the earlier boss fights for atlas points will be more forgiving so you're not looking at all or nothing - either your build can clap bosses or you get no atlas progression for your league mechanics.
I expect more to follow, but at a sedate pace. They don't want to go back to PoE 1, but neither do they want nobody to play PoE 2 because it's too gruelling.
They'll probably relax the difficulty a bit here or there until they feel they've reached a pleasant low roar of cheese and whine.
Naposledy upravil NixBoxDone; 24. led. v 14.38
I find the XP loss to be a dealbreaker. I’m seriously considering not playing this game because of it. My build is an absolute tank, and I usually don’t take much damage. However, at my level, it’s becoming a regular occurrence to die suddenly without any explanation. Most likely due to a one-hit kill from an unbalanced enemy. It’s incredibly frustrating that they punish players with XP loss for deaths caused by their bugged game. The only reason they enforce this XP loss is to make it harder to reach max level, artificially extending the time players spend in the game.
Xo loss on death happens around level 75

Also do not worry, it's early access and this realm we're playing in will not transfer to standard.

I think the game will slow down significantly towards launch.

For people who need help in endgame, you need to basically work on this.

Increase all your elemental resistances to as close to 75% as possible. Then slowly start to work up chaos resistance to the same. Ensure you have a lot of health or energy shield. You basically need to make sure every item you use is benefitting your health, a specific attribute, or your resistances.

Eventually everything becomes trivial - but again don't lose sleep over this. The end game right now is completely imbalanced and will change over the months to come
It is a timewasting mechanic. Why they dont do this like in soulslike-games, that you have one chance to get to ♥♥♥♥♥♥♥ xp back? That would be fair, so it is just annoying.
Madrigal původně napsal:
This is the dumbest mechanic ever made. Who the heck thought this was a good idea..
Umm everqest, souls etc
i_m_bored2death původně napsal:
Adeptus původně napsal:
Like in PoE? Im only Lvl 35.
Endgame death means multiple things. 1 you lose 10% of xp needed to lvl up of your current lvl progression. Second it means you lose the waystone you use. 3 it means you lose all extra stuff on the maps. Had an expedition or a boss on that map. Well those are gone as well
Well, that is a reason to uninstall
Death punishment mechanic from more than 20 years ago, that is what everyone called creativity.

"We want death to mean something." - GGG Game Director. Rings any bell?
8bits původně napsal:
Death punishment mechanic from more than 20 years ago, that is what everyone called creativity.

"We want death to mean something." - GGG Game Director. Rings any bell?

Don't forget that rpgs come from pnp where death is hardcore, you die, you reroll a char.

In earlier crpgs, dzath was final but you had saves. For people wanting to play ironman, there was other punishment for resurrecting, like the loss of items or/and gold.

But for on online games, starting with diablo 2 and ultima online, you don't have saves.
Instead the death penalty is something that was though to lessen that penalty while encouraging people not to die.

It does its job well. The problem is that people are zooming in maps and don't slow down to study mobs before rushing in.

Most of my instant deaths in poe 2 are from not reading mods on rare mobs before getting in melee, and I'm pretty sure it's the same for most people.
Im at lvl 90 and losing xp from dying sucks, but I also see it as motivation to get better gear or get my skills toned in. I dont mind that its in the game.
They are doing this because they found way to make ppl addicted, just like with souls like games. More adrenaline playing game generate than higher chances for addiction - loosing precious exp = adrenaline
WooTs původně napsal:
Im at lvl 90 and losing xp from dying sucks, but I also see it as motivation to get better gear or get my skills toned in. I dont mind that its in the game.
I believe that is the catch :)

Since at level 90, you are now "stuck" until you can get to 91 (higher level always better right?)

but in the meantime the only thing you can do is either finetune the build to fit your style and gear.... that is where the main driver is. you have to "farm gear" so you can get to 91 and so forth.
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Datum zveřejnění: 10. pro. 2024 v 8.48
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