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That's kind of contradictory, mind. SSF means solo self found. You can't get items or currency from anyone else, RMT or nah. (unless you meant the penalty is there to frustrate people into no longer playing SSF to begin with, but I think that's a fools errant - the people that play SSF are masochists to begin with)
I wasn't thinking that they would remove the experience penalty - it's there to make it so you need to pay attention if you want to continue to level and it's probably working as the devs intended (though I could live without - losing hours of progress in the last few levels because a ground effect was hidden under 15 other effects for the 0.3 seconds you had to do something about it feels really bad).
What I think they'll do is dial down some of the other difficulty. We've seen one of those already: the earlier boss fights for atlas points will be more forgiving so you're not looking at all or nothing - either your build can clap bosses or you get no atlas progression for your league mechanics.
I expect more to follow, but at a sedate pace. They don't want to go back to PoE 1, but neither do they want nobody to play PoE 2 because it's too gruelling.
They'll probably relax the difficulty a bit here or there until they feel they've reached a pleasant low roar of cheese and whine.
Also do not worry, it's early access and this realm we're playing in will not transfer to standard.
I think the game will slow down significantly towards launch.
For people who need help in endgame, you need to basically work on this.
Increase all your elemental resistances to as close to 75% as possible. Then slowly start to work up chaos resistance to the same. Ensure you have a lot of health or energy shield. You basically need to make sure every item you use is benefitting your health, a specific attribute, or your resistances.
Eventually everything becomes trivial - but again don't lose sleep over this. The end game right now is completely imbalanced and will change over the months to come
"We want death to mean something." - GGG Game Director. Rings any bell?
Don't forget that rpgs come from pnp where death is hardcore, you die, you reroll a char.
In earlier crpgs, dzath was final but you had saves. For people wanting to play ironman, there was other punishment for resurrecting, like the loss of items or/and gold.
But for on online games, starting with diablo 2 and ultima online, you don't have saves.
Instead the death penalty is something that was though to lessen that penalty while encouraging people not to die.
It does its job well. The problem is that people are zooming in maps and don't slow down to study mobs before rushing in.
Most of my instant deaths in poe 2 are from not reading mods on rare mobs before getting in melee, and I'm pretty sure it's the same for most people.
Since at level 90, you are now "stuck" until you can get to 91 (higher level always better right?)
but in the meantime the only thing you can do is either finetune the build to fit your style and gear.... that is where the main driver is. you have to "farm gear" so you can get to 91 and so forth.