Path of Exile 2

Path of Exile 2

Adeptus 2024 年 12 月 10 日 上午 8:48
Do you lose XP after a death at a certain point?
Like in PoE? Im only Lvl 35.
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正在显示第 46 - 60 条,共 103 条留言
Wizdum 2024 年 12 月 22 日 上午 8:45 
level 80 starts xp loss.
i am lvl 83.
SkaldedDawg 2024 年 12 月 22 日 上午 8:45 
引用自 Lana_Ray
Honestly they can take my map. They can take the node from me and its special bonuses but do not take the xp, you are showing people you do not value their time. It is the same ♥♥♥♥ they pulled with the original except here it's actually worse. 1 death per map and you're out.

Experience penalties add nothing to the game that is positive. It's inexcusable by anyone but the "old school" masochists.
Lienhart 2024 年 12 月 22 日 上午 8:58 
引用自 Joyofelf
Edit: also want to add, I hear this complaint so much and it drives me crazy, "game disrespects my time". It comes off as so entitled. It sounds like you're mad that people can no-life the game and get ahead of you because you work 60 hours a week, so you want a game you can log into 45 minutes a day and have the same gear as the kid on Xmas break who plays 12 hours a day. You could focus on your own slow, steady progress and have a game you could enjoy for months or years, but you want instant gratification. Then when you get it, there will be nothing left to do, and the game will be stale.

How much do you make a year and how many hours do you work? Do you have a wife? Do you have kids? Do you have responsibilities?

Don't answer, nobody actually cares, I genuinely don't care.

My dog just threw up so I ran stopped everything I was doing to check if she is okay, cleaned it up, and came back. Could've died here in PoE2 if it was on, and I'd have lost an hour or so of my progression. But your post reminds me of a time where I had the same perspective....

It was 20+ years ago, I was obese, I got dumped for being fat and a loser, playing video games all day, my entire self worth was derived from gaming, I thought people who wanted easier games were soft and entitled. Lineage 2, with full loot pvp and Final Fantasy XI with -10% exp on death + deleveling possible were my go to games.

Thank ♥♥♥♥♥♥♥ god I started succeeding in the real world.
最后由 Lienhart 编辑于; 2024 年 12 月 22 日 上午 8:59
AH-1 Cobra 2024 年 12 月 22 日 上午 9:00 
Just wait until you start getting off-screened by corpse exploders. There's no visual or audio que until after the fact, just a shotgun of pops and you're dead. It doesn't even matter how big of a pool you have, it could be 20k and you're still ripped to that ♥♥♥♥.

Now imagine off screen corpse exploders + exploding sigils placed at your location + random fire mines on top of stacked ground effects everywhere. All of this while mobs have 25% more global speed buffs, 40% more damage + 37% added chaos damage, and the player has -15% to resist caps. So, it's not one thing in particular that gets you, it's a combination of things. At level 92, I can't afford a death, the exp penalty is far too costly, so i bail on maps if they're too crazy.
最后由 AH-1 Cobra 编辑于; 2024 年 12 月 22 日 上午 9:05
Lienhart 2024 年 12 月 22 日 上午 9:03 
引用自 AH-1 Cobra
Just wait until you start getting off-screened by corpse exploders. There's no visual or audio que until after the fact, just a shotgun of pops and you're dead. It doesn't even matter how big of a pool you have, it could be 20k and you're still ripped to that ♥♥♥♥.

Try playing w/ friends who spam ice wall then dying to chaos orbs none of us can see. Then ppl will say "THIS IS GOOD GAME DESIGN, IT'S YOUR FAULT!"

This community is ♥♥♥♥♥♥♥ hilarious. It's like frozen in the late 2000s and no one grew up!
AH-1 Cobra 2024 年 12 月 22 日 上午 9:11 
I died 3x in between 91 & 92, to things that there's no possible way I could have done anything to not die to. I'm nearly level 93 and haven't died once between 92-93, the only thing I've done differently is bail on content if it looks too risky. If I hear corpse exploders, I'm out. Not even going to bother. I'll drop a white T10 or some other low tier map in that slot just to safely clear it to get to another map with no corpse exploders to use my 300%+ rolled T15s or 16s on. Yes, I will bail on a tier 16 if there's corpse exploders. I will continue bailing on maps with corpse exploders until they nerf this ♥♥♥♥.
最后由 AH-1 Cobra 编辑于; 2024 年 12 月 22 日 上午 9:15
SkaldedDawg 2024 年 12 月 22 日 上午 9:16 
引用自 Bacon Overlord®
引用自 asd
Maybe you need to get better, i am lvl 75 and doing t6 with no issue. Maybe your build suck?

What are you, 12 years old? How does that help?

Anybody who posts any variation of "git gud" or "skill issue" is met with a block. Life is good. I also block people who feel the need to announce their departure or just troll. I also block foreign language users, not because of any wrongdoing, but simply because as a dufus, I don't understand a word of it. This is the only Steam group that I've even used the block option, and I'm starting to get addicted.
asd 2024 年 12 月 22 日 上午 9:42 
引用自 SkaldedDawg
引用自 Bacon Overlord®

What are you, 12 years old? How does that help?

Anybody who posts any variation of "git gud" or "skill issue" is met with a block. Life is good. I also block people who feel the need to announce their departure or just troll. I also block foreign language users, not because of any wrongdoing, but simply because as a dufus, I don't understand a word of it. This is the only Steam group that I've even used the block option, and I'm starting to get addicted.


This is a classic example of a snowflake response—open only to positive feedback. When faced with negative criticism, you resort to blocking instead of addressing the issue. Avoiding criticism won’t help; focus on improving your skills/build instead. If you do, you might stop struggling in the endgame. Closing your eyes—or blocking—won’t make you better.
最后由 asd 编辑于; 2024 年 12 月 22 日 上午 9:43
['w'] 2024 年 12 月 22 日 上午 9:44 
引用自 SkaldedDawg
引用自 Bacon Overlord®

What are you, 12 years old? How does that help?

Anybody who posts any variation of "git gud" or "skill issue" is met with a block. Life is good. I also block people who feel the need to announce their departure or just troll. I also block foreign language users, not because of any wrongdoing, but simply because as a dufus, I don't understand a word of it. This is the only Steam group that I've even used the block option, and I'm starting to get addicted.
Wie bitte?
tolshortte 2024 年 12 月 22 日 上午 9:46 
引用自 HoUwUBlade
引用自 Lana_Ray
Honestly they can take my map. They can take the node from me and its special bonuses but do not take the xp, you are showing people you do not value their time. It is the same ♥♥♥♥ they pulled with the original except here it's actually worse. 1 death per map and you're out.
Then stop dying. They put that penalty in to force you to not play like a braindead regard. They put it in so that you as the player are forced to put some time and effort into your build and gear to ensure that you are equipped to deal with the problem infront of you. If you dont like it, go play d4. They dont take anything away from you and make things easy enough for you to understand while not paying any atteniton to the game at all, little to no choices and they ensure that your character is strong enough to deal with ♥♥♥♥ even if your gear and build are terrible. Might be more your pace.

and then negate all that with mobs that one shot you. in packs.

this is such a bad take i wish i could respond in an equally patronizing way
Empukris 2024 年 12 月 22 日 上午 9:48 
Im fine with losing exp on death but the other punishment can just Fked off. It is not fun. It is stupid. Most of the bosses still has one shot move and some genius think it is fine in making the boss disappear if you died once along with your map, your drops and any other special nodes and exp too. So the end game is either you kill those boss in 10s flat or you dont. There is no inbetween.
Panthaz89 2024 年 12 月 22 日 上午 9:48 
引用自 Madrigal
This is the dumbest mechanic ever made. Who the heck thought this was a good idea..
The people who think it has to be in place for 100 to be an achievement even though you could just keep a death tracker....not really sure why player power in experience is being gated when its already gated when you lose map bonuses when you die later in the game anyway.

People also say its to stop people from being glass cannons but every build as usual is about deleting the boss and mobs before the fight can be prolonged or mobs can surround you anyway so all they end up doing as usual is punish the builds that do less damage more severely like always.
JohnMiller92 2024 年 12 月 22 日 上午 9:49 
引用自 Joyofelf
I understand that you guys are frustrated. But I'm telling you, the XP penalty on death is absolutely vital. Be careful what you complain about and ask for, because people generally do not know what they actually want.

Did anyone play the original EverQuest? It is one of the greatest games ever made. In that game, levels took forever, days. 1 death caused 20% XP loss, and you could lose levels. Die enough, and you'd lose access to your high level spells. You could go all the way back to level 1. World of Warcraft came along and listened to everyone who complained about death penalties and removed it.

The result was, EverQuest has actual risk vs reward. You can go down into the tough dungeon with great loot, but, if you die, you could lose hours of progress. Going down into those places actually felt dangerous. Triumphing felt awesome.

In world of Warcraft,death is meaningless. I think there was a small gold penalty to repair gear. It didn't sting. The dungeons didn't feel the same. They weren't dangerous. There was no community. In EQ, a cleric could resurrect and make your day, save your butt. It made a huge difference in the feel of the games.

Maybe you prefer WoW, but it's not the case that a death penalty is some outdated mechanic that no one wants. It's a mechanic that was added thoughtfully, and it adds something to the game. If you are dying a lot, you need to improve your defenses even at the expense of your offensive capabilities. Everyone can't just run glass cannon builds. This adds complexity and meaningful choices, risk and reward.

Edit: also want to add, I hear this complaint so much and it drives me crazy, "game disrespects my time". It comes off as so entitled. It sounds like you're mad that people can no-life the game and get ahead of you because you work 60 hours a week, so you want a game you can log into 45 minutes a day and have the same gear as the kid on Xmas break who plays 12 hours a day. You could focus on your own slow, steady progress and have a game you could enjoy for months or years, but you want instant gratification. Then when you get it, there will be nothing left to do, and the game will be stale.

100%. gamers back then used that death penalty to build up their characters. gamers nowadays are drafting a lawsuit on the forums to sue the company for their loss of time.

we are doomed
C+ .NTC 2024 年 12 月 22 日 上午 9:49 
引用自 Joyofelf
I understand that you guys are frustrated. But I'm telling you, the XP penalty on death is absolutely vital. Be careful what you complain about and ask for, because people generally do not know what they actually want.

Did anyone play the original EverQuest? It is one of the greatest games ever made. In that game, levels took forever, days. 1 death caused 20% XP loss, and you could lose levels. Die enough, and you'd lose access to your high level spells. You could go all the way back to level 1. World of Warcraft came along and listened to everyone who complained about death penalties and removed it.

The result was, EverQuest has actual risk vs reward. You can go down into the tough dungeon with great loot, but, if you die, you could lose hours of progress. Going down into those places actually felt dangerous. Triumphing felt awesome.

In world of Warcraft,death is meaningless. I think there was a small gold penalty to repair gear. It didn't sting. The dungeons didn't feel the same. They weren't dangerous. There was no community. In EQ, a cleric could resurrect and make your day, save your butt. It made a huge difference in the feel of the games.

Maybe you prefer WoW, but it's not the case that a death penalty is some outdated mechanic that no one wants. It's a mechanic that was added thoughtfully, and it adds something to the game. If you are dying a lot, you need to improve your defenses even at the expense of your offensive capabilities. Everyone can't just run glass cannon builds. This adds complexity and meaningful choices, risk and reward.

Edit: also want to add, I hear this complaint so much and it drives me crazy, "game disrespects my time". It comes off as so entitled. It sounds like you're mad that people can no-life the game and get ahead of you because you work 60 hours a week, so you want a game you can log into 45 minutes a day and have the same gear as the kid on Xmas break who plays 12 hours a day. You could focus on your own slow, steady progress and have a game you could enjoy for months or years, but you want instant gratification. Then when you get it, there will be nothing left to do, and the game will be stale.

total delusion all this creates in pratice is a mass of players that will go my Energy shield 15k life so i can do it without get punished or wathever the top meta build is.
tolshortte 2024 年 12 月 22 日 上午 9:52 
引用自 C+ .NTC
引用自 Joyofelf
I understand that you guys are frustrated. But I'm telling you, the XP penalty on death is absolutely vital. Be careful what you complain about and ask for, because people generally do not know what they actually want.

Did anyone play the original EverQuest? It is one of the greatest games ever made. In that game, levels took forever, days. 1 death caused 20% XP loss, and you could lose levels. Die enough, and you'd lose access to your high level spells. You could go all the way back to level 1. World of Warcraft came along and listened to everyone who complained about death penalties and removed it.

The result was, EverQuest has actual risk vs reward. You can go down into the tough dungeon with great loot, but, if you die, you could lose hours of progress. Going down into those places actually felt dangerous. Triumphing felt awesome.

In world of Warcraft,death is meaningless. I think there was a small gold penalty to repair gear. It didn't sting. The dungeons didn't feel the same. They weren't dangerous. There was no community. In EQ, a cleric could resurrect and make your day, save your butt. It made a huge difference in the feel of the games.

Maybe you prefer WoW, but it's not the case that a death penalty is some outdated mechanic that no one wants. It's a mechanic that was added thoughtfully, and it adds something to the game. If you are dying a lot, you need to improve your defenses even at the expense of your offensive capabilities. Everyone can't just run glass cannon builds. This adds complexity and meaningful choices, risk and reward.

Edit: also want to add, I hear this complaint so much and it drives me crazy, "game disrespects my time". It comes off as so entitled. It sounds like you're mad that people can no-life the game and get ahead of you because you work 60 hours a week, so you want a game you can log into 45 minutes a day and have the same gear as the kid on Xmas break who plays 12 hours a day. You could focus on your own slow, steady progress and have a game you could enjoy for months or years, but you want instant gratification. Then when you get it, there will be nothing left to do, and the game will be stale.

total delusion all this creates in pratice is a mass of players that will go my Energy shield 15k life so i can do it without get punished or wathever the top meta build is.

and theyll still get one shotted in this game, meaning theyll do what people have always done and max offense to kill things faster than they can be one shot.
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发帖日期: 2024 年 12 月 10 日 上午 8:48
回复数: 103