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Given the current issues with loot, many players resort to acquiring everything in order to sell and buy new gear. Right now, some see this as the only viable way to progress without having to contend with the broken RNG.
crafting sucks too in PoE 2, its the worst crafting in the entire genre, every other ARPG on the market has 10x better crafting
and build diversity for ur first 20 hours is non existant
and then build diversity sucks in endgame PoE 2 aswell
there is MANY things sucking with this game but fanbois are blind folded
they will realize how this game is lacking in a couple weeks when the game dropped below 50k players, which it will, fast.
Why are you so desperately coping that people stop enjoying the game? Who hurt you?
Also in my first 20 hours I switched build 5 times sooo......
The constant drop of trash you cant use is frustrating as well. You get yellow and oj to drop but its never anything useful for your character.
I don't recall POE1 being quite this bad
Aside from the loot the game is great ... but I mean its a loot-driven ARPG so the loot thing is ... well its a bit suck as much as I want to love the game that part is really crap and does bring the game down
Playtime extenders grow whales. Whales keep the industry going. If you start looking at features of cash shop games with the question of 'does this exist in this manner only so that it will eat up my time?' then the answer is whalebait.
There doesn't even have to be a cash sop solution for these time extenders. Anything that increases your time in a game will increase your attachment to a game. They do not care if it turns you away - you were not good whale material if you do not fall in to the program.
I don't know how this isn't common knowledge as this is extremely well researched, retread ground. Games trick you to squirt your opiates so that greedy lump of goo in your skull starts to identify with and become addicted to a feedback loop.
It's not just cash shop games and real currency, either. It's also 'hard games' and 'social capital'. Games are incentivized to make you take more time in them, because a game with attached players makes a 'community' whose engagement will inspire new players to make the purchase. Roguelikes entire business model is based on this.
I'm assuming POE2 will be like that at some point, you will be able to identify what needs to be looted and what doesn't. As someone mentioned, the fact that they added gold / vendoring does make me want to just loot and sell all the time, so you do have a point.
I'm in Act 2 Cruel and I'm noticing that better loot does sell for a LOT more gold than the crappy blues, so I'm already thinking more killing = more chances at good drops to sell = more money.
Even in D4 you would never loot blues under any circumstances because the time it would take to sell it would make you less money in the long run by going back to town more often to sell junk when you could be getting better drops.
lies.
u switched build 5 times with the 10 skills for ur class they give u until level 20? sure...LOL
also where did u get the gold from? u need to constantly buy the vendors because the game is not dropping any loot
cope harder
this game will be dead in a couple of month and ppl will be back to PoE 1 until they get their sht together
every aspect in this needs work, itemization is laughable, build diversity is severely limited, crafting is the worst in the genre, interface lacks QoL, endless backtracking on maps feels horrible, balance is all over the place, etc.
But what if instead of entering a dungeon in order to simulate picking up litter on the side of the highway like a probationary convict, you could just defeat the enemies and bosses without managing your inventory every 2 minutes?
Maybe there could be a skill tree that makes the recycling more exciting, since you will be managing drops more than you will be actually fighting anything?
Maybe they are just holding off on introducing inventory space expansion microtransactions until it's been thoroughly reviewed, revealing it's actually been a Korean mobile game all along.