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Сообщить о проблеме с переводом
DM, is that you?!
Dude, to me cosmetics break the feeling of progression. I don't want to wear most of that stuff at all until end game to make things look cool. I want to see my characters get that gear and wear it and see the styles.
You're probably the type of clown that thinks Fallout 1st's Scrapbox is P2W.
Before these changes, we had full game releases followed by expansions every two years, with events and seasons included with the base game. The flat rate system has always worked, and the cost of game development has decreased. Now, most of the money publishers spend goes to marketing, grooming their fandoms to adopt predatory monetization models. Publishers have it even better now because they can charm influencers and streamers for almost nothing to promote their new narratives. This has made the industry terrible. We need to go back to an honest product system.
I was trying to say that they could make more than enough without having to lie or scam people.
Do you have proof of this silly claim?
We need to go back to an honest flat rate product system. The 'free-to-play' model is both dishonest and fraudulent.
I got a few stash tabs and a cosmetic with my pre-order support pack. That's cheaper than D4's model and I don't have to pay for game features later on, simply things for looks if I want them which doesn't affect gameplay.
Would any of you that are whining about transactions would work for free? Whatever talents or skills you possess, would you offer it to the masses for free or 0? If you have a family or want funding for future projects, or wish to take some time off to recoup and get back to it, how can you do any of that without some form of income/revenue/sales?
Unlikely, because you want to get compensated for your time and skills.
Diablo = Certainly not.
Diablo 2 = Are they wearing shaft or valor? Fbb or Grandfather? Occy or Wizzy? Not exactly overwhelming cosmetic variety there since everyone just used the best gear they had available to them, which usually translated to everyone wearing mostly the same stuff.
Titan quest = Personally, my favorite gear was in Act 1. The rest looked kind of meh and usually you had a mixed set of randomly combined gear anyway. Not groundbreaking cosmetics there.
Grimdawn = Anyone can look pretty much however they want as long as they've picked up the gear which again, renders it all irrelevant.
Torchlight 1 + 2 = again it turned into a hodgepodge of sorts and meant very little.
It wasn't till the more modern era of Arpgs with things like Path, Marvel heroes, Lost Ark, and the like where cosmetics even became relevant in these games. Again, not to say I like it, but unless you're just categorizing any online game as an MMO, cosmetics were definitely not the primary motivator for gameplay in this genre historically.
MMO's are a different beast. Ultima, Everquest, Dark age, etc. For those games it meant something as it was a much more community based experience. Arpg's are more of a solo affair and all it really determines is whether you like the way your character looks while grinding the hours away.
I will say that PoE 1 toes the line a bit because so much of that basic gear looks like trash and in some cases I do mean that literally. If you want to attack the business model then I'd focus more on the parts that have a more direct impact on gameplay.
So you can squash this value of a dollar, that you have a gripe of paying for some cosmetics.
What game are you referring to that had some game changing cosmetics that made you say, "Damn that was a tough boss, but this unique skin was worth it?"
How did GGG lied?
"When you put the most rewarding aspect of the genre behind a paywall"
which is ? what is this most rewarding aspect that i need to pay for ?