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Are you going to avoid the topic as well? It seems like the number of people dodging it is growing. The best way to counter bad faith actors is by consistently presenting good faith arguments.
Ignoring the evolution of the genre and attempting to gaslight, deflect, and derail the discussion will only make you sound weird and won't benefit you in any positive way. Path of Exile 1/2 and Diablo IV represent a step backward from the progress made in between.
As an ARPG fan since the 90s, I'm passionate about preserving the genre's original, more rewarding aspects. We shouldn't praise or justify GGG or Tencent for mainstreaming mobile monetization models into PC gaming.
PC gamers once stood firmly against these models, advocating for traditional ones. However, aggressive marketing strategies, partnerships with influencers, and extensive advertising campaigns by gaming companies have normalized these monetization practices.
The "PC master race" has fallen, largely due to online fandoms transforming into cult-like followings. This irrational behavior mirrors the current political landscape, where individuals shield their favored politicians from accountability, captivated by their charisma.
There are glimmers of hope that players are finally waking up from the absurdity. You can almost see the despair in streamers' eyes as they slog through these games, while those attempting to plaster on a smile and force positivity are so transparently struggling that it’s almost comedic. No PC gamer in their right mind could claim that Path of Exile 1/2 and Diablo IV are genuine PC games. Let's be real—they're practically mobile games in disguise, laden with all the sneaky monetization schemes you'd expect from a mobile release.
Either you engage and contribute to the discussion, or you'll be ignored. Resorting to insults just shows that you have no solid ground to stand on.
The discussion is good. but the format/stage is not good. We are only players. You are trying to revitalize the better way of gaming/thinking but that only apply to businesses because if this stage (players) to make any affect, then my previous post of limited option comes into play.
You gave example of accountability in business and not "selling the soul" for money, but when it comes to money, people need it and want it to make their lives better. yes. Some indie game maker with better compass can make some money and some does not, but if you look at the game distribution, the named studios tend to have a better success in releasing game.
So from the player perspective we are limited in what we can do.
1. Play the game
2. not play the game
3. complain about the game
you can replace 1 and 2 with "pay/not buy" to x item within a game, but we are limited on what the customer can do. The best we can do is vote with our dollars (that was my points when combating bad practices)
while your points if trying to revitalize the morality of game development which is not a great platform on this forum. you would have a better chance in E3 than a specific forum for a specific game.
Hence, when we do these kinds of discussion, it is best to evaluate your audience and see what is possible or discussion vs just throwing it out there.
Note: the discussion is good, but it is not the right audience for it because it will not have any result unless you have propose solutions that the audience CAN parcipate (i.e. one of your example is "not sell the soul to make money" well as a player, that is not something we can do. my solution was not pay, pay less, or pay.
Problem is the % of people that moan or complain is so low 5-10%
90% of people just play it like it keep playing or they don't and play something else those 5-10% is such a small portion of the playerbase any game company knows its a minimal loss and expected even 4-50% in EA is nothing when they know once it goes ftp it will go back up again so its really pointless apart from people feel happy they get something off their chest but in reality its forgotten about quicker than a the reply to it was.
Generally people don't go on a forum to post about a game they don't like and dont play you just get those special few that have nothing better todo.
That is why I answer a while back that while it is great to get the brain thinking, the issue is that this is not the right audience to make a change (i.e. this forum) even if a developer comes in here, it is only 1 company. So rob will have a higher success talking to companies and developers (make decisions and development) vs a lot of players who has limited power (can vote via dollars)
Most people really don't have any idea how much psychological manipulation is taking place against them in today's world. This game is a prime example of how effective it is.
Thank goodness for actual, passionate developers like 11th Hour and Crate, and hopefully Grimlore/THQ will deliver with TQ2.
I hope people get wiser and start to see through the illusions, and stop supporting them. Unfortunately, I'm skeptical about whether that will happen.
Again, great post.
The current state of the genre isn't making anyone's lives better; it's likely making them less enjoyable. When the core experience that has always brought joy to players is stripped away and locked behind paywalls, along with basic features, it significantly diminishes the overall enjoyment. No one can honestly say that players are happier with PC games adopting these deceptive mobile game models.
The PC Master Race may have already fallen to Tencent and Activision Blizzard's mass marketing and forced adoption of these models, but there is hope in Steam's community. When this community starts to see cracks in the PC market, they rise up, and it is impossible to ignore Tencent's negative impact on the genre and the industry as a whole.
Most of the time, when people use statistics like '90% of the time,' they are not entirely accurate.
Most players in Path of Exile 2 won't clock over 100 hours, and it generally takes around 200 hours to truly open up an ARPG. These players, who have little to no experience playing endgame, are usually happy because they fit into the casual demographic and bought the game because it was trending. I don't believe there is much of a return base for this demographic.
Beyond the 200-hour mark, most long-term players and genre veterans can determine if the game is genuinely worth their time. From what I've seen, players with over 200-300 hours tend to be dissatisfied with the endgame. This dissatisfaction arises when basic features and the most rewarding aspects of a game are locked behind a paywall.
Taking all that into consideration, the only people really posting on the threads are hardcore players who are split 50/50 on how they feel about the game.
I strongly encourage more people like you to write posts. The more voices we have speaking out, the better. Thank you for your response.