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Only Martial weapons follow this rule-set. Non-Martial weapon users have a much harder time. It's pretty hard to get a really GOOD non-martial stat allocation.
ie. for minions build if you use the Sceptre, you can't get +spell damage. Or at least I have yet to see it. You can get +Spirit, +aura size, +minion hp, +allie hp regen, +allie damage, etc.
All your personal damage modifiers have to come directly from skill synergies if using Sceptre from my current experience.
I mean you can run a wand and a sceptre. That's what I do.
Everything I got from currency/vendor. I managed to turn it around with this current "item meta" :D
I run a sceptre with level 8 skeletons, if I switch to wand they dissapear and you lose all Auras of sceptre if you switch to wand.
You can dual wield them. Wand in left slot, sceptre in right slot.
oh wait, wut? I tried fitting wand to offhand, with sceptre in main, and the game didnt let me. I thought the game was telling me sceptre was a two hander...
oh boy, this changes things for me.
I think my next feedback to GGG is going to be making the Main/Offhand info easier to see, cus I do NOT see that at all on Sceptre.
EDIT: you HAVE to equip the wand first and then the Sceptre, this is what led me astray. You CANNOT place an offhanded [dual wielding] item without having a mainhand equiped first.
Oh for real? That is odd. I've always used a wand to I just accidentally had it go that way, but yeah that's a little weird. It should tell you in the tooltip or somehow.
If you hover moues over the "Wand" and "Sceptre" tooltips, the game just says One-Handed dual wield NOT possible.
I think it's an over-site that you can't equip scepter in main with wand in offhand., I feel that if both are "One-handed" - "dual Wield not possible" it should not matter which is in which hand.. /shrug
My lvl 3 Merc used a Gem to learn lvl 1 Frost Bomb. When Frost Bomb explodes after a couple of seconds, it does (at spell lvl 1) 21 to 32 damage in a 1.7m radius. Cooldown is about 3 seconds. I was romping through Clearfell and The Burrow with that spell, plus my rather crap Crossbow, killing mobs and the mini-bosses so easily I didn't even need to pop a potion.
I kept any Uncut Skill Gems in the Stash after that, rigging up new characters with fun spells. My Ranger got Wall of Fire because the arrows that pass through it get additional fire damage. So, if a decent weapon is hard to get, mix it up with an Uncut Spell Gem and get firepower that doesn't cost anything and also kills mobs faster, meaning gold and drops are easier to get. 🙂