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I was really wondering who OK'd this level design. It's just so out there and nonsensical.
Im not even talking about the ambushing mobs. It's just the whole design of a raiding caravan that all moves in sync and is connected to eachother by hundreds of little riding platforms.
On the bright side you can kill entire packs on the otherside whithout them being able to attack you.
What i mean by that is move to the edge towards the next wagon but not at the bridge,
Enemy jumpers will jump 2 - 4 at a time.
The rest will clump at the edge on the other side.
Kill the jumpers and then kill the rest.
Or on the bridge move towards the enemy and back imidietly.
Jumpers will be where you used to be.
While the Dreadnought wasnt the best, its not the worst.
At least its easy to check if you missed anything, compare to the massive sprawling maps.
Like the next one.
The next map that comes after this is way worse.
I've just finished this area, for sure ITS A PIECE OF ♥♥♥♥ OF DESIGN