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you can either just keep slamming it til you get it, or go back and farm the manor for a while, your xp gain will still be strong for a fair number of levels. This is a 'gateway' boss to the rest of the game, it doesnt get any easier.
Or maybe - just maybe - you are refusing any way to help you and to try different approaches rather relying on instantly insulting people that might want to help you even in the first post of yours?
As a context: I am not a path of exile veteran - I played the game ones for the story and got trashed around the end and stopped. So no, no "big brain veteran ez mode" for me my friend. I am also not a "nolife git gud" gamer with capital G that somehow beats Elden Ring naked and blindfolded.
I fought against the boss with a minion witch that relied HEAVY on unearths minion spawn (that needs enemy bodies) and the spread of DoT damage. So ... basically "unplayable" against a boss that only gives a limited window to get those adds that might even despawn before the fog phase is over.
And I am here to tell you, taking that d gladly into my mouth if it means arguing against your insulting self-righteous screeching, that YES: "Just" dodge! It is not that hard!
Now, you might already write your answer without reading further and as such ignoring the marks around "just" - because yes, it does need a little bit of awareness of a few things. For you, I explicitely started this boss fight again and didn't deal any damage in the fog phase. So here we go:
a) you have 5 seconds - not random but exactly 5 seconds - between every jump of the boss. Those are 5 seconds to act against the adds, by for example slowing or freezing them ... damn! If there would be JUST the class and skills to do this to the adds - maybe something snowy or freezy-like... puh, bad luck I guess.
b) You don't need "smelly gamer poe 1 skills" here (since those actually dont help - poe 2 boss design is quite different to many bosses in poe 1) or a "git gud antagonist": The only thing you need is to know how melee enemies and circles work.
You know, like is relevant in a new genre of games around a vampire that wants to survive mostly in pixel art? That is explicitely for "casuals"?
Melee enemies need to come into close combat with you. If you run away from them, they have to make a trail of enemies behind you. which means, that most enemies are behind you and only 1-2 will come from the opposite site. Not enough to "BoDybLocK!!!!!!" you.
Do this around the outer ring of the fog arena and now you only have to dodge in one direction. They come too close? dodge away from them. The only thing you have to remember is that the boss will appear after 5 seconds. THEN you dodge in that one direction that is open to you.
in most cases, this is enough to evade the boss no matter where he comes from (and if you have a movement speed buff you dont even have to dodge - you outrun him).
Add to this 1-2 slowing or freezing spells and you should be good to go.
c) Lets say you still struggle with him because "BuT mY BuIlD Is IcE aNd I doNT wAnnA cHANge!!!!!!!!" - lets be actually factual here: you are not even close in level at which your passive skills matter to the point that you "need" to respec or start new. And "changing your class" is not a thing with easy to swap gems. You only need to swap out 1-2 skills that might help you + maybe 1-2 items for the moment. They dont even have to be contrary to your build theme: Frost mages for example can help in controlling the adds AND they are ice themed AND help with freezing and slowing: Only 1 gem + 1 support gem and 1 scepter to get spirit (which might even give you free minions for the fog fight). Or 1 support gem or skill that augments your ice skills.
This is what I for example did: Flame Wall in, unearth out = more damage with my projectiles and DoT while I avoided the boss. Let me guess: You are now typing how "YoU aRe NOt a WiTch! AnD dOnT wannA Use FLamE wALL!!! -good news! this is just an example of multiple ways to change the approach. Because the fact is: YOU are PLAYING the CLASS that has it the EASIEST! See point d))
d) Yes, there is a difference between constructive criticism and we indeed dont need more "git gud *snort*" Gamers in the world - good god did we get enough of such insecure losers through elden ring ...
In this case: Only because "google says so" doesn't mean that a lot: google and youtube also said that Cyberpunk 2077 is "worse than even No Man Sky at release!" and yet most actual gamers evalutated the game in the upper 70% to lower 80% even after release as could be seen by metacritic and steam. The internet said that "Margit is ♥♥♥♥♥♥♥♥ and unfair and against newcomers" ... and yet he now stands as a good example of how to introduce the open world and souls-genre in Elden Ring to a new audience.
Secondly: YES! The boss IS not good designed! BUT that does not mean that you are right! Because the reason is a different one: The boss is indeed good designed as a boss fight in and of itself (yes even the fog phase on not "♥♥♥♥♥♥♥♥" but at worst average - I would be happy if GGG would introduce an indicator for the boss in this phase because I just think that this is good, modern game design. Nobody should fail a boss in the first try just because an attack is not telegraphed).
Arguing that a build like pure ice might have more issues because of factor X or Y is also not the issue: This is a stable of the genre in which random suffixes and elemental resistances and stuff like more open and more closed areas exist. Go, ask a Hammadin how he feels about a infamous grotto in D2. This is also not some "old-timey" thing: Some bosses in modern games like Elden Ring are easier or harder if you are a mage or a fighter. Some Monsters in Monster Hunter are easier with a Heavy Bow Gun instead of an Insect Glaive. Some starter pokemon is worse against the first arena than others.
No, the issue with this fight and many boss fights in PoE 2 lies in the fact that melee builds (warriors and monks) are drastically opposite to the way GGG seems to invision the boss fights: They heavily favour ranged builds that can indeed take their time with dodging and staying away from enemies. Melee fighters have to deal with the same massive damage but need to get close to the boss. Like for example the point b) and c) I mentioned: A melee fighter cant kite the adds, because to do so and still have the advantage of an easy dodge against the boss, he needs to do exactly the opposite of ALL his skills which mostly force you towards the adds, so you can be easily surrounded. And they also cant as easily change their skills to still adhere to their core values: You as a sorceress cast spells - limiting yourself to ice was your own choice, not that of your class. And swapping out 1-2 skills doesn't change the feel of your class drastically for this fight (see the example with the frost mages or adding one additional non-ice spell which is still a spell and doesn't need to be the opposite form like fire). Recommending a melee class to suddenly change to bow and arrow or spells on the other hand destroys the reason whiy people choose classes like warrior as an archetype in the first place. And THAT is not good.
You on the other hand already play one of the classes that is heavily favoured by the game.
i almost never played poe1 13h lol so i try 4 times i die 4 times
i ll go back and farm upgrades now i solo it 2 times in a row.
take your time
So far this is my fav boss, really well designed imho.
You see, I play class and class has specific focus, as main focus , ofc you can go out of the way and make build to your liking, but you should never have situation where main focus of class is just garbage level and you have to spec out of it , look up people build who made op build to play the game.
i think the one in denial here..is you.
you deny understanding what im trying to say. you cant just " dodge" easily when rng says " no"..if u took your time reading the whole threat here...there is people having the same issue to a more or lesser degree with that " dodge during fog phase" for various reasons.
..but u can just ignore them , same as u ignore every attempt of me trying to explaint he issue to you. and same as you obviously ignored my suggestion to maybe check google about peoples opinion of this specific boss because then you might prolly realise that there is indeed an obvious issue with that one phase of one certain boss in early poe2 gameplay.
anyhows. it a big waste of time even typing words in a reply to you. you have your mind set to whatever you think is right.
glhf