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It's not misaligned, more like it adjusts the aim to some predetermined bodypart of each mob
I'd say it's the most problematic in tight corridors where this autoaim often makes you shoot the wall for some reason, which leads to your projectiles getting destroyed
The issue is sometimes your just firing in a direction, or firing at something off-screen (bosses for instance) and that's when your aiming is much more accurate to your cursor vertically rather than horizontally.
It does more harm than good in my experience
this not correct, the OP is right, I tested it in an area with no mobs. Pojectiles do not fly to the mouse pointer when aimed east or west of the screen but slightly above it, the aiming only becomes more accurate when you move the mouse pointer north or south.
his makes it hard to aim at far distances as the further away the mobs (to the left and/or right of the screen, the more you have to 'correct' the aiming... and is playing a ranged classs not all about killing them from the farthest away possible?