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Much like the first PoE - Genders are locked.
There's a bit more to it than that.
The models will be different size, or at least they should be if they do a proper job, which will impact how the armor fits not even considering the boobs here, so they'd need to rework all armor parts., effectively doubling the work.
While it would mean more modeling work to get clothing to look the best that it could, it's usually not much more effort than that. The rest is usually handled with scaling rigging. Need wider hips? Scale the hip "bone" along the horizontal axis, etc. Scaling changes don't normally require as much data overhead as something like "morphs" would.
As it is, I noticed last night that some upper-body armor is very obviously made with the intent to also accommodate female models. It was just for the more rigid looking pieces, but it was pretty obvious the piece was meant to be unisex, able to fit both male and female bases. In situations like that, it may be that they intend to introduce the option at some point to have female and male class members or just want to save on creating more overhead so that multiple classes/sexes can equip it with no extra morphs or different models needed. Just an observation.
If you start morphing the hips, the animation will need to be adjusted.... Like i said, there's more to it than what you said, it is quite a lot of work.
And it'sn ot just the armour pieces, It's all of the skins.
The only way I think that could happen is if they reuse the models of other classes. The issue with that is that there are only 2 female models (witch/sorc and ranger/huntress) so the for female, the class will have poor variations.
i agree, but have every choice just be the exact same. . .
Although if you play hardcore that kinda goes out the window but it is what it is really.