Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
UNBEATABLE
wrong
All classes, have OP builds, etc, yes yes someone is lvl 100 on a warrior.
Now that those 2 things are out of the way:
Warrior is missing a lot of skills, Armor is not working the way it says it does, these 2 things alone set warrior so far back. My Merc DESTROED every boss in every act. Lvl 87 with 4 deaths ALL from Chaos Trial.
My Sorc I made AFTER merc, is in act 3 and already died 22 times. Some classes are just easier for some than others, but some are just weak asf in the early stages. Like Monk and Warrior. Both of which have crazy OP builds in endgame, if you can make it there and spend your life savings on gear.
I hope the devs of your favorite game turn every boss into Bed of Chaos.
There's a general problem with Act 1 and 2 bosses having way too much health. Save that ♥♥♥♥ for mid-end game, where people have enough skills, items, passives etc. to actually have a build for the game to test.
I don't remember what I used exactly in normal, but I think it was something like the regular mace attack, perfect strike, molten blast, shockwave totem and infernal cry.
In cruel I just melted him with 3 ancestral totems with molten blast socketed and volcanic fissure/sunder combo with infernal cry.
As to why witch, because infernalist hellhound to spread fire exposure with its aoe ignite and infernal flame to spam without using mana (it's actually better than blood magic when you're maxing fire resist).
The main issue people have with the game is that they don't try to find synergies.
This isn't wrong, but at the same time, if you can't beat them, it's still not the game's problem. :P
Sorc is genuinely pretty good though. Slap a unique tattered robe on dis lady~ :D
pray they won't nerf it!
its hit boxes just tell you that GGG didnt learn anything from large boss fights. they made the same mistake EHG did with lagon. it is just a terrible fight.
How is it terrible ?
Even then I was forced to rely on my totems and warcry to do most of the work.
did i actually say it was hard? no. it is technically bad.
it is a fight that makes some of the skills useless to use because the hand is the hitbox that switches from "can be hit" to "cant be hit" very quickly dragging out the fight. Kitava was pretty bad about this too.
at least geonor doesn't have hitbox issues.
i noticed some other annoyances while i was leveling witch for act 1 (my third character).
skill gems not dropping at my current level (dropping a tier below)
not being able to use skill gems of my current level because of being forced to take a line of attributes in the passive tree.
first time through is where the suffering is at. once you're past this point, start a new character, and have all the support from your first character, you see all the cracks.