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buddy...the game has only 4 days, no matter the guide or the streamer, no one knows what they are doing, POE 1 had 10 years for people to learn and build guides, chill, maybe that monk is just good and POE 2 heavily rewards good skilled players
Seriously what's the point of that, waited this long for it and you want to disappear it in a weekend, then probably moan about lack of content or DLC.
https://www.youtube.com/shorts/KepYzzYFcos
This is what they are used to and what they want.
Very exciting. Not clunky. You just feel that 1,2 right mouse click combo through the screen.
Drops are non-existent in this game current so my perception of the difficulty is only there because the loot system is completely broken. Idk about later in the game but at the start there is zero exploration to begin with so on that side of things it doesn't matter much.
When attacking, choose a skill that complement each other, build up the ailment or CC.
dont spam & face tank.
i'm playing monk.
In contrast, I have to go take a nap now after fighting several pretty hard bosses.. I killed them and got a few blue items that I junked.
The moment i see those videos.... yeah right, it is not your build is greater, it just the damage is clearly bonker for some classes and not balanced properly.
Right... And instead of nerfing the bosses, they are further nerfing skills/powers. I don't think it's gonna die, and I want it to get better. But this imbalance is why I haven't bought early access. Right now the game looks like it punishes you for paying. Some players really like that kind of game, but I'm hoping they make the game less disrespectful to players' time.
I've only played PoE1 for 50 or so hours. I'm not looking to speed run it, but if the bosses are so frequent (it's almost one in every map), I feel they shouldn't feel like hitting your head against a brick wall. Some of them are fine, but this one feels hard if you're a Warrior, even when you're 1 level above it. Let's not judge others if we haven't played yet. Dark Souls is a special type of masochistic experience that some people (for some reason) enjoy, and most others expect when buying that game. I think some elements of it are welcome, but turning it into straight up Dark Souls might not be the best of ideas. The rest I actually like - the scarce loot, the more deliberate pacing.
Yesterday I beat the boss alone and now I can give my final impression. Firstly, it's very well done, I really liked the part where he recites sinister poetry and this also gives you the chance to recover the health potion. Regarding the problem I mentioned about dodging, it was solved because I started to react before he jumped, so I had time to roll twice and escape. The boss is incredible but there is an element of difficulty in it that is out of the norm, I mean it is challenging but also unfair. Perhaps this can be resolved with new items or his life bar should actually be reduced. I'm used to this type of boss in Elden Ring but I'm afraid it will turn off a new player base for POE2. [/quote]
Yes, some classes are bad against bosses, which is absolutely fine.
I've picked mercenary as the first class for that reason, it was showcased heavily, hence I know the capabilities even with low gear, which got me through Act 1 deathless blind and with less then 50 deaths to the end-game as a result. Which I think is decent definitely.
My next step is doing end-game and then making a sorc no-gear campaign playthrough as well as a necromancer no-gear campaign playthrough to see the differences and just how severe they are. I'm not limiting myself to a specific skill but whatever works best at the time, which PoE 2 pushes you towards and allows fairly well.
Build-wise you're right. But if you get a grasp on the dodge roll and positioning as well as looking up boss-mechanics beforehand I would argue that PoE 2 is easier to handle for a HC run then PoE 1 is. Less variance in enemies, no 'soul eater' mess or similar. The mechanics are straightforward still and you don't even need extreme reaction times... it's more memorization then dexterity.
It's not 'completely broken', not even remotely. People just started to handle it like PoE 1 and that makes them mess up. The game is very stringent with resources early on, adjust to that.
How so? Get your white gear back and gamble for passable rolls. Take bases and make them into magic items until you get passable rolls. You can easily beat Act 1 with magic equipment as long as it's aligning with the main skills you're using... as well as ensuring you get 10% Movement Speed on boots for that extra bit of leeway to avoid damage, everything else is wittling down bosses gradually without making many mistakes to empty out your flasks. And even if... there's an affix for very slow refill if it's an extremely long fight. Avoiding damage is rather easy early on... dishing out and avoiding it though can lead to some mistakes, so with patience each boss is killed rather easily.
Don't get me wrong though, the experience is far far more gritty and harsh then the competition in the genre of diablo-clone games... but it's also providing a position which hasn't been taken by any competition. And why would GGG try to make a game which is 'easier' then PoE 1 when the market is flooded with 'one button build games' quite a bit by now when the other direction is open? Which is going to the 'git gut' direction of the Souls-like games when there's literally not a single Hack'N'Slash available which provides a harsh environment like that which enforces memorization and decently tight controls?