Path of Exile 2

Path of Exile 2

Raziel Dec 6, 2024 @ 2:47pm
2
2
2
2
2
3
25
Damage numbers
Is there any way to turn on damage numbers?
< >
Showing 121-135 of 174 comments
BigRockWall Dec 21, 2024 @ 8:14am 
Originally posted by xXBulletJusticeXx:
Originally posted by BigRockWall:
Sure. And I'd love to see actual numbers for when i put in 10% fire damage vs 10% minion damage. In theory it should be the same thing as they are both minions and fire. But we don't have numbers, so I have no way to truly know other than a gut feeling based on how fast the boss bar drops.

and in the grand scheme of things, it doesnt matter. Either you kill something, or you dont.

No, you are moving the goal posts. Again, I'm not asking for damage numbers during general game play. I'm not asking for any major changes. Just a practice dummy, in our hideout, that lets us see the numbers and test away.

Everyone has different methods, I'm not in here poo poo ing on yours.
P07H34D Dec 21, 2024 @ 8:31am 
Originally posted by Al:
Originally posted by Arugin:
Game director of PoE said several times that there will never be any floating damage numbers in the game, because it breaks immersion and looks awful. So you will not get any except that number above boss health bar.

because it breaks immersion <----------- This is so over used by devs these days :P.....

I'm fully immersed in the top right corner of my screen when playing
chosenxeno Dec 21, 2024 @ 8:55am 
I got used to not having damage numbers but there's just something that's magical about seeing that 1st 1K crit.
xXBulletJusticeXx Dec 21, 2024 @ 11:09am 
Originally posted by t*:
Originally posted by xXBulletJusticeXx:

and in the grand scheme of things, it doesnt matter. Either you kill something, or you dont. If you cant kill something. upgrade gear or change things around until you get things where you want them to be.

seeing the numbers does not change this fact. :)

however you CAN see the numbers on a boss.

It's not a matter of being able to kill or not, it's a matter of how fast and how efficient the build is and like many others, while I enjoy this game, I really miss many feedbacks (and the damages are only part of them).

No need for floating numbers everywhere, it could be done in multiple other ways, but being able to understand how much damage you do, when you crit, how much xp an action makes... all these things are hidden right now.

You have to choose between 250 different stats and spells by only "feeling" your character. That's not what I consider a good experience.

What I want, instead of floating damage numbers, is more tool-tips that actually show what is happening. They are missing key components in the character panels.

If they can focus on that, then everyone will profit.
Ghostlight Dec 21, 2024 @ 11:17am 
Originally posted by lescou:
poe not having damage numbers is the only thing stopping me from playing the game. atleast having the option to turn them off and on should be a thing.

I don't see how any game in the genre could be taken seriously without damage numbers (or else a training dummy). These are essential tools for anyone min-maxing a build or taking the game remotely seriously. Lack of such data just makes this game reek of CASUAL.
Last edited by Ghostlight; Dec 21, 2024 @ 11:19am
HisuiJin Dec 21, 2024 @ 11:27am 
Even phone games have dmg numbers on / off
Some people want to test out stuff, but god forbid ... respec or check damage? Nope
Even Character tab says nothing about dmg
xXBulletJusticeXx Dec 21, 2024 @ 11:28am 
Originally posted by HisuiJin:
Even phone games have dmg numbers on / off
Some people want to test out stuff, but god forbid ... respec or check damage? Nope
Even Character tab says nothing about dmg

Damage for POE 2 was moved to a new panel, The Skill Gem panel shows you your damages and bonuses.
What do we want? Floating Combat Text Toggle! When do we want it? NOW!
Anim Jan 4 @ 2:41pm 
Originally posted by xXBulletJusticeXx:
Originally posted by HisuiJin:
Even phone games have dmg numbers on / off
Some people want to test out stuff, but god forbid ... respec or check damage? Nope
Even Character tab says nothing about dmg

Damage for POE 2 was moved to a new panel, The Skill Gem panel shows you your damages and bonuses.

And you need to check the numbers in your Hideout as town hides certain damage types due to towns disabling character buffs, enhancements etc.
Chris Jan 4 @ 2:48pm 
Originally posted by Ghostlight:
Originally posted by lescou:
poe not having damage numbers is the only thing stopping me from playing the game. atleast having the option to turn them off and on should be a thing.

I don't see how any game in the genre could be taken seriously without damage numbers (or else a training dummy). These are essential tools for anyone min-maxing a build or taking the game remotely seriously. Lack of such data just makes this game reek of CASUAL.
onscreen number spam, doesnt min/max your build though..
spread sheets, and math does.

onscreen numbers do nothing to help you improve. just because a number got bigger doesnt mean its better for you, your hit might have increased, while you total dps might have decreased..
the cost of the new skill might now exceed your mana capacity, and you will run out of mana and be doing no damage..

seeing a number on screen is like 1000 on the list of useful measure of ingame power.

needing on screen numbers would be what reeks of casual.
Chris Jan 4 @ 2:49pm 
Originally posted by xXBulletJusticeXx:
Originally posted by t*:

It's not a matter of being able to kill or not, it's a matter of how fast and how efficient the build is and like many others, while I enjoy this game, I really miss many feedbacks (and the damages are only part of them).

No need for floating numbers everywhere, it could be done in multiple other ways, but being able to understand how much damage you do, when you crit, how much xp an action makes... all these things are hidden right now.

You have to choose between 250 different stats and spells by only "feeling" your character. That's not what I consider a good experience.

What I want, instead of floating damage numbers, is more tool-tips that actually show what is happening. They are missing key components in the character panels.

If they can focus on that, then everyone will profit.
the tool tips you are looking for related to your skill damage, is on the skills, not the character panel..

press g, not c.
Chris Jan 4 @ 2:50pm 
Originally posted by HisuiJin:
Even phone games have dmg numbers on / off
Some people want to test out stuff, but god forbid ... respec or check damage? Nope
Even Character tab says nothing about dmg

look is the correct spot, and you will see the number change..
skill damage.. is on the skills tab, not the character tab.
Originally posted by Chris:
Originally posted by xXBulletJusticeXx:

What I want, instead of floating damage numbers, is more tool-tips that actually show what is happening. They are missing key components in the character panels.

If they can focus on that, then everyone will profit.
the tool tips you are looking for related to your skill damage, is on the skills, not the character panel..

press g, not c.

There is still informatin missing. I know about the skill damage panels. I want MORE information. Minion damage, hp, recovery as example is still a mystery for many minion types, ie fire skulls proc'd off of fire skills. Would be helpful if they displayed a formula there for what the hp/dmg would be off of xyz skill you have equipped. Just things like that.

FYI if you cared to even read 2 articles above your reply to me, you would see that I already know about G panel for skill information. I appreciate you trying to help a fellow out, but please read the posts before replying blindly.
Last edited by xXBulletJusticeXx; Jan 5 @ 4:59am
Originally posted by xXBulletJusticeXx:
Originally posted by Chris:
the tool tips you are looking for related to your skill damage, is on the skills, not the character panel..

press g, not c.

There is still informatin missing. I know about the skill damage panels. I want MORE information. Minion damage, hp, recovery as example is still a mystery for many minion types, ie fire skulls proc'd off of fire skills. Would be helpful if they displayed a formula there for what the hp/dmg would be off of xyz skill you have equipped. Just things like that.

FYI if you cared to even read 2 articles above your reply to me, you would see that I already know about G panel for skill information. I appreciate you trying to help a fellow out, but please read the posts before replying blindly.

they have no actual interest in honest conversation/discussion. intellectual dishonesty is their bread and butter. their too tired from carrying the devs water all the time
Yeah sorry im glad they ignored people for this request it ruins the look of the game and you literally dont need to it feel your damage output.

They have said they are consideirng putting in a target dummy instead.
< >
Showing 121-135 of 174 comments
Per page: 1530 50

Date Posted: Dec 6, 2024 @ 2:47pm
Posts: 174