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The game will support a party size of six players.
By default, when you leave a hub area and go out into the open world, you are put into an instance on your own. Your progress in that instance is yours alone, but can be shared if you group up with other players and they obtained the same quests from the mission giver NPCs or notice board.
Difficulty scales up as more players enter a party, as does exp gained and loot rarity.
POE2 will feature different elements than POE1, included a slower cadence to combat, a dedicated dodge-roll function, and a dedicated block function for classes that can block with a shield/weapon (or possibly spell).
The game also uses gravity to force longer traveling projectiles to the ground, to prevent people shooting ranged attacks across the map to cheese enemies.