Path of Exile 2

Path of Exile 2

Kublai Dec 6, 2024 @ 2:15am
In theory, would it be viable to play a blood mage with a crossbow?
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Showing 1-15 of 17 comments
MonteePoke Dec 6, 2024 @ 2:24am 
Crossbow passives on tree are far away from witch's start
Also some blood mage's ascendancy passive only work for spells
Kublai Dec 6, 2024 @ 3:02am 
So are there specific weapons that scale with spells? I assume staffs and wands or something?
ex_IllusionisT Dec 6, 2024 @ 3:04am 
You can definitely craft one.
4Swords Dec 6, 2024 @ 3:06am 
in POE anything is viable, solely depends on how much currency and time you are willing to spend on it.
Since there are sh*tton mechanics, your build could suck as an allrounder, but perform well while farming specific content.
But for better experience I'd suggest to start something more traditional. Later with all the info you can start theorycrafting.
Zero Grim Dec 6, 2024 @ 3:09am 
Viable at what?

If its anything like poe 1 you'll have to get pretty invested in post campaign content before builds need to be epitomised really.

Optimised for fun, sounds like it to me, though I'm going to be raising the largest ball of skeletons I can and rolling it forward.
Just Coda Dec 6, 2024 @ 3:10am 
Doable yes, viable no.
You're looking at focusing toward Int/Str more than likely. Where the crossbow is going to be pretty deep in the Dex side of the passive tree.

If you're going minion build, you'll also most likely be tied to using a scepter in your off hand. and going up the top left side for minion buffs.

If you're going for HP->Crit, then you're going to be pushing for as much +HP as you can get for the +1% crit damage per 20 HP. As well as possibly blood magic which is in the left-ish end of the tree.
Artillery Dec 15, 2024 @ 10:33pm 
I tried this, and this is a rough draw up. This is my first build craft, and i'm respecing this.

https://maxroll.gg/poe2/passive-tree/b43i60za

So, the problem I ran into was that the explosions from glacial shot, and frag ammo don't proc bleed. I was hoping that the elemental explosions would proc it with the blood barbs, but I read that explosions that result from skills can't and that only their honest hits can. So, now I'm at square one, and am gonna respec.
Last edited by Artillery; Dec 15, 2024 @ 10:42pm
wulfster42 Dec 15, 2024 @ 10:53pm 
Oh jesus, of course it's viable. In fact the blood mage is probably the BEST crossbow user in the game, certainly the tankiest.

First off, yes, you don't have xbow nodes right near the starting witch location but you DO have crit chance nodes right there and all along the way towards projectile/xbow/attack/attack speed/dex/accuracy/evasion nodes.

You can make a very good/strong passive tree for a blood mage witch. You still will want to use summons, as you certainly don't need to use wands/sceptres etc to make them work.

Second the only thing that is spell only is the 15% crit chance, the crit damage increase is for everything and it's before the crit chance node. What that means is a blood mage is going to crit WAY harder than other ascendencies. Vitality siphon is almost worthless for a blood mage but is also spell only. It's worthless because it does NOTHING if your at over max health, which you will be almost constantly with a crit build.

And do to being able to get very fast attack speed from range, xbow and bows actually work better than any other kind of attack for a blood mage. You can be getting constant crits all the time while not being near the enemy and not slowed down as much as you are with spells (and attacking way faster than you can cast spells).

Blood barbs is also GREAT for xbows, especially if you include bleed into your setup. Even without bleed 10% of all your damage on your xbow is added as extra physical damage. That is a decent constant buff for damage.

So to summarize, not only CAN you make a xbow blood mage, it's one of the best weapons to use for a blood mage. Technically it's easier to get a super fast bow using blood mage then an Xbow using one, but Xbow has it's own advantages as well. Xbow has a VERY hard hitting itro attack that you can charge up before boss fights for instance. Xbow has some massive AoE lightning damage that obliterates things. While bows can shoot faster (which is important for more crits), xbows can still shoot VERY fast and get tons of crits, which means tons of blood orbs.

You might STILL want to use some spells (Especially since you still probably want the early spell/minion damage nodes) like firewall, that boosts your damage as your xbow olts pass through it, and nicely summon raging spirits for you as well.

A hybrid xbow/summoner doesn't need to focus on minions as much, and can focus on just the damage portion primarliy, adding distractions (meat shields that taunt and repop up) and summon raiging spirits as your primary summon fodder. You are going to want to use spirit to boost your xbow damage almost certainly. Having extra spirit on your equipment (body armor/ammy etc) is going to be more important since you won't be using a sceptre or shield (both of which can add bonus max spirit).

But yes, witch is basically the best with every weapon and spell type in the game excluding only DoT's (lol). Basically if it can crit and gain from crits, blood mage is better than anything else, both for damage potential and for tanking potential.

IF you go PURE summoner (Which is not nearly as good as spell/summoner hybrid mind you), infernal is the best. Not 100% sure what is the best DoT setup, but it's not blood witch (and probably not Infernal either).

Mace, one or two handed? Best ascendency is blood witch easy. You are way tankier, which is really important in melee range. The crits and insane multiplier makes taking things down fast way easier and you have non-ending curses so you don't have to focus on that at all while in combat (making enemies slower/weaker etc).

Quarterstaff skills? Seriously they ROCK but are not very tanky at all, unless you wanna use wind attacks all the time. Q-staff monks do Insane damage though and guess what would make it even more insane? A really high crit chance and sickly high crit multiplier!! Yep a blood mage is waaaay better than either of the monk ascendencies with a qstaff.

Deadeye is awesome, I love my deadeye, it's so fast, both in movement due to tailwind, and attack speed (due to insanely high dex/accuracy with convert into extra attack speed, and attack speed nodes along the way. It's easy to get a 70+ evasion rating as a deadeye with acrobat as well, so they are fairly tanky.....but even with all that, and it's alot......blood mage is STILL better with bows lol.

So to answer your question but take the "xbow out of it" yes.....yes blood mage is better.
Artillery Dec 15, 2024 @ 11:10pm 
Originally posted by wulfster42:
Oh jesus, of course it's viable. In fact the blood mage is probably the BEST crossbow user in the game, certainly the tankiest.

First off, yes, you don't have xbow nodes right near the starting witch location but you DO have crit chance nodes right there and all along the way towards projectile/xbow/attack/attack speed/dex/accuracy/evasion nodes.

You can make a very good/strong passive tree for a blood mage witch. You still will want to use summons, as you certainly don't need to use wands/sceptres etc to make them work.

Second the only thing that is spell only is the 15% crit chance, the crit damage increase is for everything and it's before the crit chance node. What that means is a blood mage is going to crit WAY harder than other ascendencies. Vitality siphon is almost worthless for a blood mage but is also spell only. It's worthless because it does NOTHING if your at over max health, which you will be almost constantly with a crit build.

And do to being able to get very fast attack speed from range, xbow and bows actually work better than any other kind of attack for a blood mage. You can be getting constant crits all the time while not being near the enemy and not slowed down as much as you are with spells (and attacking way faster than you can cast spells).

Blood barbs is also GREAT for xbows, especially if you include bleed into your setup. Even without bleed 10% of all your damage on your xbow is added as extra physical damage. That is a decent constant buff for damage.

So to summarize, not only CAN you make a xbow blood mage, it's one of the best weapons to use for a blood mage. Technically it's easier to get a super fast bow using blood mage then an Xbow using one, but Xbow has it's own advantages as well. Xbow has a VERY hard hitting itro attack that you can charge up before boss fights for instance. Xbow has some massive AoE lightning damage that obliterates things. While bows can shoot faster (which is important for more crits), xbows can still shoot VERY fast and get tons of crits, which means tons of blood orbs.

You might STILL want to use some spells (Especially since you still probably want the early spell/minion damage nodes) like firewall, that boosts your damage as your xbow olts pass through it, and nicely summon raging spirits for you as well.

A hybrid xbow/summoner doesn't need to focus on minions as much, and can focus on just the damage portion primarliy, adding distractions (meat shields that taunt and repop up) and summon raiging spirits as your primary summon fodder. You are going to want to use spirit to boost your xbow damage almost certainly. Having extra spirit on your equipment (body armor/ammy etc) is going to be more important since you won't be using a sceptre or shield (both of which can add bonus max spirit).

But yes, witch is basically the best with every weapon and spell type in the game excluding only DoT's (lol). Basically if it can crit and gain from crits, blood mage is better than anything else, both for damage potential and for tanking potential.

IF you go PURE summoner (Which is not nearly as good as spell/summoner hybrid mind you), infernal is the best. Not 100% sure what is the best DoT setup, but it's not blood witch (and probably not Infernal either).

Mace, one or two handed? Best ascendency is blood witch easy. You are way tankier, which is really important in melee range. The crits and insane multiplier makes taking things down fast way easier and you have non-ending curses so you don't have to focus on that at all while in combat (making enemies slower/weaker etc).

Quarterstaff skills? Seriously they ROCK but are not very tanky at all, unless you wanna use wind attacks all the time. Q-staff monks do Insane damage though and guess what would make it even more insane? A really high crit chance and sickly high crit multiplier!! Yep a blood mage is waaaay better than either of the monk ascendencies with a qstaff.

Deadeye is awesome, I love my deadeye, it's so fast, both in movement due to tailwind, and attack speed (due to insanely high dex/accuracy with convert into extra attack speed, and attack speed nodes along the way. It's easy to get a 70+ evasion rating as a deadeye with acrobat as well, so they are fairly tanky.....but even with all that, and it's alot......blood mage is STILL better with bows lol.

So to answer your question but take the "xbow out of it" yes.....yes blood mage is better.

Awesome, here's a sticker. I'll consider this in my adjustments.
wulfster42 Dec 15, 2024 @ 11:21pm 
Originally posted by Artillery:
I tried this, and this is a rough draw up. This is my first build craft, and i'm respecing this.

https://maxroll.gg/poe2/passive-tree/b43i60za

So, the problem I ran into was that the explosions from glacial shot, and frag ammo don't proc bleed. I was hoping that the elemental explosions would proc it with the blood barbs, but I read that explosions that result from skills can't and that only their honest hits can. So, now I'm at square one, and am gonna respec.

Oh wow.

Yeah I would respec alot of that but it's not TOO bad. First ditch the two handed nodes all together and the far left bleed nodes, you just need the first bleed nodes. 20% chance to inflict bleed on crit is plenty, you want to be attacking faster and criting more, not having more bleed change. The higher magnitude and aggrivate on that is all you need to insure your bleeds are constantly aggrivated anyway. Also for clearing packs etc, you just want more damage and faster damage and not having to rely on bleeds. Those first cluster of nodes though not only make you inflect bleed easily, but boost your crit chance...which you want as much as possible of.

It's just a few nodes away to get the reload speed and it makes such a difference so get that for sure, But don't get those other nodes you have on that side.

Instead right near the start where you get the initial freeze build up nodes and the 5% of damage as extra cold, are 3 nodes that boost attack damage and give a 10% chance to blind (Again like bleed, you will attack fast enough that 10% is all you need and it makes a big difference). You will get 44% increased attack damage from those nodes and 10% chance to blind, without the loss of attack speed and it's not even 1 node out of your way. Literally saves you 42 (-3) so 39 nodes and almost gives you as much total bonus damage (and with no negative speed). you do lose out on the extra bleed and the AoE nodes over there, but......there is so much you can get from those nodes.

I would suggest grabbing some movement speed nodes since you are literally on top of them already, and then also getting some big evasion nodes, along with as much crit chance and attack speed as you can.

After harness the elements and before catalyst on your tree, head NE to get escape velocity which adds 3% movement speed and 30% evasion. Then keep going NE till you get Falcon Technique. That adds 1% attack speed for every 15 dex, and you will have alot of dex heh. Directly east from there is a ton of dex including a 8% more dex node (And a 25 dex node), but more importantly it brings you through over to were acrobatics is (getting a ton of evasion along the way and dex) and then by evasion are the herald nodes (boosting your elemental damage a ton if you have a herald going) and right south of the hearald nodes are some REALLy nice crit nodes.

All together that only uses 30 nodes, which means you still have 9 nodes free compared to your current setup (and that is still with getting the reload nodes, which you need in combo with your insanely high attack speed.


Well 8, because FOR THE LOVE OF GOD take Step like mist which is one node away from essence of the mountain, its like you took a trip up a mountain and decided to give up rright before the summit. You were there....and you ignored it!!

It gives stat bonuses but mainly it's 4 freaking % movement speed. With the evasion node I mentioned that would be 7% more (and like 3 nodes only for that compared to your current setup). That is significant. I would try and get a bit more if possible on the tree, but you already need high evasion, crit, dex and attack speed.

Anyway should get you started at least, I swear you will kill so much better with that. You can get over 50% more attack speed end game with enough dex and other attack speed boosting nodes (you get 6 right there getting to that node, and there are other boosts along the way). I wouldn't bother with the accuracy to attack speed node as a witch, your spread too thin already (so you won't get quite as high as a deadeye). That being said I bet you still will end up with 40% or more attack speed bonus, which means you crit 40% more often, get blood orbs 40% more often, and just plain do 40% more base dps.
wulfster42 Dec 15, 2024 @ 11:45pm 
Artillery Dec 16, 2024 @ 2:48am 
Originally posted by wulfster42:
https://maxroll.gg/poe2/passive-tree/mg3r30q3

That is more flushed out:)

I'll give this a go, I almost have the gold for the respec. thx man.:er_heart:
Slogra Dec 17, 2024 @ 6:31am 
Interesting build, thx for sharing I dont like minions so i might try this build, people are creatives well played !
wulfster42 Dec 17, 2024 @ 12:23pm 
With the change to freeze incoming it might not make sense to spec in it anymore. I already struggled to go ice/lightning with mine because fire works so well with SRS (which is just a large source of extra damage even without speccing in summons at all).

Heck SRS is still good/useful for pure sorcs!

Now switching to fire primary might just make sense, it has always had the most pure damage potential of the 3 elements, it's just lightning boosts your minions damage as well, and well the lightning spells kinda rock, and cold was so good for defense/freezing things etc.

But fire spells mean you don't need to use firewall to summon your SRS minions. I may respec into fire after the patch depending on how much of a difference it makes.
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Date Posted: Dec 6, 2024 @ 2:15am
Posts: 17