Path of Exile 2

Path of Exile 2

Dawn of the Hunt League - and Greed
So the "First League" has ended and out comes a new one with a new character to play if you want to and here I'm thinking OK I'm not the "warrior" type player, so my previous builds will be available to play starting the new league,

To my horror and surprise, I find that the owners and developers of the game are just the same, as so many of the other game owners and developers of other gaming companies, which is they are greedy just like the rest or most of the game companies in the market.

So the builds that were popular and which worked and provided enjoyment and fun were changed to such an extent, that they are basically worthless to use, yet again pushing the player base towards a single point, all to encourage the buying of items and stuff with real world monies to further the greed of a gaming company.

Like with so many "new" games the first numbers to buy and play the "new" game will never be reached again, as most will continue with what they have build up and move over to new characters, as time passes and if the game is enjoyable and provides a fun time to play, will have the player base spend their money, as they feel good about the game and looked after by it's developers.

Like in so many games of this age, the player base will always rush to the end part of the game or it's content with record breaking speed, leaving gaming companies with a problem, in that if no new playable content is available the player base will just leave.

So back to the beginning, a "new" league with no new story line or continuation of the current story and no new maps to go with it and the so called "end game" content just being scrambled a bit with no real new things, comes to the fore.

So what just happened, well GGG has changed so many things to delay the rush to the "end game" as much as possible to try and keep the players base in the game, to hopefully spend their hard earned monies on just average stuff of no consequence, which is not a very good business plan if I might say so, instead of building on the previous success and just adding a new playable character that could compete with the likes of the "Monk / Gemlin" builds, or other lighting builds in it's many forms, it decided to make these charterers unplayable to say the least and the game un-enjoyable at best.

Now to say that things were a bit out of wack, because "some" players or "streamers" [and not the whole community] made a comment or voiced their opinion on the strength on some of the previous builds and that it's too easy to use for the game, is just an excuse that's being used, as the game play is all out against NPC's - None Playable Characters [Please note that I am not using the term AI - Artificial Intelligence, as they are not that, by a long shot] and not against fellow players in a PvP like environment, where balance would be required to ensure a fair playing field, so the argument does not hold water and does not matter, as the current state of play is not enjoyable at all, leaving the larger player base in a negative state of mind which will not open their hands to empower a company with funds so that it may survive for years to come.

So either undo the changes that were implemented or watch as you loose yer player base so quickly that this "New game" and supposedly follow up on a [10] Ten year game fissile out to not even survive another year or two at the most.

This comes from a first time player to the game, as I have not played the previous one at all and did really enjoy my time spend in the game so far, but not any more.

Yours Truly Oliver
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Sir, this is McDonalds....
Hi thanks for the reply

I'll not take any of those little things some call a burger. he he he he
The first league is dawn of the hunt.
Originally posted by Oliver Tressillian:
Now to say that things were a bit out of wack, because "some" players or "streamers" [and not the whole community] made a comment or voiced their opinion on the strength on some of the previous builds and that it's too easy to use for the game, is just an excuse that's being used, as the game play is all out against NPC's - None Playable Characters [Please note that I am not using the term AI - Artificial Intelligence, as they are not that, by a long shot] and not against fellow players in a PvP like environment, where balance would be required to ensure a fair playing field, so the argument does not hold water and does not matter, as the current state of play is not enjoyable at all, leaving the larger player base in a negative state of mind which will not open their hands to empower a company with funds so that it may survive for years to come.

How does it feel to be a prime example of someone who clearly doesn’t understand the core idea behind this game?

So now we’re shifting into a mindset where it’s totally fine to break the game with trillion-damage builds, and that’s just... acceptable? Because it's there's no PvP? :)

You’re exactly the kind of player this game doesn’t need. :)
You know what I mean mate, so rather be smart and not difficult.
Grishark

and you are ??
Originally posted by Oliver Tressillian:
You know what I mean mate, so rather be smart and not difficult.

Ah, the classic “you know what I meant” after getting called out. No, I responded to exactly what you said—you defended broken builds on the basis that “it’s not PvP,” as if that somehow makes power creep and trivialized gameplay acceptable.

If your entire stance is that balance doesn’t matter because there’s no competitive environment, then yeah—you’re clearly fine with busted, trillion-damage builds as long as you can steamroll NPCs. That’s not “being smart,” mate—that’s just willingly missing the point.

But hey, when the argument falls apart, shifting tone and pretending you meant something else is the usual play. :)
The game and it's game play was not broken, the developers allowed the game to be played in such a fashion, that certain builds could be used to obliterate the Npc's in it.

Now if that does not fit in with what you would like in a game, it might be that this is then not yer game either
Grishak that comment was actually meant for Blackflame.
Originally posted by Oliver Tressillian:
The game and it's game play was not broken, the developers allowed the game to be played in such a fashion, that certain builds could be used to obliterate the Npc's in it.

Now if that does not fit in with what you would like in a game, it might be that this is then not yer game either

Nope, wrong again. One-shotting entire screens is a broken mechanic that PoE 2 is actively trying to avoid. It's different from PoE 1, where that kind of thing was more than allowed. But this is, ultimately, a different game. They did not 'allowed it'. It just happened. There's literally no way to predict every single scenario with the passive skill tree of a size of Bible. Hence the nerfs.

Now, that may not align with what you’d like PoE 2 to be—but to my satisfaction, the devs confirmed yesterday that while they’ll obviously fix bugs and improve QoL, there will absolutely be more nerfs, because they don’t want that kind of gameplay here.

Nobody’s going to “revert” the changes, buddy. So maybe it’s time you ask yourself whether this game is really for you.
Last edited by Grishark; Apr 9 @ 8:51am
I will agree with you that some builds were way out there and that some form of realignment was necessary, but not what is happening at the moment, as it made the game not fun to play anymore.
Originally posted by Oliver Tressillian:
I will agree with you that some builds were way out there and that some form of realignment was necessary, but not what is happening at the moment, as it made the game not fun to play anymore.

To you and a few others, sure. But you do realize there are still plenty of people genuinely enjoying the game, right? Especially those who actually like the idea of using all 8 skills instead of just right-clicking their way through everything. There are also streamers streaming successful builds doing T15 maps - just not your usual zeros like Ziz and other no skillers.

PoE 2 was always meant to be harder, slower, and more methodical. Whether it still holds to that vision—especially in endgame—is debatable. But it was addressed yesterday, and changes to mob HP, scaling, speed, etc. are already on the way.

Sure, we’ll still see some broken builds each league—but I truly believe their era is finally coming to an end. Thank God for that.
ssfbtw
Then again you might be right, this game in it's current form and not format, might just become a filler game to tide over people's time waiting on better or new games.

Just to be clear, I play hard games a lot, where one has to think and work hard at completing tasks to advance and getting the "rush" of actually achieving something worthwhile and is paramount to ones own sense of accomplishments, but the changes made in this new league is not it.
There is a big difference in using skill and tactics and such as said by yourself and I never said I did not like the game or where it might be heading, but just cutting things off at the knee is not the way to go as previous characters and their progression has been totality killed.
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Date Posted: Apr 9 @ 8:06am
Posts: 20