Path of Exile 2

Path of Exile 2

Why the Hell Isn’t There a Death Log in PoE2?
Why the Hell Isn’t There a Death Log in PoE2?

I love messing around with builds in POE and POE2, but seriously—why do we still not have a death log?

If I get one-shot, I wanna know what actually killed me, how hard it hit, and why my defenses didn’t do ♥♥♥♥. Instead, I just flop over dead, stare at my corpse, and have to guess what went wrong. Did something pierce my resists? Did I miss a telegraph? Did some random debuff make me take 500% more damage? No clue.

Why This is a Problem

1. Can’t Improve My Build – If I keep dying the same way, I should be able to adjust my defenses. Right now? It’s just trial and error with zero info.
2. No Way to Learn – PoE is already a complex game. How am I supposed to get better if I don’t even know what happened?
3. Feels Like the Game is Hiding Info – The “You have died” screen is basically GGG laughing at me. Just tell me what killed me!

Common Excuses (And Why They’re BS)

- "Just pay attention to what’s happening."
→ Yeah, sure, when the screen is full of explosions, mobs, and effects all at once. Easy.

- "A death log would clutter the UI."
→ Then make it optional. A simple damage breakdown is all we need.

- "It would make the game too easy."
→ Knowing **why I died** isn’t making the game easier, it’s just basic information. Even hardcore roguelikes show you what killed you.

GGG, Please Add a Death Log

It doesn’t have to be fancy—just show:
- What hit me for the killing blow
- What chunked me in the last 3 seconds
- Any debuffs that made me take extra damage

That’s it. That’s all we need. Right now, dying in PoE2 feels like pure RNG, and that’s frustrating as hell. Give us the tools to actually learn from our mistakes instead of just throwing our hands up and guessing.
Last edited by Sirthulhu; Feb 15 @ 6:25pm
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Showing 1-15 of 17 comments
couldnt agree more, sometimes we dont know why we got one shotted, full resist cap 75%, ES 5k+, still get one shotted,

we dont know what went wrong is a stupidly game, i thought this kind of game to makes us getting better, but alas, GGG dont know what they are doing.
+1. It would be largely irrelevant until endgame, but once you start mapping there is all manner of things to quickly kill / one-shot and half the time you'll know ♥♥♥♥ all about why it happened.
I will not give this game a good review until the death log comes along, until then its just frustrating. It's good..... but too frustrating.
8bits Feb 25 @ 10:37pm 
Yes, a death log is helpful. Just informing player had be slained is generic.
Weston Feb 26 @ 12:54am 
Yes please. I just got one shot from off screen again at level 93. Max resist, 65% armor, 50% evasion, 5k health. Just absurd to lose XP to things that happen off screen with no way of knowing why.
Dworfkin Feb 26 @ 1:21am 
Its a problem from PoE 1
Darkness Feb 26 @ 2:16am 
Problem with the clown that is in charge of POE 2 is same as POE 1 and he went with some ♥♥♥♥ that worked 10+ years ago without taking into account stuff that change last 10 years.

Few exemples

inventory HAHAHA what dam joke considering we have quad tab we should have 5 time more inventory slot basicly nothing at all should be more then 2 slot per item anything so yea inventory system is dated as ♥♥♥♥

Second thing Hello 2025?? no sort in invenorty??? once again 10 + years ago design in POE 2...

XP lost in 2025 with a era of gamers that want everything quick and handed to them is a no go 10 years ago sure.there should be 0 lost till Level 95 and then a 10% for the clowncore players that wanna get to 100 simple.

1 death per map is fukken dumb too many random ♥♥♥♥ can kill you even with max ressist and everything.6 Portal 6 death thats how it needs to be simple as that.

10 years ago updating the game every 1-3 months was ok i guess but in 2025 these are extremly terrible right now with the state of game there shoud be weekly patch considering it is Early access and game need tons of work.

Sadly they took the cheaper route and use many system that are dated and needed no money invested into it and put them in POE 2 in the long run its gona bite them in the ass and thats too bad cause POE 2 is not a bad game i have 900 hours 4 level 92-94 character and beat all the t4 boss but for not im just gona relax and see what they do next patch in like 1 month lol my god nothing new for over 2 months what a joke.(o wait we got map tab content forgot HAHAH)
Panic Feb 26 @ 2:43am 
Auction house, damage sheets, training dummies, basic stuff u'd expect in 2025. But you'll never get any of these from GGG / Tencent. Seasons are a excuse to step over corpses and ignore the now dead elephant in the room, balance wise.
joebeard Feb 26 @ 5:39am 
I'd love to know too. Most of the time it's one of a select few high power attacks that have very poor tells or get affected by lag. Yes corpse explosion, I'm looking at you. But considering how much you lose on death and how easily it can happen, knowing exactly why you died is the least the game could do.
moody Feb 26 @ 5:52am 
I always get hurt by things I did not even notice. Even though I'm staring at my character the whole time. Like little tiny hits that take 6K ES away instantly.

idk

it's a poe 1 problem they never fixed
Light Feb 26 @ 9:01am 
Originally posted by Dworfkin:
Its a problem from PoE 1
And? I read this words again and again on this forum. It is not PoE 1 it is PoE 2. What's the point to make game sequel if you do exactly the same game? It is not sequel it is addon so.
Detergent Feb 26 @ 10:32am 
OP has 5k es and 75% resists.
"Death Log: [Enemy Name] hits you for 10k fire damage. You die"
:steamthis: this is what you want? It still doesn't help you.
It would need to list all the map mods (game does this), enemy mods (game does this), debuffs on your character (game does this), and everything else that resulted in such a big hit.

Import your character to PoB and simulate an enemy hit under config and look at all the info in "Calcs". Thats what the death log would need to look like if you want any meaningful info out of it.
KillJoy Feb 26 @ 10:34am 
Originally posted by Light:
Originally posted by Dworfkin:
Its a problem from PoE 1
And? I read this words again and again on this forum. It is not PoE 1 it is PoE 2. What's the point to make game sequel if you do exactly the same game? It is not sequel it is addon so.

It's POE 1 with minor graphic updates. That is really what it is when you think about it.
KillJoy Feb 26 @ 10:36am 
Originally posted by Detergent:
OP has 5k es and 75% resists.
"Death Log: [Enemy Name] hits you for 10k fire damage. You die"
:steamthis: this is what you want? It still doesn't help you.
It would need to list all the map mods (game does this), enemy mods (game does this), debuffs on your character (game does this), and everything else that resulted in such a big hit.

Import your character to PoB and simulate an enemy hit under config and look at all the info in "Calcs". Thats what the death log would need to look like if you want any meaningful info out of it.

But it does, as now you would be aware to have more than 10K ES and you would also know to increase your fire resist.
You might even be able to get away with maxing out fire resist and be able to survive even with 5K es.

Without that information you would be totally guessing as to what just 1 shot you.
Detergent Feb 26 @ 10:40am 
Originally posted by KillJoy:
Originally posted by Detergent:
OP has 5k es and 75% resists.
"Death Log: [Enemy Name] hits you for 10k fire damage. You die"
:steamthis: this is what you want? It still doesn't help you.
It would need to list all the map mods (game does this), enemy mods (game does this), debuffs on your character (game does this), and everything else that resulted in such a big hit.

Import your character to PoB and simulate an enemy hit under config and look at all the info in "Calcs". Thats what the death log would need to look like if you want any meaningful info out of it.

But it does, as now you would be aware to have more than 10K ES and you would also know to increase your fire resist.
You might even be able to get away with maxing out fire resist and be able to survive even with 5K es.

Without that information you would be totally guessing as to what just 1 shot you.

Everyone see this?
This is exactly why they don't add a death log. People get confused and don't know what to do with the info given.

This guy looks at the info and thinks "Oh just get more hps and resist" when in reality, it should just say "Don't run lower resist, crit maps while standing on shocked ground".
What happens if it says you took 50,000 fire damage when you have 90% resist and 10k es. This guy would be posting all over the forums the game is impossible.
Last edited by Detergent; Feb 26 @ 10:43am
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Date Posted: Feb 14 @ 2:57pm
Posts: 17