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It's not that simple as to make two 3D models to pick from the start.
For that they will have to do a lot.
It is not in the game cuz as devs they don't need to focus on something that need to have multiple versions, like male and female walking cycles, are different, and GGG wouldn't do the same as the rest of aaa devs and make everyone walk like a man to cut effort and push agendas.
So they would have to have at least 2 variations of the same thing for each class and each interaction cuz they wnt 2 bodies for everything character's related.
Imagine, Each class at least 2 bodies, each class 2 rig systems, 2 animations for every movement even with the same goal, even if some animations were shared, in the end it's extra work to put all together, which in the end doesn't change anything substantially in the gameplay experience, which is the focus of POE2 now, game will be packed with content.
And nobody sees your face directly anyway, so...
It's better to expend time and make another monster than to create versions of the same thing that has not much impact on gameplay experience.
If your appearance affected the world, it would be cool, imagine making an ugly char to scare mobs, hahaha, Not there yet.
BUTT, Who knows, maybe later on when everything is established. Big effort is required.
If it had that, it would be cool, yes, but it doesn't and I don't care.
It would be easier if there were skin versions of the characters for the base model, with no difference in the major choices, like gender, but with different skins for the same class, so that one player looks a bit different from the other... But I think even that is being designed and done through armor and items.
Or maybe just a system of body proportions, different for each player, some tall, some short, etc... but that would be a system that would limit how armor is made... a possible rig nightmare to the rig devs.
This was definitely discussed in the GGG meeting room. 100% sure.
The game is BIG, so much content.
If it's not in the game, it's because it's not necessary for the game itself... since it doesn't change much the gameplay, the story, etc... I see what the designer said there.
That's what I think, since I study how games are made for years, that's what it seems to me.
No money for trivial stuff.
Gameplay first,
Many classes and stuff as possible.
A solid foundation and methodology to build future content.
It’s insanely pointless in a type of game your character is geared from head to toe and where the monetization is cosmetics
I just want it, that's a simple answer.
Just like there's cosmetics that you can buy I want more customization of my character, armor look different on different characters, height, size, gender etc change with characters even if you don't see your character you can still tell that it's your character and you know that it's your character. I just don't like the feeling of every class being the same character. Another reason is to RP.
Easier solution, just allow players to use the currently available character models independent of the class. Models, animations, and sounds already exist. Each of them have fairly unique silhouettes which can actually be seen despite being fully armored.
As above, and they could monetize unlocking alternate base models same as buying an armor cosmetic.
"old system work just fine. Dont need it in my ARPG. Play Fortnite instead!"
Like yall literally use the same argument lines as the no wasd people xD.
Exactly lmao, I'm sick of responding to them. "I don't want it so no one should have it" mentality is insane. This should be studied or something.
TL;DR: Full customization is a no. Different models has potential.
Reddit post from around 10 months ago. First comment from NegativeFrags.
Source:
https://www.reddit.com/r/PathOfExile2/comments/18jspcf/gender_selection_and_character_customization/
Yeah like I mentioned on my main post, we should meet in the middle and have different models at least.
you cant even see your whole outfit most of the time. is there a point to wearing different clothes/outfits? Id argue yes. In the context of cosmetic value.
Alternative body types get tricky, depending on if the cosmetics they're going to sell in PoE 2 are going to be class-agnostic (like PoE 1) or class-specific. Class-specific cosmetics tend to look better, because they are tailored to fit a particular model. A robe that was intended for a tiny Witch can often end up looking goofy and stretched-out on a bigger character, and big, bulky armor intended for bigger characters ends up looking ridiculous on a tiny Witch, for example.
Why not have a normal character creation too?