Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I find Pathfinder unappealing after I tried WH40K Rogue Trader, I heard they're pretty similar
It's not about which game is bettter though, it's about the sentiment in the public that they invoke, which was my point
PoE is best arpg for a lot of people,
D4 is worst arpg for a lot of people.
Most of poe players have no problems with other arpgs aside of D4, because D4 bad.
A lot of poe players play other arpgs between poe leagues, usually Lost Ark, Torchlight Infinite, Grim Dawn, etc.
A lot of poe players do recommend those games, they not like good enough to be main game for those people, but enough to play it times to times.
Because I'm sure at least 80% of poe's playerbase are neckbeards in their late 30s - early 40s
your talking about the vocal minorites...which is neckbeard gamers like you and me who talk games in some forums.
diablo 4 porpably still has at least a million of players who are dads with 2 kids who u will never talk on the internet.
Haha can confirm,
I agree I don't want "player-equity" I just would like aRPGs players to maybe go outside of their POE/Diablo bubble and actually see what more the genre actually has to offer both in terms of AA and indie.
This is coming form a person who respects that GGG was able to do with POE1-2 and even if it gets hate I see some aspects of D4 that I would like.
Like, that's not even a comparison, they should do way better than that to convert players
Hmm when I say modern players I mean the players who are OK with their games being filled with MTX/cosmetics to nickle and dime the player, those who want all games to be live service in nature and have no finite end,..etc.
I use the term Modern because most of the design concepts in POE/D4 are Modern lol. ARPGs did not use to be filled with MTX, they use to be preimuim paid products that had an expansion or 2 to bring in more money for their next projects. aRPGs did not use to be exclusivity live service, yes it was a thing in D2 but most players were solo-offline players realistically. ARPGs did not use to be ONLY about endless endgame systems designed to keep players playing forever, yes aRPGs have been highly addictive but D2 had a finite end, Grim Dawn has a finite end, TQ has a finite end. Once players reached the "end" they would simply re-roll a new character and enjoy that experience again a new way.
So when I say "modern gamers" I mean it in the context of the modern design philosophies that have flooded the gaming industry, whether thats "live service", "MTX", ...etc.
So I'm not really singling out a certain age group, but more so those who have come to accept things that gamers us to take a hard stance against and now its just part of gaming in general.
Influencer Stans in particular are very vocal due to them looking at these influencers as an authority figure in a parasocial relationship.
research suggests that socially isolated people are more likely to experience anger, as social isolation and loneliness can lead to increased feelings of frustration, negativity, and a heightened sensitivity to perceived threats, which can manifest as aggression or irritability; essentially, the lack of positive social interaction can contribute to a more reactive state, making individuals prone to anger outbursts.
When parasocial relationships are used as substitutes for genuine emotional relationships with friends and family it can lead to people being easier to manipulate through influencer marketing tactics.
People that have well adjusted relationships with people they have met in person are less likely to participate in parasocial, and tribalist activities online.
The recommended screen time for adults is 2 hours per day outside of work, and with the normalization of binging screen time for 8+ hours a day on social media can lead to all sorts of negative mental, and physical health conditions.
It's likely to lead to dopamine addiction similar to someone that binges on junk food, their brains keep giving massive doses of feel good chemicals which leads to tolerance build up that the brain and body can't keep up with, which can result in being depressed when it's unable to produce and process the dopamine required to make them feel as good as the first time they played their favorite game, or ate their favorite candy bar, soda or whatever they have overindulged upon.
The brain has neuroplasticity meaning that it can form new neural pathways based on the habits and experiences of a person, and social media has had a noticeable impact based on the further polarization, and tribalism on display across the internet.
In reality there are tons of games that are a lot of fun, and more than enough room for several of them to be fun and successful. This whole idea that if something doesn't instantly sell as good as something else, then it must be a failure is a reductive, and disingenuous.
Play what you want, enjoy what you want, it's all good as long as it's done in moderation.
I did not play aRPGs because they were "FREE" lol, I played them because of their unique approach of character leveling, the power fantasy, and the complexity that goes into really min-maxing your build.
POE 2 has all of that in spades I will happily admit, but I would personally pay 60$ for the full package of POE2, with no MTX shoved into the game, and with future content being paid HUGE expansions that add tons of content and systems to the game.
I will never deny POE2 or 1 are trash games, but its the monitzation systems they are built upon that I have an issue with. I personally feel many of the modern monetization systems spit in the face of things that use to the CORE to aRPGs and now they are relegated to over priced MTX packages.