Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
so don't trade
Make an in-game AH, and then make it so either posting an item costs gold increasing with each time that item is traded, or add a cooldown to that item's trades, so people can't just sit there and flip items on the AH.
The nearly only and biggest chance to get progress is the tradingcenter.
Loot is absolute useless.
NPC Loot is a very, very low chance.
Trade Center nearly only chance to get armor, weapons etc. for progress.
I agress that this solution is absolut bad and yes some like it but i assume enough dont like it.
I dont like a trading simulator.
Changing this would be really good and bring me back to the game but with this mechanic i dont play this simulator
Say they remove trading and balance everything around SSF with no rarity gear. With the way all the other systems interact, like "crafting", people who play say 10 hours a week will make no progress through the game and will quit because they'll never see endgame. On the other hand, people that no-life the game and streamers will blast through the game even faster than they do now and they'll quit even earlier into a league.
In the former case, they lose a huge chunk of their audience and thus lose those chances at a person spending a few bucks on a whim on some tab or cosmetic. That adds up quick. In the latter case, they lose all that free advertising they get from streamers, and they lose the mega fans that potentially spend hundreds/thousands on a single game.
Obviously there's myriad solutions to fix the above problems, but every day they spend prototyping stuff is a day they lose fixing other gameplay issues and making league content.
I personally would like a Last Epoch style approach. Balance the game around trade as a baseline, but then let people choose between that and a self-found mode with boosted drop rates and other bonuses. People can still play with whoever they want, but that player's drops are designated as whatever mode they've chosen. For people that want to have the worst experience, have a separate SSF mode like they do now which is basically the trade mode but with no other players to trade with.
That's a ton of work though, so I offered a band-aid solution in my previous post. Just throw in an AH, but harshly limit the rate at which players can trade, or more importantly re-trade, either through gold costs or cooldowns. It's a quick and dirty solution that would appease a large number of trade players, and wouldn't immediately destroy the economy like a completely free AH would.
it's like in poe 1 with the same issuess but during poe 1 EA.
When I played Lineage 2 back in the day, they purposely did not ban botters because that was 90% of their playerbase. That's also why D2R doesn't do it. I can't speak for GGG, but I can assure you that using RMT to shortcut the game removes almost all the fun from it.
Kind of hard to flex epeen when you paid dollars for the epeen. It's a pretend epeen you didn't earn yourself.
Very well then let's do it!