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if you want something you have to farm it, in the game that is about farming.
getting lucky currency drops early on to buy your gear so you can speedrun the game is bad.
If you really really hate the trading system in POE, if there is solo self found mode on POE 2, that might be for you.
Also that Gold is Character Bound helps very much.
RMAH in D3 got cried out of existence it was good tho.
Using a trading site is completely up to you there's also in-game chat with channels for trade.
It's sometimes hard to find what you want but I like it.
I'd like to see how/when/whether the trading economy works, or if it just starts to balloon, out of control.
Who's stopping you from doing all that and not touching trading at all?
Well yeah and I'm not saying that needs to be done away with either. I'm just saying that if I have to trade to get loot cause the drops in the game are terrible then it feels bad. I know there are tons of systems in the game which I barely understand. I know you can Delve later on for more links or something and do that for upgrades for example, but no idea how much it improves drop rates or if it does at all for certain things.
There's a lot of fuzziness in PoE because there's dozens of systems and most players like me have zero clue how to utilize them and take advantage of them. If those systems are meant to close the gap on low drop rates then to me they failed.
I have zero issue with grinding some early bosses a few dozen times over and over while improving gear incrementally for a chance to get a very good unique or tiered item though. If tiers are better and smooth things out then all of this might be a moot point, especially if crafting is a bit easier to grasp and even better in PoE 2 and powerful.
but what would be even better is the addition of vending machines like in Fallout 76 or Once Human.
The reason that this matters is that there should be some sort of automated vending system that forces sales. You can't list something for a low price knowing that nobody will buy it if it's automated and also the seller doesn't have to be eternally online.
The currency marketplace worked great and doesn't need to change one bit but what about gear?
Trade definitely solves the problem of it being practically impossible to craft or drop the thing you need but incredibly easy to craft or drop a thing somebody else needs.
That's why trade exists in reality. It just makes sense.
some 10-20 years old games would let you put shop stalls(rose online, rappelz) or had auction house(archeage...)
they should also have noticed the success in the ressource trader, EVERYONE likes it.