Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
HE ASKED SPECIFICALLY ABOUT ENEMY SCALING, WHICH IS THE UNIVERSALLY UNDERSTOOD COMMON DEMONINATOR WHEN IT COMES TO DISCUSSING SCALING.
He wasn't asking whether your boat scaled with your trousers next to your pet crab soup underneath the newly renovated leaning tower of Pizza beneath the ever changing nights sky.
Ffs.
there is PARTY, PLAYER LEVEL, DOWNSCALING, so you can PLAY WITH YOUR FRIENDS.
Thats IT.
Everything else is an ITEM which PASSIVELY modifies the content.
NO content scales on the fly if you lose 20 levels dying over and over again, or gain 20 levels in a map.
Just stop.
this is why you were blocked. GG, have a nice day.
another incorrect assumption based on your predisposition to your own thought process. Try re-thinking about it and come back at a later time.
Your edit of "there is PARTY, PLAYER LEVEL, DOWNSCALING, so you can PLAY WITH YOUR FRIENDS.
Thats IT."
yes.. that's exactly what I told him. did you even read the entire thread? no? go do it.
I think the map tier system with modifiers will be a good way to accomplish this. You will be able to scale up (or juice the maps as they say) as much as you are willing to try.
Having a map perma locked if you die however will be interesting to consider when scaling them up. I hope generating new routes will be easy.
I agree. Scaling level of monster to player level is just.... terrible.
I'm looking forward to trying the new map features of POE2
POE1 has player level scaling to scale down to another so the lower level players get full XP. So you are HALF correct.
correct, enemy levels don't scale to your level. You can be max level, and play the first zone and they will be level 2.
This means that the enemies' strength scale with the player's strength (think Diablo 4, or Remnant 2). If the player needs to use some sort of item to visit a place that's stronger (tier), then it is NOT level scaling.
One of the reasons Diablo 4 feels like ♥♥♥♥ to play.
Go read the opening statements again. You are incorrect on what you THINK we are talking about at this point in the discussion.