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There's most definitely more, but that's all I felt like looking up and all that matters to me, tbh. I have, however, read that it is new player friendly. Whether or not this is true is still to be seen.
1. The respec system was changed with the intention that it will be easier to respec earlier in the campaign/start of maps for inexperienced players who feel like they've "bricked" their builds.
2. The way skill gems works now makes it easier to swap to a new setup without having to worry about sockets/links/socket colors. It's just so much better than being tied to equipment, which added a lot of needless complexity especially when it came to upgrading your gear as you progressed.
3. Modifying equipment earlier on is easier now. It's easier to acquire the orbs you need to upgrade magics to rares, and add extra mods to good rares you find. That accompanied by better scaling of the gear you're finding on the ground should help with keeping you upgrading properly as you go. The lack of being able to craft resists with the craft bench may be rough, though, we'll have to see.
4. They've made a point of making exploration rewarding in terms of gaining extra power on your build. Now if you're struggling you can explore more of the map and expect to be rewarded not just with exp, but finding skill gems, more spirit, and big chests of loot.
5. There's also a mechanic that ensures that you find a bare minimum of what you need in the campaign. So certain mobs will always drop better flasks, or you're guaranteed a skill gem out of a chest if you haven't been lucky enough to find one in a while. That sort of stuff.
6. There's now skill recommendations for your classes and support recommendations for skills, which you don't have to follow but can definitely help newer players not get overwhelmed by all the choices.
So yea, less punishing both in terms of switching your build but also just a lot of catch up mechanics and changes to the "flow" of the campaign to make it easier to overcome challenges.
Only thing that's rough is (as of right now) there's no ascendancy respec. I think that may change in EA, though, as a lot of creators in GGG's ear are saying it's probably not a good idea to have such a permanent and build altering decision happen so early in the campaign. Which I agree with them.
It will still be a challenging game, though. Although more of the challenge now will be in the gameplay itself, rather than a lot of poorly explained systems stacked on top of each other and thrown at you right from the get go.
https://www.youtube.com/watch?v=ZpIbaTXJD4g&t=410s
The game is more beginner friendly at the start of the game in introducing you, but you will still need to use your brain and invest a significant amount of time to get familiar
PoE 1 is braindead hold down 1 button into eternity
PoE 2 is use all skills and WASD movement
Note that wasd movement is optional, you can still move by left clicking if you want to. I imagine most players will use wasd though.
WASD will be dead in a week:
https://www.youtube.com/watch?v=nAz85ZwUMko
2:13:40 - Click to move vs. WASD
Mark:
"almost every developer and designer, they all back to click to move...yep, it has gone full tilt the other way."
So basically WASD is allready canceled internally.
The devs all play click to move.
It is gonna be more beginner friendly, but not less complex at all.
They will explain the mechanics better to you and try to not overwhelm you as much.
PoE1 basically just through you into the water and you had to figure out how to swim yourself.
in PoE2 you basically get a trainer who teaches you how to swim first.
Just try it out.
but it is no game for people which dont want to use their brain, thats for sure
Thats interesting, i still dont see why i would go back to click to move though. unless i am playing melee maybe?
But on a ranged class? cant imagine that
Seems like such a huge step back to me
The devs all went back to click to move because WASD is unprecise, feels floaty and adds unneccesary stress to long gaming sessions (it adds +4 keys you have to constantly press and piano)
WASD almost never works for top down games, hence why there are almost no top down WASD games
WASD is in Diablo 4, but noone uses it. Because it sucks.
More engaging combat means much harder combat, so that'd be the main difference I'd say, probably it will be easier "systemically" but harder "mechanically".
I know that WASD is in diablo 4.. it sucks because its just an option in D4, its not created for it and there is basically 0 value to using it.
I know what you mean, but i dont wanna judge it yet, i will see about that on friday anyways.
When you explain it like that it may be true though, i can imagine how it feels unprecise and floaty.
yep, i will give WASD an honest try but i see myself playing on controller in the long run
from what ppl are saying controller felt awesome to most who played