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Pay attention to words like more and increased , More Damage is multiplicative if it works like in Poe1
It's unknown how taxing it is to do say a complete respec of the tree, especially as you can't trade respec tokens anymore (respec is gold only and that isn't tradable).
Its harder to tell the impact passives will have, you need to make sure to have enough life and resistances, and respecting is more expensive early game.
PoE2 largely fixes those issues.
PoE has a lot more choice than BG3 and a lot more areas you can customize what you do. In BG3 you just pick a feat every 4 levels unless you decide to multi class.
The expectation in PoE2 is that if you're failing you farm the areas you can succeed in to earn better items or levels.
But I can also be wrong. I'm curious to hear what others have to say.
Respecting in PoE2 is much easier, costing only gold, the cross-road stat nodes allowing you to assign str/dex/int freely and the jewel sockets along normal paths allows for more freedom of adjustment and experimentation.
The main thing you'd need to learn as a new player, and I'm not sure how they'll teach new players outside of experimenting, is how the stats work with each other and how they affect abilities. Besides that, the skill tree is otherwise not as complicated as it looks once you get a feel of stat values and the difficulty comes endgame where it'll begin asking you to express your knowledge min-maxing and with poe2 your ability to read/dodge moves.
I mean in general in end game you are going to want synergies with gear and skills for the higher tier stuff, but in general for the story unless you are a complete idiot and do stuff like put skill points into bows and swords on your staff wielding mage your probably fine.
Its also important to balance offense and defense so if you only hyper focus on one it can create an imbalance, but its also easy to respec and change things around in PoE 2. More info will be clearer once it becomes accessible to more people.
1. The respec system was changed with the intention that it will be easier to respec earlier in the campaign/start of maps for inexperienced players who feel like they've "bricked" their builds.
2. The way skill gems works now makes it easier to swap to a new setup without having to worry about sockets/links/socket colors.
3. Modifying equipment earlier on is easier now. It's easier to acquire the orbs you need to upgrade magics to rares, and add extra mods to good rares you find. That accompanied by better scaling of the gear you're finding on the ground should help with keeping you upgrading properly as you go. The lack of being able to craft resists with the craft bench may be rough, though, we'll have to see.
4. They've made a point of making exploration rewarding in terms of gaining extra power on your build. Now if you're struggling you can explore more of the map and expect to be rewarded not just with exp, but finding skill gems, more spirit, and big chests of loot.
5. There's also a mechanic that ensures that you find a bare minimum of what you need in the campaign. So certain mobs will always drop better flasks, or you're guaranteed a skill gem out of a chest if you haven't been lucky enough to find one in a while. That sort of stuff.
So yea, less punishing both in terms of switching your build but also just a lot of catch up mechanics and changes to the "flow" of the campaign to make it easier to overcome challenges.
Best bet is to save your gold if you feel like you may royally screw up your skill tree, because you'll need that gold for respec. Don't blow it all on vendor buys.
Only thing that's rough is (as of right now) there's no ascendancy respec. I think that may change in EA, though, as a lot of creators in GGG's ear are saying it's probably not a good idea to have such a permanent and build altering decision happen so early in the campaign. Which I agree with them.
Did you actually see the entire POE 2 skill tree if it does not have life nodes? Link me the url for the entire skill tree.
Yes, if you don't know how to scale your main skills damage then yes, a build can be "broken". I suggest visiting POE wiki on how a skill is scaled. POE is fundamentally very different when it comes to build compared to other ARPGs, it's not about "+10% attack speed vs. +10% defense,", it's about how many defensive layer you have, how much eHP do you have. Basically, it depends on what build you are going for. Generally speaking, in POE 1, 1 layer of defense is not enough. What I mean layers of defense are, block, armor, evasion, dodge,spell suppression,mitigation and other elemental damage conversion. It's going to be a thesis if someone is to explain to you how x defense works vs how many defensive layer do you have.
What I can suggest is just enjoy the game at first and figure out what you are lacking and ask POE 2 or POE 1 forums and not here ( https://www.pathofexile.com/forum/view-forum/general-discussion ). The fastest way to learn is actually backwards, look for a build that you like, understand why this person choose x and y since there are a lot of interaction that can be build defining and then learn from there. Since its EA and a lot of things are new, a build guide that you want may take sometime. So enjoy the game and just ask question in POE forums if you encounter a wall.
Whoever says otherwise does it with the same intentions as the parent whose child just keeps wanting to touch a hot kettle - letting them get hurt once, so that they'd know not to touch hot things.
In PoE 2? Nobody knows, however from what we know about the game, it should be MUCH better than PoE 1 because of the ease of respeccing, moving from the gameplay of putting as many increases and multipliers on 1 skill to a more active gameplay using many skills in combination with each other, easier access to gear during the campaign, recommendations for skill/support gems, etc..
So hopefully you will be able to play PoE 2 just fine without using guide, and then if you end up feeling like your build kinda sucks, you will be able to respec by just farming gold for a bit.
It was mentioned in one of the interviews that there (mostly) won't be any life nodes on the passive tree.
Can you tell me who was the interviewer?
Strength to flat hp is definitely higher than POE 1 and %ES was removed from intelligence inherent bonus but I just find it odd that there were huge ES nodes and quite a few of them and assumed were getting good life nodes.
LOL! Thanks everyone for the answers, what a great community.