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Poe2 EA is min 30$ or if you've played for a long time and spend 480$ life time total they they send you a key
Poe1-2 are online only with Stash tabs, cosmetics.
I would say that Poe1-2 are more like free to try for like 50-100h , then spend 30-60$ to buy some stash tabs when they do a 20% off sale every 3 weeks
There's no pay for power at all , mtx is cosmetics and stash tabs , you don't need 100 of them , I have 4500h and 27 stash tabs , 23 without the free ones
I've been playing Poe1 since 2012, before buying the EA for 30$ last time I had bought anything was 2018 ,since then I've played about 3000h
Oh that's disappointing... I was hoping that maybe the devs decided to pull a Black Myth Wukong and pivot from making F2P microtransactions to making a real game... or a Wayfinder and change a live-service into a real game.
Oh well... thanks for the info regardless.
many hours if the game didn't have a league every 3-4 months .
This is this is not an Arpg like Wukong ,it's an arpg like Diablo 2/Poe , you make a character play for 1-2 months/100-200h
stop and a new league comes out , you make a new character/new build
Poe1 took the Diablo 2 ladder reset model that was introduce in 2003, in D2 they implemented the ladder reset/new server for a fresh economy
Poe1 takes that to a new level , every 3-4 months a new season with a lot of changes and new content/league mechanic, some of the changes apply to non season/standard league
To play the new league mechanic/new content you will need to make a new character
After the league is over all characters transfer to standard and if the league mechanic is well done and the devs are happy with it they add it to standard too
All the Poe2 endgame systems Breach,Expedition,Ritual,Delirium,Trial of Sekhema(ex sanctum),Trial of the Chaos(ex ultimatum) are past Poe1 league mechanics that they introduced back in the base game and that's how they build a massive endgame system
You can still play non season/standard, you will have a lot of content to do , the reason I don't is that I play for 100-200h/character a season and I do everything I want on that character
You know I would like to see a game where you buy it, you ACTUALLY own it, you don't have limited inventory slots or anything else of that sort to make the game less fun (I like how Final Fantasy IX would just let you have a maximum of 99 of literally every item in the game) and push you into making additional purchases.
Then when they roll out a new expansion or even a new cosmetic or house or something, they just sell that so that you, as someone who owns a game which you can play offline, can choose whether or not to buy the expansion.
From a gamer's point of view, a real game like that ^ which you could actually own would have the advantages of a live service game (since the devs would still have an incentive to keep pumping out expansions, cosmetics, houses etc. as long as the game had an active player base) without all of the awful things that ruin those.
Amazing take!
I like good single-player games but OP clearly is stuck in the past and was unable to ever adapt
You just described Grim Dawn.
No the motive to make new content would be STRONGER if they made money by selling new content rather than inventing problems (like limited inventory space) and then selling the solutions to those problems.
I like the business model of Grim Dawn. The gameplay and graphics are very dated and there are some aspects of the game design I don't like (for instance I noticed that my brother would miss conversations that I was seeing and things of that sort) but the business model is fine.
With 30 dollars you can buy all the stashes you need when they are on sale and you dont really have to invest money again if you dont want.
Stop pretending this is some p2w game, you only keep paying money here if you want skins.
So it is actually even cheaper than grim dawn was if you buy everything on its release.
so one of the worst takes i ever saw