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You can't pause in multiplayer, only when you're playing alone, so this doesn't affect you at all. Personally I think it's fantastic that an online game has a pause function, it's funny how many long overdue QoL things GGG are giving us.
As far as using it to escape bosses goes, maybe they'll add a delay, or something. But maybe not, I don't see any reason to penalise people just to soothe some sweaty boy's bruised ego. People want a get out of boss free card? Why not let them have it? Stop being so salty and serious, let people enjoy themselves.
Boss HP and whole fight resets if you leave, so you still have to beat the boss in one go from 100% HP to 0.
They already disable certain things, like swapping items, during boss fights. If it's really a problem, which I doubt it will be, they can disable pausing while fighting a boss too.
It doesn't seem like the greatest idea, particularly in hardcore, to go fight a boss - which you can't always know if you are ready for or not, and have no way to back out. Only resign to death.
No one will sit there and keep pausing and unpausing to "dodge" mechanics and "trivialize" the boss. It wouldn't even work mechanically, in most cases. Certainly no one that is any degree of competitive and doesn't want to make the boss fights twice as long and waste a lot of time.
It's a minor concern at best. This is also a testing phase, so many things can change during the beta. Wait, play, see.
I do like difficulty and consequences, but I doubt this will be much of an issue. And if it somehow is, they will adjust it.
In hardcore, the whole point is to offer a risk-reward system, where death is permanent, creating real stakes for players. Introducing a "pause-and-respawn" feature undermines this by removing any sense of permanent consequences. If players can simply escape a boss fight and come back later, what’s the real point of having hardcore mode at all?
Also, while lag and desync are genuine issues in PoE 1, the fact that PoE 2 can automatically pause the game if it detects lag makes the escape mechanic redundant. It raises a deeper question about whether certain features are being included for convenience or because they genuinely enhance gameplay. If the devs are concerned about players avoiding death through external means (like log-out macros), it's counterintuitive to implement a feature that allows players to bypass boss mechanics at will.
Tying the feature to specific gameplay mechanics, like requiring a delay before respawning or introducing some cooldown, would make it more acceptable. At its current design, however, it risks trivializing challenging content and weakening the core essence of what hardcore mode stands for.
Zizaran asked if using the respawn mechanic would result in death in Hardcore mode. Jonathan replied with "no," implying that it's available in Hardcore.
It doesn't offend me? I just want the game to be the best it can be by criticizing a stupid decision that they hopefully will second guess?
And no, you can pause, Jonathan confirmed that your instance will be paused if you press escape. He said it will be instant, and please stop talking out of your ass and watch the interview.
Not a big deal for me , yeah you can pause solo and in coop, you still have to kill the boss in one go
Yes, but it's more about hardcore, and how it will affect it. Essentially being able to pause the game, and click respawn to checkpoints means you can cheese the boss, and avoid deaths you would otherwise not be able to avoid
Ahh, I see.. Well i'd have to agree with you. It doesn't quite make sense to add a feature like this in hardcore.
Who are you to dicate how people should play a single player game and how devs should program it ?
If YOU don't want the freedom to escape boss fights, YOU shouldn't use the feature, end of the story.
Did you also know if you use that "pause and respawn" you lose the chance to kill the boss? Maybe watch more about that info since it was also stated with Zizaran's interview.
Context, Zizaran was asking "What if we cannot defeat the boss, do we just die?" (not exact words). If you watch the earlier part on that interview and if you were listening, and they also said this in earlier interview and reveals, you die once in these bosses, you lose the chance and you have to find them again.
https://www.youtube.com/watch?v=4lB3TM5FrsY
1:19:20 is where he answered this.