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Coop will be better compared to Poe 1. In Poe2 skills interact with each other like they showed in the gameplay trailer so if a player puts down a flame wall you can interact with that shoot lightning through it and it will buff your skill , a lot of interactions like that
I would wait for a stash tabs sale with 20% discount they do one every 3 weeks and buy. Currency Stash Tab 60,Map Stash Tab 120,Stash Tab Bundle 110 Add six extra tabs to your shared stash (at a discounted price),Premium Stash Tab(good to trade items) 30 points total 320 points. You get 4 stash tabs for free
This reddit post has more info https://www.reddit.com/r/pathofexile/comments/1gzjtnv/essential_stash_tabs_for_new_players_who_bought/
But you should be able to do all content with your bestie, both campaign and endgame.
Skills that can interact with each other can also interact with others in your group so you might find some cool synergy with your mate if you really want to.
As for the 600pts, you can wait for the next Stash Tabs sale (should be one week into Early Access) and buy a currency tab, convert basic tabs into premium tabs, a map tab, fragments tab and maybe more premium tabs. Honestly you should wait and ask again when it's out so we may better know what tabs are the most relevant in POE2.
That said, currency and premium tabs are almost guaranteed to be worth it.
You can get more than enough of these special tabs with 300 pts already, so maybe you'll want to spend what's left on upcoming cosmetics.
In that aspect; yes - it will be better.
..but in regards to mapping; it might suck for some (especially newcomers to PoE in general).
With PoE2, if you die in a map; you're out. No matter the amount of portals left (same thing if you're playing 100% solo - one life per map; that's it).
You can't revive a party member in maps either (this only works in the campaign).
So if your party member dies in a map; you're effectively playing solo from that point.
Edit:
Combine that with the addition of being able to "soft-lock" your atlas (if you fail the map, you lose access to that "map/node" and have to find another way around it - fail enough times, and you need to reset it completely); and you've got an semi-unfriendly approach to party-play.
So that 600 points thingies is then enough for those most needed tabs and might even have some extra left for some cosmetics (i do like cosmetics stuff, in mmo games it's my true endgame lol), good to know and thanks, will then wait for that sale to buy the tabs. :)
Hmm.. a bit sad since the gameplay i think could be fun for duo play to just chill & kill stuff while chatting. But if that's the case, then we will just make some rule of "if the other one dies, then the other will just move on to next map or self delete as a sign of unity". :P And then move on together to next place.
I know, most play these games fully solo probably 100% of time, but i have always liked arpg for duo gaming just for fun if there is the possibility.
It's certainly way more than enough for stash tabs, don't you worry !
It's very unlikely that you soft-lock your atlas, people like being dramatic about it but early maps will most likely be pretty easy, and even if by any chance, you somehow manage to lock the atlas without doing it on purpose, you will be able to reset it, but I highly doubt it'd happen easily.
Group play will probably be better than POE1, and fine as long as you both go at a similar pace.
I seriously hope this set-up is short lived. Balancing the content towards the 1% poopsocking elite is a great way to get everyone else to walk away from the game. The inability to revive party members is especially WTF since that removes one major perk of running maps in a party.
They're not balancing towards the 1%, they're experimenting with a new system and how to make death means something, which makes sense considering the new combat gameplay. They also might want to prevent players to throw themselves at a difficult encounter, dying over and over while still making some progress.
If it doesn't work as well as they thought and people really don't like it, they will surely change it.
Since death means a map is lost in solo play, that means that if you could revive in coop, you'd basically bypass the penalty. As long as "death = lost map" is a thing, there can't be a revive system.
While it may seems "too punishing", we're not sure how it'll play out, and I feel like they want to really encourage their whole infinite and procedural atlas and maps, you lose a map ? Well let's get to another path of limitless potential then !
Losing a map might not be that bad, and early maps might be easy enough that the penalty wouldn't be much of a threat at first, we don't really know yet. But hey, again, if it doesn't work and people hate it, they will most likely change it. This is kind of the point of Early Access.
I'd bet they'll keep the idea but allow one more death before losing a map. Or they could allow more deaths on lower tier maps, so the beginning of endgame is less punishing.