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. . .they should make you run another character through the campaign again, for two reasons.
1: the player is so bad they need to run the tutorial again.
2: see reason one.
Actually Im a bit confused. How hard is it to actually block yourself? If you block yourself does it mean that you pretty much killed your char and better to start over?
after the first 4 starting nodes it would take anywhere from 8-20 map fails in a row.
but keep in mind because the atlas is infinite like Delve now the more you progress from the starting point the number of available nodes ramps exponentially until you would need to fail a redonkulus amount. like in the hundreds.
it really is just there for the few nodes at the start.
that's for the starting area but what about the other waystone locations? say you wanted to take down a certain boss. died to it. you have to take a detour now and some how managed to fumble again. then that boss is locked out permanently for that league.
You probably lose any investment like tablets still being active etc, the starting biome probably doesn't contain enough extra stuff either to warrant abuse cases (think of a minimum distance from the start for certain elements).
So at best you get to "exploit" stuff like rerolling biomes for the specific bonuses from the passive node, but the atlas is "infinite", so could just as well use the next occurrence of it. And then the manual reset could require at least x maps in between (seeing as you have 4 after a reset to get the auto-reset it'd be more than that). Which is far less bothersome than rerunning the campaign or other ridiculous suggestions.
Wait it locks it for all characters? Not single character? So you have to make new acc to unlock it?
That sounds... umm... retarded?
It just refers to the fact that if you die in a map, that map get "bricked" and you can't retry it.
There are endless random maps expanding infinitely, but it would technically be possible to "lock" yourself if you fail ALL the maps leading to ALL available paths (mostly possible at the starting location of the Atlas though).
Devs said there are safeguards against this already, but people like to speculate I guess. I'd say it looks pretty hard to lock yourself (unless you do it on purpose to test it, which I'm sure some players will do).
I have doubts that the whole "one death bricks your map" will stay, but we don't really know how all of that will work, and depending on feedback it might or might not change during Early Access. I'm curious to see how it all works out.
Well it technically depends on how hard it is to get locked, but still... locking you from progressing for whole season... lol, that's new :D.
No no no, your account will NOT be locked out of Atlas progression, they would never design something that way, there is absolutely nothing that would imply that's the case, and they wouldn't even think about locking a league's progression either. There probably will just be an Atlas reset option for when that happens (which can't be that often) or something like that. They wouldn't punish players like that.
Since the atlas is infinite and procedural generated. If for example you lock out a certain boss, you'll just have to find them again.
I think outside of the starting area, the chances of you bricking the atlas is very low, unless you intentionally brick it.
Agreed, it seems like a really bad idea that would just drive away newer players. PoE doesn't even do that, you can go back in if you've got portals left. GGG has made just about everything else better for PoE 2, making Atlas access worse doesn't make any sense.
keep in mind, there's like 50 something bosses and a bunch of other explorable content on EA. the real ask here is have players keep pushing forward.
timestamp: 21:18
elden ring inspired 'encouragement' to explore instead of fixating on chain dying to a boss or tablet.