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2. PoE is mostly about your passives tree
Think of it as a skill tree where everything is a buff / passive and then there are gems which you slot in gear to create your actual skills / combinations / modifiers (ie, adding 'pierce armor' to a skill)
3. the endgame is PoE is deep af and fun. PoE2's looks great but time will tell obv
And even if you select Show All supports, it only shows supports that will work on the selected skill.
2. Active skills are Skill Gems. Whenever you find an Uncut Gem you can pick any gem that is level appropriate to use. Skills are restricted by Weapon Type, but any Weapon can be used on any class as long as you have the required attributes.
Active Skill Gems can have up to 5 support gems, which just modify their behavior. Add projectiles, make them pierce, chain, bleed, etc. In PoE2 you can only have 1 support of each type at a time, so pick the best skill for them. But there are hundreds of supports.
3. Endgame is up to you, PoE is very open ended. Tons of different types of content, and you pick what you want to focus on and play until you get bored or finish your goals.
EA will have 7 types of content at launch and will be adding more.
A big goal for many people is to kill all Uber Bosses, or to complete all challenges. Each League PoE has challenges that award free MTX for completing them, so a lot of people try to finish them all.
https://www.youtube.com/watch?v=ZpIbaTXJD4g
It will be very overwhelming at first and that's why there's a campaign, which is also acting as a tutorial. If you think Diablo is complicated, this will be 10x more complicated, but you can always copy and paste a build if you don't want to theorycraft. They even want to put a specific function for it into the game, so you just grab a build you want and paste it on your character.
There's also 90% more game in POE after you beat the campaign then most other ARPG's
Since in POE2 you can respec points for gold there's no penalty or chance of 'bricking' a character like POE1 so you are free to try things out and go at your own pace
If at any point you feel overwhelmed, there will be countless guides on youtube from the sweaties who have calculated and simmed everything for you and written build guides and step by step instructions of different playstyles (they will play the game 10,000 hours so you can just follow their build -IF- you want to)
POE2, if it works out as people are hoping/expecting it to work out, will dominate the ARPG market for the forseeable future (hopefully Titan Quest 2 does a good job too, but unknown on what's in it atm)
2. Skills are items in PoE in the form of Skill Gems. In PoE 1 every specific skill gem has a random chance to drop or you could buy them from vendors, but in PoE 2 you get generic skill gems that you can craft into the specific skill gems you want. Gems you have equipped gain XP individually as you gain XP, and can be leveled up to get stronger after they're full. Any class can equip and use any skill gem so long as they meet its weapon, attribute, and level requirements.
3. PoE 1 has gobs of end game content and it looks like PoE 2 will too. In fact, the devs admitted in the Q&A that they diverted development from the last 3 story acts to focus on end game content, so acts 4-6 won't be available during the start of EA. Instead, you replay acts 1-3 at a higher difficulty before reaching the end game.
First off, what is EA?
Also, if I am playing campaign(is it required?), can I still co-op with others or say, have my finance tag along with me?
I am kind of understanding what was said above, but frost nova from Diablo 2, was one of my favorite builds, I see on PoE, it appears the sorceress Ice nova seems to kind of be a thing? I ideally wanted to make an assassin or sorceress, something similar to traps/stealth/poison or ice nova/sorc spells etc, and from the videos I saw, a new class called Shadow would probably be closest to an assassin? If so, would I be able to make a Shadow class, and also use Ice nova for some AoE? Iirc, I would need the required weapon and attributes to do so, unless it’s just a spell and thus, I then wouldn’t need the requirements?
Sorry if that sounds confusing lol, just really trying to grasp it a little more.
Thanks again.
The game should have full co-op like PoE 1, so I think anyone can join you at any time. You'll have to beat the campaign before end game mapping.
Shadow is a PoE 1 class, not in PoE 2.
Any class can use any skill gem but Sorceress or Monk will probably use Ice Nova best. They each have an elemental-focused ascendancy class: Storm Weaver and Invoker. Ranger with her Pathfinder ascendency looks like she has excellent potential with poison skills.
Spell skill gems that don't require weapons still have attribute requirements (STR, DEX, and/or INT) that your character will need to meet in order to use them. Edit: You can gain attributes through gear and the passive tree.
(in poe 1, at least, idk about 2 but i assume you will be able to eventually, if not immediately)
Do you have to make the final content with people? Can't play alone? thank you
Great thank you. I’ll likely try Sorceress and it’s usually my go-to, but I forgot to ask a couple of things.
Level cap, potions and item quality/rarity.
Is there a level cap? Do potions drop from mobs or buy them from vendors? Are the items kind of like magic/blue, rare/yellow and tan/unique?
Don’t mean to ask a million questions, and I’ll have time to watch that video linked above shortly. I think this will sum it up
Thanks