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Exactly this. I used to be a sociology educator. I know that you've probably been taught to critically examine all realms of fantasy and fiction with a "socially-aware" political lens, but I urge you to maybe rethink whether this is necessary for every and most games. If we did this, we would get nothing but condescending corporate-inspired stories like what appears to be the new Intergalactic, and developers would be consistently stifled and walking on eggshells (they already are, unless they work at Larian or Fromsoft). You don't have to be like this. Much less jumping to the assumptions that you do and likely speaking on Indigenous people's behalf. It isn't helpful, and your saviorism isn't necessary in 2024. It just comes off as another type of racism. You're essentializing all tribes together and comparing them to a fictional group in a game.
The levels with the Vaal are the most beautiful and interesting parts of the game so far. They are not just evil bad-guys like you say they are. Read the lore and invest more in the dialogue. Give devs the freedom to express themselves without pressure and make games that they love. Even the final boss Doryani is also not just an evil "big bad" if you really listen to his dialogue during the fight.
Also there are no Europeans in the game, Europe does not exist in Wraclast.
So, I wanted to answer to Lunela and Orb of Me because you made your point but, even if you call it an oversimplified vision of arts, I think you are the one oversimplifying this. I mean, sure, PoE is a world of fiction with its own lore, everyone knows that. However:
1) You can't deny that this fantasy world is greatly inspired by real world people and stories. For instance (and there are many more examples), the High Templars of Oriath in PoE 1 are greatly inspired by nazi or at least the common and cliché depiction of nazism (long rectangle red flag with a round white dot in which are drawn black lines, clear reference to antic empires notably in architecture, the fact that they are actually the third grand empire, human experimentation, dream of purity, etc.). Whether it is intentional or not is difficult to affirm but, with the attention to detail of the devs, I tend to say it is. What I want to say here is that imaginary worlds are not coming from nowhere, there are inspired by reality.
2) You can't deny that we build our representation of the world through images, story and feelings, both consciously and unconsciously. Fiction is a powerful way to tell stories and make us feel things. Moreover, it is known that we are not pure reason beings and that emotions and reason are the two sides of the same coin. Of course, I am not saying fiction is the only mechanism that forges our representation of the world, far from it, but it is clearly one of them.
Thus, claiming a clear separation between imaginary and real worlds is an oversimplification.
Now, is it that serious? To be clear, I am not saying that you shouldn't play PoE2, nor that you should be ashamed for liking it, nor that the devs or anyone are racist, or anything like that. I just feel like some people (including me) have fair concerns about the game story and narrative, and it is interesting that those concerns are discussed. Sure it is personal, everyone has his/her own moral compass, but the aim is just to start thinking about why we think what we think.
To me, the concerns are not in the lack of positive representation as everything in PoE is negative, that is the point of Dark Fantasy as a genre. However, I regret that most of the representations are coming from old clichés and tropes. I can quote some examples :
- The mages being girls and the warriors beings boys. Exception for the Maraketh, but why are women warrior like Asala way less dressed than man soldiers?
- The only black playable character being the warrior looking like a barbarian. Sure it is a Karui, it is a reference to Maori, but it doesn't have to be like that. As everyone said, PoE is a work of fiction, so it could be anything. Moreover, why is the character not so black on the ascendancy class digital paintings?
- The fact that we come with "treasure hunters" in the jungle in Act 3 to pillage some old ruins with little or no concern for the people who live here. Come on, Harrison Ford is old now.
- The fact that the Vaals are clearly inspired by an old and cliché representation of the Aztecs, with human sacrifices etc.
- The fact that we are eradicating an entire Vaal city with a "they started first" reason and an acolyte who's wearing a Conquistador inspired helmet. I am really uncomfortable with that. It felt better when I was going back to destroy a Nazi-inspired High Templar society who exiled me, freeing slaves in the process, even if at the end it is the just the cycle of violence repeating eternally with the re-emergence of Kitava.
So yeah, I really like the game, both games actually. I preferred the story of the first one as, even if not perfect, the story and narrative were way less concerning. It was more than ten years ago... I was hoping for enhancement on this part for PoE2 but, in my opinion, it got worse. Play it, don't play it, that is not my point here. Just hear people concerns. And Lunala, I am not sure if I prefer condescending corporate-inspired stories or old eculated-cliché-fantasy stories.
Nothing in a video game needs to be an accurate representation of a culture IRL. Being overly sensitive is a form of racism, and your privilege is showing by the fact that you're trying to be a white savior for a made up population in a made up video game.
Feel less, bro. Life's not as serious as the media has led you to believe.
You are clearly looking for racism where there is none. Your vocabulary is just a hotbed of red flags. It's like you swallowed a stack of DEI handouts.
Grow up, form an opinion thats not related to ideological BS, and either play the game or go back to BlueSky.
There is no Mental health system in the US so are you surprised the amount *Special people* around.
But the alleged racism bothers you?