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These guys literally won't do garbage updates ever, future is so bright for this game.
Not sure if I get my point across here.
But unlike poe 1 during its early launch years, the skill system of poe 2 is more robust and expanded so you can experiment with builds for longer. Also arpg like this is always a nuke fest due to the need to clear huge number of mobs, however boss fights in poe is more strategic as compared to diablo 4 where you mainly stand still and spam kill "end game" boss in seconds or suffer annoying immune phases.
If the "nuke fest" extends to what D2 does at its end game then it'd be fine with me.
I think my biggest issue with D3/4 are the core mechanics, such as level scaling, all Damage is bound to Weapon Damage, all modifiers ultimately ending in being % to Damage or Toughness
The thing for me is that blizzard is incompetent, diablo 4 at launch was just a really bad game.. now its at least somewhat playable, even though its not true to its original vision anymore
I think that Path of exile 2 will deliver this slower paced, more hardcore gameplay more properly and they wont instantly give up on it if there are problems.
But at the end of the day i think it rises or falls with how the players perceive it.
They need to create a game which is as big or bigger than PoE1... otherwise its considered a failure.
So i am worried that PoE2 will end up being more niche than poe1 because too many people simply want to rush through all the maps at light speed while one shotting everything with the click of 1 button.
But who knows how it will turn out, we have to wait and see. and i think its also hard to judge it until we leave the EA phase and actually become f2p and/or a good new league.
It cant be predicted how the player numbers change once it hits f2p and 1.0.
just look at other games.. one of the most extreme examples i can think of is baldurs gate 3.
sitting at 2-10k players in EA and suddenly exploding to almost 1 million on steam alone on release.
and how do you know its a vocal minority? are you just assuming that?
I know PLENTY of casual players which are not into difficult games but they love playing games like diablo, PoE or warframe in which you just run through and one shot everything
Not sure how you think a more souls-like approach is more casual
Games like monster hunter or elden ring/dark souls show that slower combat doesnt mean easier
most hardcore shooters are also very slow paced.. escape from tarkov and others.. most really popular games are pretty fast, like call of duty and fortnite, apex and whatever.. exception is counter strike, but thats still inbetween those other games and actual hardcore shooters
league of legends is another example.. league is way faster than dota 2 but more popular
its not min-maxing by definition if you get wrecked if you dont do it...
min-maxing implies you are trying to squeeze every little bit of power out of something to get a few % more out of it
thats not how the endgame and power scaling of PoE works.. you literally become 100 times stronger or more compared to a bad build in that game
I mean we want the same thing though, i just disagree with the reasonings
If these ultra nerds can’t deliver a proper ARPG, nobody will