Path of Exile 2

Path of Exile 2

IONSTORM Jun 20, 2024 @ 12:18am
Please add DMG Numbers
PLEASE!
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Showing 16-23 of 23 comments
IONSTORM Jul 9, 2024 @ 10:18pm 
Originally posted by Emrys:
People with egos so fragile that they need to see on-screen big numbers while playing a video game to feel validated... As others have already pointed out, as long as it is not a static feature but instead optional, I personally don't mind; I can't wait for the game to enter the open beta phase!!!

Yeah wanting to see visually how much damage an "upgrade" or "not" does is so toxic and wrong. I'm so sorry I don't want to sit and trust a 3rd party app and afk on that more than the game.

Please step away from the keyboard and go and find something else to do with your sad life.
IONSTORM Jul 9, 2024 @ 10:22pm 
Originally posted by Charnel:
Originally posted by Geo:
GGG has already explained countless times why they cannot implement floating combat text due to how complex is would be and could severly effect the performance.
What part of that do diablo fanbois not get?

Probably the words part

Here's a shocking idea, fix the numbers. World of Warcraft has done it multiple times.

Lower mob health, reduce damage massively, give the numbers a gigantic squish.

Math is quicker, problem sorted.

Or atleast add a target dummy to the game for people to test without running all their time and "trusting" a 3rd party app.

GGG can explain all they want, they had the option with PoE2 to fix problems like this, reduce loot clutter (and make it more level based) but they haven't. That's not the players issue, it's GGG's god awful development path / vision issue.

Having damage numbers is no more laughable than the insane amount of JUNK that EXPLODES from mobs 24/7 that actually causes deaths due to 3-4 second lag spikes on high end gaming rigs. Oh what's that, 20 maps... brb whilst I make a cup of tea.

The question you should ask yourself is if Blizzard can do it why can't GGG?

Also FYI, the game is already doing all these calculations, simply displaying the data that's already there is hardly going to be a performance problem. Spamming the screen problem? Yeah, likely, but filters and such could be added. It ain't hard GGG are just making it hard, and it's exactly why I refuse to spend any more on the game.

Again, so you can understand, the numbers are already there in the background, they just ain't being displayed.
Last edited by IONSTORM; Jul 9, 2024 @ 10:26pm
Geo Jul 10, 2024 @ 7:22am 
Originally posted by IONSTORM:
Originally posted by Charnel:

Probably the words part

Here's a shocking idea, fix the numbers. World of Warcraft has done it multiple times.

Lower mob health, reduce damage massively, give the numbers a gigantic squish.

Math is quicker, problem sorted.

Or atleast add a target dummy to the game for people to test without running all their time and "trusting" a 3rd party app.

GGG can explain all they want, they had the option with PoE2 to fix problems like this, reduce loot clutter (and make it more level based) but they haven't. That's not the players issue, it's GGG's god awful development path / vision issue.

Having damage numbers is no more laughable than the insane amount of JUNK that EXPLODES from mobs 24/7 that actually causes deaths due to 3-4 second lag spikes on high end gaming rigs. Oh what's that, 20 maps... brb whilst I make a cup of tea.

The question you should ask yourself is if Blizzard can do it why can't GGG?

Also FYI, the game is already doing all these calculations, simply displaying the data that's already there is hardly going to be a performance problem. Spamming the screen problem? Yeah, likely, but filters and such could be added. It ain't hard GGG are just making it hard, and it's exactly why I refuse to spend any more on the game.

Again, so you can understand, the numbers are already there in the background, they just ain't being displayed.

this isn't world of warcraft, this isn't final fantasy xiv, this isn't guild wars 2, this is an ARPG not an MMORPG, the only ARPG with children damage numbers is diablo 4 and that game is for toddlers so there is always that option if damage numbers and rainbows and pink unicorns is your thing.
IONSTORM Jul 11, 2024 @ 12:25am 
Originally posted by Geo:
this isn't world of warcraft, this isn't final fantasy xiv, this isn't guild wars 2, this is an ARPG not an MMORPG, the only ARPG with children damage numbers is diablo 4 and that game is for toddlers so there is always that option if damage numbers and rainbows and pink unicorns is your thing.

You're clearly in need of help.
Geo Jul 11, 2024 @ 6:56am 
Originally posted by IONSTORM:
Originally posted by Geo:
this isn't world of warcraft, this isn't final fantasy xiv, this isn't guild wars 2, this is an ARPG not an MMORPG, the only ARPG with children damage numbers is diablo 4 and that game is for toddlers so there is always that option if damage numbers and rainbows and pink unicorns is your thing.

You're clearly in need of help.
okay :aloypeace:
Sphynx Jul 19, 2024 @ 9:58am 
Originally posted by IONSTORM:
Originally posted by Charnel:

Probably the words part

Here's a shocking idea, fix the numbers. World of Warcraft has done it multiple times.

Lower mob health, reduce damage massively, give the numbers a gigantic squish.

Math is quicker, problem sorted.

Or atleast add a target dummy to the game for people to test without running all their time and "trusting" a 3rd party app.

GGG can explain all they want, they had the option with PoE2 to fix problems like this, reduce loot clutter (and make it more level based) but they haven't. That's not the players issue, it's GGG's god awful development path / vision issue.

Having damage numbers is no more laughable than the insane amount of JUNK that EXPLODES from mobs 24/7 that actually causes deaths due to 3-4 second lag spikes on high end gaming rigs. Oh what's that, 20 maps... brb whilst I make a cup of tea.

The question you should ask yourself is if Blizzard can do it why can't GGG?

Also FYI, the game is already doing all these calculations, simply displaying the data that's already there is hardly going to be a performance problem. Spamming the screen problem? Yeah, likely, but filters and such could be added. It ain't hard GGG are just making it hard, and it's exactly why I refuse to spend any more on the game.

Again, so you can understand, the numbers are already there in the background, they just ain't being displayed.

You will have damage numbers on bosses like in Elden Ring, that's it. Damage number are breaking the immersion from the game which is why they don't add them and i'm 100% with them here. If you are not on board with their vision you can play other games like LE and D3-D4.
Toxic Jul 23, 2024 @ 4:15pm 
No pls
Skunt Dec 9, 2024 @ 4:54pm 
Originally posted by Iorveth:
People with egos so fragile that they need to see on-screen big numbers while playing a video game to feel validated... As others have already pointed out, as long as it is not a static feature but instead optional, I personally don't mind; I can't wait for the game to enter the open beta phase!!!
To see criticals?
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Date Posted: Jun 20, 2024 @ 12:18am
Posts: 23