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in late game(maps) poe fixes this with limited portals
i expect them to do the same in poe2
You have to go back to town to refill flasks. Every content creator who posted from the latest event (that I watched) noted this. I didn't see, or hear, anything about flasks refilling on kills of tough monsters.
Everything hits like a truck.
A lot of the mobs I saw seem to be super fast.
All mobs respawn on player death.
I don't feel like this is a great conjunction of circumstances.
Constantly portaling back to town, even in boss fights, just feels like a bad solution to a worse problem.
But I don't think we should be punished for making use of the only means of alleviating the problem they're creating. That doesn't mean I think it's a good system.
I just think something larger needs to be changed.
You said everything here.
It's boring as hell coming back to town all the time. It's like a survival game that you need to back to your base to store what you collected because you are running out of inventory space too often, the solution is to increase the inventory space, pure and simple.
In Path of Exile 2 they could just give us a "fill up everything button" to press anywhere, basically the same horrible design, but it cuts the "return back to town" part of the boring thing. Is a solution? No, should they do it? Hell no, I'm kidding, but you felt like it they could do it, didn't you? That's how bad this design is.