Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
21:9 ultra wide still works on PoE1.
32:9 ultra wide used to work until Kalandra, and since then GGG hasn't mentioned anything about its return.
I'm also hoping for PoE2 to bring back support for 32:9 resolutions.
But in every forum where 32:9 is mentioned, an entire train of haters follow using all the arguments against it, including personal attacks and whatnot. Expect the same to happen here. It's a pity, but that's the state of the land.
If they don't natively, i'm hoping some smart one to come with a way to alter the code, for in to be possible, like it was done, when they officialy remove 32:9 from poe 1. to do the same on the poe2, if it doesn't come with it natively.
See you in Wraeclast, exiles.
I think it's uber ultra wide, aint it?
With games like PoE (and Predecessor, etc.), I've actually taken the screen dimensions of the full width (or just short), but slightly reduced the height of the window, thus giving an even 'wider' view in game, which I think is helpful.
More you see, more you know, true.
due to theyre changes
They will probably support even 100x9, so no worries.