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KILL KNIGHT seems to take a lot of pride in forcing the player into mastery, yet the equipment menu in general completely defies this. Having multiple weapons leads to inconsistency among players while ultimately just converging to a single "best" loadout. It adds nothing to the title. The skill based unlocks force the player to perform chores, which again goes against the journey of gradual mastery the game seems to push you into.
It's such a bafflingly stupid decision to include this. RUINER did the same thing. Why not have the confidence to let the razor sharp mechanics do the talking, rather than introducing dangling carrots?
Also different levels seems to have different ideal set ups, I have over half of everything unlocked and I don't have one best set up for everything. Plus, as they say, variety is the spice of life.
Just keep at it and you'll get it eventually.
Please don't make it easy-baby so I beat it too quickly.
Totally agree. Plus you slowly earn currency to unlock gear if the challenges are too hard for you. i don't think the progression works against the spirit of the game at all.
The real culprit here are unlocks that actually make you actively grief your run to perform, I remember seeing at least 2-3 like that, I just bought those instead
"Your argument is stupid xdD", second paragraph: "I do have a problem with these ones where it is not though". This has to be one of the dumbest comments I have read on the Steam forums so far, and that's an accolade of a lifetime.
After playing a bit more I agree halfway. Some challenges do feel like they come naturally as you improve. But some of them definitely aren't. The one where I had to use the thorn armor to get 100 kills by dashing through enemies forced me to deliberately play suboptimally for example.
Overall I still think the "challenge" unlocks are a failure, as I do for the rest of the meta progression.