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As for your comment on only getting 2 fully charged meters for a full layer: are you using the 4th sword by chance? I noticed what's probably a bug in that the 4th sword just about halves your sword meter gain, regardless of how you gain it. If it isn't this, then you're likely killing some parry-able and executable enemies too quickly, as parries/executes add almost a full sword meter. You're able to trigger a lot more than 2 on this layer.
Getting all carnage challenges was also the toughest achievement for me, but they're definitely do-able. GL
In the meanwhile I managed to do it on the third layer.
I managed to do the sword final move 3 times, while also never missing a purple enemy with a power surge and also parrying monsters without going in slowmo, that actually burns one sword charge.
Yes I use the 4th sword but it seems to be charging at the same pace of the others. I find it to be the best option to never run out of heavy gun ammos.
Also using the last heavy rifle seems to be helpful, as it farm the most health shards and also helps to stack up hyper drive kills if needed.
GL everyone.
Most of the top players runs on these levels don't even earn this badge, because it's so bad on speed and maintaining your score multiplier to line up all of these sword kills.
It's obviously possible to earn these badges but it's honestly pretty cooked. It's a cute challenge run I guess to earn the badge but the 1st and 3rd badges are reflections of mastery and the 2nd badge is a meme run so I'm not really a big fan of it sitting next to the other two.
It is what it is.
Like posted above you really don't want to miss any counters or executes though. Also somewhat hidden: meleeing the crystal enemy that runs away gives a big chunk of sword gauge. Missing carapace detonations isn't super bad, especially if you used a sword surge there. If you could time carapace detonates during a hyper though.. that's basically ideal and seems like the developers intent
You probably want to aim for ~15 kills per hyper and 20-30 per sword surge. Those should be well enough for the challenges + also give a net bonus for score over the time bonus lost.
I haven't checked the leaderboards in a couple days but from what I saw some of the top scores from around launch seem cheated i.e. have impossible to reach times and suspect equipment (pistol 1, extended hyper accessory without ever using hyper, listening to speedrunners heavy 3 seems the fastest etc.). Could also compare to console leaderboards
From my experience going for top 3-ish placements the carnage challenges are the opposite of a meme run but the key to getting high scores past the obvious stuff, could be too difficult though. After that you try to get those big sword surges / hypers as optimally/quickly as possible which is impossible to pull off perfectly and always a balancing act.
fwiw here's a video getting over 80k: https://youtu.be/o7Nwlgw14AU
The sword surges here are kind of far from optimal, I'd like to aim for 30 enemies each. After Layer 3 the stages seem to lean more towards hypers which heavy 5 isn't amazing at. It's very hard to nail everything in the longer levels but you shouldn't need to for the challenges. I managed to get a run of Layer 2 with 72k carnage which is much closer to perfect