KILL KNIGHT

KILL KNIGHT

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Tyrian Mollusk Jun 1, 2024 @ 6:28am
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"Real knights use a gamepad"
Why, pray tell, are you outright insulting a large swathe of your prospective customers on loading your game?

I cannot fathom why you would even presume to tell customers what input device they should prefer, an action that does no one the least bit of good, changes no one's input preference, weirdly infantilizes players, and can only be negative. It's especially weird in a game that should work just as well either way. Do you imagine a kbm player will suddenly just become enlightened in your glory, go buy a controller, and only then come back to play your game? Had the fools only realized sooner how unqualified they were to form preferences!

Even if the game were better on controller, you're still insulting a prospective customer, and you're making everyone spend time clicking through your input shaming, every single time. It's more important to you to insult customers repeatedly than it is to bother noticing you just loaded a save and we've already seen your condemnation of those filthy kbm knight-wannabes--or maybe our gnat-like minds are too meager to remember how filthy we're supposed to know they are, and you feel we need the reminder each time.

That screen should have never seen the light of day, and we certainly should not have to take time on it each and every game start. No one is going to change input devices for you, and it's not your place to ask, let alone going so far as insulting them, let alone repeatedly.

Input device bigotry is toxic and bad. Don't tell people what to prefer. Don't waste people's time every game start on these foolish messages. Don't insult people who take time out for your demo. Do take steps to make sure your game plays as well as it can regardless of input preference or layout.

Real knights add remapping early in development.
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Showing 61-75 of 155 comments
MisterSmellies Jun 16, 2024 @ 5:10pm 
It's a twin stick shooter. It controls better with sticks. It's the same as recommending a driving wheel for a racing sim or joystick for flying sim.
Lyon Jun 17, 2024 @ 1:06am 
Originally posted by Horrorscope CC97:
Originally posted by KΞLΛ:
Twin stick shooters with 360degree rotation, have always played better with a controller.
It is the equivalent of a first person shooter, that always play better on m&k, also most 3rd person games also play better on controller, since you have the joystick sensitivity to actually walk slow or run, without the character looking weird just running always or holding shift to walk.

I know nothing of what you speak and deeming A better than B in use cases.

K/M are great with twin-stick, you aim with the mouse which is natural and precise for many players.

3rd Person plays out the same as FPS it is just a pov change. Plays great with k/M.

FPS are good with km as you said.

RTS same.

Anything where faster mouse precision helps it's better.

I hope people enjoy their fake auto-aim on controllers that devs have to code for 1rst/3rd games to make it playable since you don't have the speed and accuracy otherwise. It's shades of aim-botting, they do this otherwise you would be frustrated because the controller was born from different types of games, platformers being the main.

This is just wrong. Twin-stick shooters are 100x better on controller due to joysticks giving more than 8 directions of movement. You got W,A,S,D, then WA, WD, SW, SD, and NOTHING in between. Controller literally gives you a full 360 degrees of rotation and movement, in ANY direction. This is only acceptable in FPS games generally, it's why most people play controller.

Does this mean KB+M cannot be played? NO.
Does this mean anyone on controller is better than KB+M? No.

It means that when you plug in the game, they literally created the game to be used with a controller. Get over this, you're wrong. Twin stick shooters are actually better on controller due to both thumbs getting 360 degrees of interaction, in KB+M ONLY the mouse gets that, kiddo.
Last edited by Lyon; Jun 17, 2024 @ 1:07am
MagenZion Jun 17, 2024 @ 5:50am 
Originally posted by KΞLΛ:
Originally posted by Horrorscope CC97:

I know nothing of what you speak and deeming A better than B in use cases.

K/M are great with twin-stick, you aim with the mouse which is natural and precise for many players.

3rd Person plays out the same as FPS it is just a pov change. Plays great with k/M.

FPS are good with km as you said.

RTS same.

Anything where faster mouse precision helps it's better.

I hope people enjoy their fake auto-aim on controllers that devs have to code for 1rst/3rd games to make it playable since you don't have the speed and accuracy otherwise. It's shades of aim-botting, they do this otherwise you would be frustrated because the controller was born from different types of games, platformers being the main.

Using your thumbs is definitely less effort than pressing WASD and moving the mouse around, also don't forget on this game you use all the 4 bump/trigger buttons plus a melee attack. your fingers are placed naturally for using all the abilities on controller, you looking like an octopus trying to press all the keys on keyboard lmao.
Thanks for proving all the haters on this thread are just controller users pretending they wouldn't be pissy if someone made the reverse "joke".
MagenZion Jun 17, 2024 @ 5:51am 
Originally posted by MisterSmellies:
It's a twin stick shooter. It controls better with sticks. It's the same as recommending a driving wheel for a racing sim or joystick for flying sim.
Mmmmk
Tyrian Mollusk Jun 17, 2024 @ 6:17am 
Originally posted by Lyon:
Get over this, you're wrong. Twin stick shooters are actually better on controller due to both thumbs getting 360 degrees of interaction, in KB+M ONLY the mouse gets that, kiddo.
I enjoy twin-sticks more on controller, but I'd never push the argument they are simply better that way. Most people recognize the loss to 8-way movement is relatively minor next to the huge upgrade in aim precision that comes with the mouse. Personally, when a game does controller aiming badly (all too common, even when devs claim controller is the preferred device), and the only fix is switching to Steam Input to use the game's mouse mode for RS aiming, I always take that WASD hit for the better aim play. More broadly, the fact that most controller players will entirely sacrifice aim gameplay to have the game basically target for them is a pretty unassailable testament that controllers are not actually better for twin-sticks. Controller use is just a personal preference, mainly based on feel, rather than superiority.

And it should be just a personal preference. The entire concept of one preference being so superior to the other that devs should instruct players to use the device they don't prefer is ridiculous nonsense that the entire gaming market should be well past by now. People don't need to debate which input device is "better", and certainly don't need the insults and condescension cast at the other side that goes hand-in-hand with pretty much any gaming disagreement.

The right answer is to make both play well and treat players like adults capable of making their own device decisions, and not to lob hand grenades into an entirely pointless debate no one needs. Especially when said lobbing wastes the time of every single player on every single startup. It's a minor hassle, but it's a minor hassle for nothing.
Last edited by Tyrian Mollusk; Jun 17, 2024 @ 6:21am
Paff Jun 17, 2024 @ 7:06am 
Isnt this just the same as reccomending player to use headphone for the best experience...

+ for me I found it easier to play with mouse due to the fast and precise requirement of the game....
Last edited by Paff; Jun 17, 2024 @ 7:07am
MagenZion Jun 17, 2024 @ 8:43am 
Originally posted by Paff:
Isnt this just the same as reccomending player to use headphone for the best experience...

+ for me I found it easier to play with mouse due to the fast and precise requirement of the game....
It was pretty clearly taking a swipe at KBM players. I was like "heyyyyy" and I moved on. I think this post is okay but didn't need to me paragraphs long.
Tyrian Mollusk Jun 17, 2024 @ 9:32am 
Originally posted by MagenZion:
. I think this post is okay but didn't need to me paragraphs long.
Of course it didn't need to be. I'm just generous like that. I give, and I give--kind of like a click-through screen that tells you the same useless thing each and every time you start the game.
Lyon Jun 17, 2024 @ 11:02am 
Originally posted by Tyrian Mollusk:
Originally posted by Lyon:
Get over this, you're wrong. Twin stick shooters are actually better on controller due to both thumbs getting 360 degrees of interaction, in KB+M ONLY the mouse gets that, kiddo.
I enjoy twin-sticks more on controller, but I'd never push the argument they are simply better that way. Most people recognize the loss to 8-way movement is relatively minor next to the huge upgrade in aim precision that comes with the mouse. Personally, when a game does controller aiming badly (all too common, even when devs claim controller is the preferred device), and the only fix is switching to Steam Input to use the game's mouse mode for RS aiming, I always take that WASD hit for the better aim play. More broadly, the fact that most controller players will entirely sacrifice aim gameplay to have the game basically target for them is a pretty unassailable testament that controllers are not actually better for twin-sticks. Controller use is just a personal preference, mainly based on feel, rather than superiority.

And it should be just a personal preference. The entire concept of one preference being so superior to the other that devs should instruct players to use the device they don't prefer is ridiculous nonsense that the entire gaming market should be well past by now. People don't need to debate which input device is "better", and certainly don't need the insults and condescension cast at the other side that goes hand-in-hand with pretty much any gaming disagreement.

The right answer is to make both play well and treat players like adults capable of making their own device decisions, and not to lob hand grenades into an entirely pointless debate no one needs. Especially when said lobbing wastes the time of every single player on every single startup. It's a minor hassle, but it's a minor hassle for nothing.

You’re just a troll if you think losing Omni directional quick movements is somehow fixed because… you might be slightly faster on a mouse? I’m confused. Twin stick shooters shoot the same directionally with a stick and a mouse.

Pointing a direction with your stick vs whipping your mouse is identical and I don’t understand this “accuracy” thing you’re riding. If this was a FPS, TPS, anything other than twin stick I’d agree with you, but you’re just wrong here plan and simple… I’m sorry…? I guess?

Edit: I ignored a LOT of the stupidity in your message but I came back because I just couldn’t. You keep saying “preferred” controller. This is just ♥♥♥♥♥♥♥ stupid. It’s easier to design a game for a controller that works well for it. Racing games suck on keyboard. Why would they try and make it with keyboard in mind? It can do it, but clearly not as well.

I’m sure there would be people defending the accuracy of driving with a keyboard too, somehow, just like you. Yet, even if it was just a preference, to be upset at a message that is just a joke taken from Like a Dragon/Yakuza… well, you should stop playing games and go get some therapy, dog.
Last edited by Lyon; Jun 17, 2024 @ 11:13am
MagenZion Jun 17, 2024 @ 4:54pm 
Originally posted by Tyrian Mollusk:
Originally posted by MagenZion:
. I think this post is okay but didn't need to me paragraphs long.
Of course it didn't need to be. I'm just generous like that. I give, and I give--kind of like a click-through screen that tells you the same useless thing each and every time you start the game.
That's the truth. Devs that put in the capability to click to skip them are my favorite.
Tyrian Mollusk Jun 17, 2024 @ 5:31pm 
Better aim play doesn't "fix" downgrading 360 movement to 8-way movement. It fixes worse aim play, and fixing that is more important than the minor loss of the movement 16ths.

Obviously, someone using aim assist will see that differently, because better aim behavior is meaningless to them, but then they're using aim assist exactly because the controller aim is a handicap.
JoeGamin Jun 17, 2024 @ 6:35pm 
Personally I really like knowing what scheme would yield the dev intended experience and that's literally all this screen is for. Calling it bigotry makes you look really stupid, stop saying that.
GsomOVER9000 Jun 17, 2024 @ 8:54pm 
this better be satirical. if not, get off the internet
cromsferatu Jun 19, 2024 @ 2:59pm 
I cooka da pizza
Knives Jun 22, 2024 @ 5:31am 
Personally beat the game using KBM and not really sure what gamepad would add to improve my experience anyway. Did fine with KB directional controls, but would very much appreciate key rebinding for abilities.

That said, I don't understand the logic of releasing a game on PC where the KBM controls are considered second-tier experience compared to gamepad. Most PC players won't buy one just for the few games that have it as a preferred control method. The main control scheme for the platform should always be at least on par with the 'preferred' one.
Last edited by Knives; Jun 22, 2024 @ 5:32am
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