Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The server-side problem we discussed was hard to fix, as it only affected a small group of players, making it harder to pinpoint the issue. However, it was eventually resolved.
About the development being stopped, the decision was made after we last spoke, mostly from reasons out of my hand. When we spoke, I wasn’t aware that this would be the direction the game would take, and tbh I am probably sadder about this decision than you.
I am really sorry you were dissapointed about this. The game still feels and plays as it did before it went offline; you wouldn’t notice any differences in gameplay. Additionally, all cosmetics are now fully accessible, which was the server side issue. While I understand that it’s bad to know no one will encounter your builds, your experience as a player remains unchanged. The game still functions as it did a week ago for the casual user.
Again I am sorry you felt this way, I did not mean to mislead you, this is just how it happened.