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"How many items?"
"Yes."
If you can get this in the middle of a run your bag will likely get out of control. Hard to lose when you have 10 items in the bag. A little difficult to protect the Artist though. Don't recommend it with shield heroes.
Yeah, Wanderer + Templar's Helmet (the epic one heals for 2 hp, the rare one for 1 hp). That's exactely what I was having in my mind when I saw the title of this discussion. You can go up to 149 HP with that, than healing is no longer working. Wanderer is awesome because his skill only requires 1 dice of whatever value.
Also not really a combo but Bard is super strong as his skill works on the final boss (at least it was working yesterday's evening on Shapeshifter, I assume his called that way in the english version, the one that has 3 forms).
Yep. I have just two characters left to play on hard, and stalling out for heals makes such an easy game. Boring but consistent.
This!
I been trying out all the different companions and I feel like the bard is broken for almost all the bosses except maybe the plague doctor (I haven't faced him with the bard yet). This is also including going up against the evil versions of the companions. The bard's skill always silenced them and heals the hero which if you have healing items or items that unlocks the skill, they will never be able to attack you. Plus, at this point of the game, you should be rolling about 5+ dice which almost guarantee you to use the skill and do some damage with some healing.