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I do see how it feels odd, but allowing the player to choose their own personality would require me to implement a branching narrative or some other way to incorporate player choices (which I didn't have the resources to do) or to treat the player's character as having a baseline or blank personality (which I felt would make for an inferior game to the character-driven story of the Dawnsbury Four).
Dawnsbury Days has a linear, kinetic narrative that's closer to a book or a visual novel than it is to an open-world RPG, which I think worked well for a game of this scope, but I understand that it is also a weak point.