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If they aren't going to give us a Baldur's Gate style tactical pause, I'd be down for them to implement something like this, even if it was an alternate casual mode.
all i was saying was "hey if you could an EASY MODE where this feature would be, wouldn't it be nice for some players ?"
What you going to do stuff dollar bills in there corpse and hope for the best?
I like the permadeath feature, as challenging as it is. Perhaps a save option at the start of a town can help mediate some. It will help and can be cheated on the smaller levels. At the upper levels, it doesn't help. But at least this way you don't have to go thru 50 days all over again to get to the challenging part.
For me - older gamer (30) i love that i can finish my games :)
or make that you can earn gems without die and make more team to choose from with new gems
If not I'm going to contact them personnaly ... I don't see the point of having 20+ characters to loose em in fight
@Swatman : I'm an oldies too, I'm older than you but it's not my point : i like to finish games too..
Further than this if Toge Games read us, it'd be fine to have more than a campaign, something like a STORY that would give the whole game its sense. Story, Mission (which could be to clean up towns) and the last, the one we're are playin to : SURVIVAL MODE....
We all know that. But its better to give feedback right away so they can make it really good. Basically just a few things need to be tweeked. The mouse detection and inaccuracy of the response given to select something and a revival option. Even if that revival option was for an "easy' mode.
Yeah that would be nice, saying that the characters are "dying" rather than "dead" makes me think that revives during missions are planned to be released at some point.
I would go for this in a separate campaign mode, but in survival that's just cheating.
Yeah I suppose a "save" option could be considered cheating. But saving in general shouldn't be removed. This game I think is endless till all your survivors die.
I do think the revival option needs to come to play, its a bit too cheap and difficult. And most of the times it isn't really our faults that our survivals died. The mouse and actions are a bit "loopy" and need a few corrections. At some cases, they don't what I ask and get themselves kiled. Also I feel the ability to reobtain some lost weapons should come to play too. Not frequently, but a lucky chance option.
Maybe if some survivors come back from their mission they could recover the weapons of their fallen comrades.