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King Dice himself isn't too big of a threat but pressure could make you make mistakes during the parrying. The dice is also not luck based, as you can(with good timing) make it go the exact number of spaces you want(and you can always parry it as soon as he spawns it for a guaranteed 1).
Experiment a bit and then reset until the hearts land on the bosses you're comfortable with. I will agree, however, that having to redo everything every attempt is quite annoying as he is the longest fight in the game. If you still have any interest in playing the game, I recommend watching a video or two about the King Dice fight. Pirouletta(7), while somewhat annoying without the Smoke Bomb, becomes a free win with the charm and Roundabout. Hopus Pocus(5) is also made a lot easier with the Smoke Bomb charm equipped.
The hardest part of the fight is probably the first boss you decide to face, as none of them are particularly easy to cheese and can get quite chaotic. After deciding who's the easiest first boss for you, I recommend the two bosses mentioned above as they become quite easy with the Smoke Bomb.
Charge should also be your primary weapon against every single boss barring Pirouletta(though you can still use it there), including the King himself. It deals good damage and you don't need to concentrate fire against whatever enemy you face. Once you figure out the best mini-bosses, when you reach King Dice himself you should attack him whenever there's an opportunity but hold off on attacking during card summoning(it can really disorient you and make you parry prematurely).
If possible, try to reach the first parriable card without dashing, as he sometimes likes to leave major gaps of hazardous cards towards the end. Otherwise, feel free to parry the same card as much as you want. Take it slowly, as you won't accomplish much by ramming into his hand. That's his only attack, but it's a pretty dangerous one(compared to the mini-bosses, anyways.)
If all else fails, you could just use the exploit to dash behind his hands using Smoke Bomb to avoid parrying the cards altogether(assuming you get lucky with the hand positions), but it's quite unreliable and it won't help you get any better if you do end up on the wrong side of the hand.
Well, there's also a chance of him bugging out when you use Super Art I, which can make him stuck in his ''card summoning'' hand animation, but without ever actually summoning any cards. He is basically a huge hitbox and nothing else if this occurs. I've never had it happen myself, but I heard it's still not patched. Overall, once you get used to his pattern(like every Cuphead boss) he's quite doable.
Completely irrelevant. I never complained about him being hard. He's far from the hardest boss. He's just the most boring, most time consuming, & most asinine one in every possible regard. Come up with a new strawman. Anyone who's not good enough to beat him didn't reach him & therefore never complained about him.
I beat the dragon in 2 tries. My favorite bosses are the candy queen & the pirate because they had such a well designed challenge. The pirate only took me 3 tries as opposed to the 6 or so the candy queen took me but I felt like I earned that 3-try victory by having quick reflexes.
I was sick of King Dice before I even started my 2nd try. That's not how a compelling challenge feels.
It's only skill based for people who literally never mess up even slightly. For everyone else, it's luck because being too early or too late by even one frame throws you into a scenario where the difficulty shoots up or down to cartoonish degrees based on when & where you messed up & where the game decided to put the hearts instead of based on how well or how badly you've played.
If a "fight" has to be played perfectly to stop being ridiculously luck based, it's garbage. I had 8 health & was almost done but lost all my health in seconds because I rolled a 2 once & landed on the only boss I didn't know how to dodge. In a fair game, everyone has to fight the same bosses in the contexts.
The fact that these bosses were relegated to this gambling gimmick shows that the devs lacked confidence in their own bosses & put 'em in a level where they could be skipped as an excuse for how awful they are. "Oh, you hate Pirouletta? Git gud at the hamfisted dice mechanic & you can skip her. Oh, the monkey & the dominoes are boring? Just be glad they're not Pirouletta or the drinks. King Dice is boring? Then just skip- oh..."
Never in a million years would a dev team design a boss that they're proud of & expect players to enjoy, only to then throw that boss into a level where the gimmick is that you only have to fight the boss if you fail a dice roll. The fact that they did that invalidated any defense anyone could possibly ever attempt.
It's like when AAA devs try to use skipping content as an incentive for microtransactions. If you think skipping content is a reward, you shouldn't be making that content & charging us money to play it. And this is the dev team who made the bee boss mandatory. That should tell you everything. They were less confident in these bosses than they were in the bee, the robot, & the train.
I already uninstalled. Thinking about this game just makes me mad now.
This game turned into a completely different type of game right before the end because the creators knew the refund system would give them a cheap excuse to refuse refunds even though the fact that other companies will refund your game after 2 hours of playtime & 2 weeks of ownership if your reason for wanting a refund isn't relevant to either of those amounts of time.
Wanting to refund a game that unexpectedly turned to garbage near the end isn't like refunding a pizza because you didn't like the crust. It's like refunding a pizza because the pizza farted in your mouth when you were almost done, the part that farted in your mouth looked the same as the rest of the pizza you'd eaten up to that point, & the taste of the fart stayed in your mouth for much longer than the amount of time you spent eating the pizza but then you found a video on the internet where the guy who runs the pizza company bragged about sneaking a fart into it while a game journalist called him ambitious for it.
The "Look at this guy's other posts" argument is also ridiculous because no one who's winning an argument would ever do it & the people who do it always ignore any positivity as if having ever said negative things for any reason automatically means I enjoy wasting money.
Also, here's something a small child could've told you. When I'm enjoying a game, I obviously spend more time playing it & less time complaining about it or requesting refunds. That's obviously why I mostly only came here to complain about the bee & King Dice & to request a refund.
You also totally ignored the fact that I mentioned bosses I like, the fact that I said I was generally enjoying the game before one of the last bosses ruined it, & the fact that I've responded positively to other people's posts like the one about how funny it'd be to have the Cuphead narrator's "Knockout!" as an optional boss killing sound in DOTA.
But of course you'd ignore that stuff. No one who's desperate enough to use a search engine to look for someone's other posts or just lie & pretend they did is ever gonna acknowledge something that contradicts their childish narrative.
You ever think maybe the reason no one likes the one boss who goes against the game's entire design philosophy might be because he's boring & tedious & no one was looking for what he's giving? Yes. You thought of that when you were fighting him in the first place but it hurts you for reasons no one will ever understand. The inanimate video game doesn't love you back. It's never gonna appreciate your blind worship.
Also, the "watch complete playthroughs" excuse is about the dumbest possible excuse & you know it. No one wants to spoil a game by boringly watch the entire thing before they've bought it. That would suck out a lot of the fun of playing it. Pretending you've never heard the term "spoiler" doesn't make anyone look stupid except you. Like people buying a game about challenge would look up a video showing how to beat the whole thing before even attempting any of it.
Damn, bro. Maybe he's not as boring as I thought. Sorry about your family though.
The poker chips aren't pink & although they exist in the video I looked up just now to see what you were talking about they weren't there for me so I probably got one of the invisible object glitches people have complained about so many times.
Also, the part about it literally taking 3 minutes is just a lie. The loading screens, dice rolls, animations before/after fights, & animations before/after dice rolls already take over a minute in total, each fight takes over a minute, & there are like 8 fights max & 4 minimum. You didn't exaggerate. You just flat out lied. How you thought blatantly lying would make you look right is beyond me. You're clearly extremely mentally challenged.
Now that I know about the poker chips though, I think I'll reinstall & give it another try because although the card parrying flat out doesn't work literally ever for me (and a lot of other players) because it doesn't spawn enough pink cards & doesn't let me parry the same one twice, I can probably win pretty easily if the poker chips will actually spawn since I'll probably just need to get to King Dice with a few HP & a full super meter which isn't very hard.
They should've just made a King Dice fight like normal devs would've done.