Cuphead

Cuphead

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TemmieNeko Nov 16, 2017 @ 10:28am
Modding Pink Stuff for Black and white and 2-strip modes - Suggestions on how to work this ? -
NOw I know the filter will make everything greyscale, or twostrip color, so My goal is to make the obejcts you can parry visible when using a filter.
I have two ideas, 1- make them BLACK so they stand out more, or- WHTE-
My other idea is to modify the sprites themselves, maybe mark em with an X or somehting, so people can play in black and white, AND parry stuff too.
Any ideas? I'll be working on this mod in the next few days, any help is appreciated,
Thanks!
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Showing 1-14 of 14 comments
if you gonna do it black is prob best, like coalblack shadows isch.
LOL21h Nov 16, 2017 @ 2:29pm 
Racist.
Pancaiks&Butter Nov 16, 2017 @ 4:07pm 
No offense but wouldn't black parryable objects blend in with other black objects, like the bullets in the Hilda Berg fight? I would prefer objects with an X on them :D
Pom Pom 🍕 Nov 16, 2017 @ 4:13pm 
You could try making the bullets flash if all of them have enough frames for it without flashing too rapidly. Flashing grey/white or grey/black or white/black (whichever looks better).
Last edited by Pom Pom 🍕; Nov 16, 2017 @ 4:18pm
Nervatel Nov 16, 2017 @ 4:29pm 
Originally posted by Pomikuza!:
You could try making the bullets flash if all of them have enough frames for it. Flashing grey/white or grey/black or white/black (whichever looks better).
You would probably have issues with:
Onion tears only have 3 frames
Beppi's ducks
Cagney's pink seeds might be a problem, but not that much
Cagney's flying flower might be a problem, it only has 4 frames for the parryable projectile
Djimmi's swords have like 3 frames prior to growing a mouth, which is 6 frames before reducing to 2(?) repeating frames
Cuphead marionette's projectile looks like it has a small amount of frames too

I mean, its totally doable, but it might make those parts a bit annoying
Pom Pom 🍕 Nov 16, 2017 @ 4:46pm 
Yeah, just 2-3 frames would look too rapid.
TemmieNeko Nov 16, 2017 @ 4:49pm 
Originally posted by Pancaiks&Butter:
No offense but wouldn't black parryable objects blend in with other black objects, like the bullets in the Hilda Berg fight? I would prefer objects with an X on them :D
thats what I was thinking, so i think i came up with a solution = clear objects, or perhaps add a halo glow around them, so the color wouldnt be an issue, you would see a glowy object and know regardless of color
TemmieNeko Nov 16, 2017 @ 4:49pm 
Originally posted by Nervatel/ Hanging Closet Monster:
Originally posted by Pomikuza!:
You could try making the bullets flash if all of them have enough frames for it. Flashing grey/white or grey/black or white/black (whichever looks better).
You would probably have issues with:
Onion tears only have 3 frames
Beppi's ducks
Cagney's pink seeds might be a problem, but not that much
Cagney's flying flower might be a problem, it only has 4 frames for the parryable projectile
Djimmi's swords have like 3 frames prior to growing a mouth, which is 6 frames before reducing to 2(?) repeating frames
Cuphead marionette's projectile looks like it has a small amount of frames too

I mean, its totally doable, but it might make those parts a bit annoying
there's about 12,000 individual objects to alter, Im aware of the limitations lol. thats why im tryingto get a solid approach before I waste time.
TemmieNeko Nov 16, 2017 @ 4:51pm 
like the most crude approach I can think of would be to slap an X on all of them, but im afraid some, like the pellets from the pirate;s gun - would be to osmall to even notice. And thanks to limitatons with Unity, you cant go outside the area of the sprite uness you know how to change the game to recognize it. ( as far as I know )
Nervatel Nov 16, 2017 @ 4:52pm 
Originally posted by TemmieNeko:
Originally posted by Pancaiks&Butter:
No offense but wouldn't black parryable objects blend in with other black objects, like the bullets in the Hilda Berg fight? I would prefer objects with an X on them :D
thats what I was thinking, so i think i came up with a solution = clear objects, or perhaps add a halo glow around them, so the color wouldnt be an issue, you would see a glowy object and know regardless of color
You could always change the object itself, I know that Grim's old eye projectiles (they were orbs rather than rings) are still on the same sheet as the current ones, the size shouldn't be that much of a problem.
Last edited by Nervatel; Nov 16, 2017 @ 4:52pm
TemmieNeko Nov 16, 2017 @ 4:53pm 
Originally posted by Nervatel/ Hanging Closet Monster:
Originally posted by TemmieNeko:
thats what I was thinking, so i think i came up with a solution = clear objects, or perhaps add a halo glow around them, so the color wouldnt be an issue, you would see a glowy object and know regardless of color
You could always change the object itself, I know that Grim's old eye projectiles (they were orbs rather than rings) are still on the same sheet as the current ones, the size shouldn't be that much of a problem.
going outside of the sprite atlas is fine though? I already tried a test on tutorial bullet and the game crashed as soon as it tried to load the tutorial level
Nervatel Nov 16, 2017 @ 4:56pm 
Originally posted by TemmieNeko:
Originally posted by Nervatel/ Hanging Closet Monster:
You could always change the object itself, I know that Grim's old eye projectiles (they were orbs rather than rings) are still on the same sheet as the current ones, the size shouldn't be that much of a problem.
going outside of the sprite atlas is fine though? I already tried a test on tutorial bullet and the game crashed as soon as it tried to load the tutorial level
I was talking more for moving the old sprite onto the new one, adjusting the design of the object would be the best way to ensure confusion to be at a minimum.
TemmieNeko Nov 16, 2017 @ 4:58pm 
Originally posted by Nervatel/ Hanging Closet Monster:
Originally posted by TemmieNeko:
going outside of the sprite atlas is fine though? I already tried a test on tutorial bullet and the game crashed as soon as it tried to load the tutorial level
I was talking more for moving the old sprite onto the new one, adjusting the design of the object would be the best way to ensure confusion to be at a minimum.
that's about 12,000 objects though x. x

i think if i add a halo glow effect ( which will still be time consuming ) it would work.
i can group the items together and add the effect all at once, rather than re-draw everythign in a unique way that is easily identifiable.

I'm still testing out a few things to see what would work for every situation and object, without it taking 200 hours of work :)
sordado Feb 15 @ 11:10am 
i know this is old, but you ever managed to make the mod? i would love to use it
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