Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you mean entirely new bosses with their own attacks and more... currently, while we can inject new files into the bundles, there is no way to actually put them together and link them to a specific boss, animations can't be put together at all, behaviors would need to be coded from scratch (this includes platform locations, minion spawns, and any other stuff related to the level's layout) or rewriting entire sections of code, just to add the new code to the file and get them to work properly with the changes.
We can't even edit the overworld map to change where each level is located or add new levels, so that is kinda a problem too
There still isn't anything available to set up the level design, split art into animations, add sounds or music to a specific boss, hook code or behaviors to a specific boss, etc.