Cuphead

Cuphead

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Cup Crashers
I'd like to see Cuphead go along the path similar to Castle Crashers. The online (which is coming) and minigames would be such a fitting factor to the style which is Cuphead..
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Shadowspaz Oct 3, 2017 @ 1:42am 
Are you assuming online is coming, or is this confirmed?
Last edited by Shadowspaz; Oct 3, 2017 @ 1:43am
Originally posted by Shadowspaz:
Are you assuming online is coming, or is this confirmed?
http://comicbook.com/gaming/2017/10/01/cuphead-possible-multiplayer/
Assuming this is correct
Shadowspaz Oct 3, 2017 @ 1:49am 
Don't put too much stock into "we're looking into it" phrases. Given the success Cuphead has had so far, it may seem like a no-brainer from a consumer perspective. But in reality, out of the total number of sales/players, the percentage of people that would actually play an online co-op mode is miniscule.

It usually isn't worth it for any game to have online added after a full finished release.

Ideally, they'd want to appeal to everyone they can, but it just isn't always feasible. Which is likely why they say they want to add it, rather than they're actively restructuring for it.
Last edited by Shadowspaz; Oct 3, 2017 @ 1:49am
Julius Seizure Oct 3, 2017 @ 1:59am 
I'm just gonna copy/paste what I said in another thread:

Netcode is huge, expensive, time-consuming, unreliable, and overall one real bad mother to get right. There's a reason why you only ever see multiplayer modes in either tiny games specifically designed for peer-to-peer connection, or enormous big-budget titles that can afford to have a ton of servers active 24/7.

And since I mentioned it, peer-to-peer connection is too unreliable for a game that needs as much precision as Cuphead. Lag-teleporting into already-dodged bullets wouldn't be fun.
Originally posted by Julius Seizure:
I'm just gonna copy/paste what I said in another thread:

Netcode is huge, expensive, time-consuming, unreliable, and overall one real bad mother to get right. There's a reason why you only ever see multiplayer modes in either tiny games specifically designed for peer-to-peer connection, or enormous big-budget titles that can afford to have a ton of servers active 24/7.

And since I mentioned it, peer-to-peer connection is too unreliable for a game that needs as much precision as Cuphead. Lag-teleporting into already-dodged bullets wouldn't be fun.
I totally agree with the first statement. The reason why i said that "I'd like to see Cuphead go along the path similar to Castle Crashers" doesn't mean there has to be pvp in the form of a shooter, but in minigames as a side note or a break from the tedious yet amazing story. Once you bring yourself to play the story, that could also be done online which gives another layer of fun and comradery. Cupheads could also add a higher difficulty setting when multiply people are playing.
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Date Posted: Oct 3, 2017 @ 1:39am
Posts: 5