Cuphead

Cuphead

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RoKMod 2017 年 10 月 1 日 下午 1:47
I Would <3 a 30fps version of this game.
This is an odd request considering the modern PC culture (which I am also apart of [60fps Revolution!!!!]), but this game seems like it would be amazing to play in a 30fps mainly because of the art format. Hand drawn Animation in the 1930-40's were usually done in 25-30fps to keep down costs and provide a still seamingly smooth viewing experience. I love Cuphead so far (about 3 hours into it) and I do think the 60fps is very fair considering the fast pace combat, but nonetheless I think it would've been really cool to have an option for lower FPS to really get that "historic" feel. If you're curious as to what it'd be like, just go to any Youtube video showing a Lets Play of Cuphead and pick a setting that doesn't have 60fps and you can really see how much more genuine it feels. Unfortunately (or I guess not so unfortunate xD ), I have a PC that runs games in high quality which removes me from being able to play the game with low framerate.

So, I know this is an unlikely request (and I do fully appreciate the 60fps gameplay and optimization), I feel it would also be amazing to have the option to try Cuphead in 30fps for a more nostalgic and realistic feeling for the era these drawings are meant (and do! [Seriously amazing job]) to represent.
最后由 RoKMod 编辑于; 2017 年 10 月 1 日 下午 1:48
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正在显示第 16 - 23 条,共 23 条留言
Gl1tchMaster 2017 年 10 月 4 日 下午 12:48 
This game would be ♥♥♥♥♥♥♥ awful to play in 30FPS
Olenose 2017 年 10 月 4 日 下午 2:24 
引用自 Sue
As other have suggested you can do this by tweaking your GPU profile. I used Nvidia Inspector.
And it does not make significant difference in the gameplay for me... the bullets are still moving as it is. I dunno if this is just a placebo but I think it made the game kinda easier. YMMV, but I prefer this FPS-limited experience lol.

I dont think that is a placebo, fewer frames = less for your brain to process(?). Not sure about that, but thats my experience playing some games in 30 v 60 fps. In shooters I always prefer 60fps tho
De Gokmeister 2017 年 10 月 4 日 下午 2:40 
Whenever playing this game co-op over Nvidia game share or whatever the ♥♥♥♥ it's called, which limits the joining player to 30FPS and I can tell you; hell ♥♥♥♥♥♥♥ no, son.
Kickfister 2017 年 10 月 4 日 下午 2:48 
引用自 RoKMod
This is an odd request considering the modern PC culture (which I am also apart of [60fps Revolution!!!!]), but this game seems like it would be amazing to play in a 30fps mainly because of the art format. Hand drawn Animation in the 1930-40's were usually done in 25-30fps to keep down costs and provide a still seamingly smooth viewing experience. I love Cuphead so far (about 3 hours into it) and I do think the 60fps is very fair considering the fast pace combat, but nonetheless I think it would've been really cool to have an option for lower FPS to really get that "historic" feel. If you're curious as to what it'd be like, just go to any Youtube video showing a Lets Play of Cuphead and pick a setting that doesn't have 60fps and you can really see how much more genuine it feels. Unfortunately (or I guess not so unfortunate xD ), I have a PC that runs games in high quality which removes me from being able to play the game with low framerate.

So, I know this is an unlikely request (and I do fully appreciate the 60fps gameplay and optimization), I feel it would also be amazing to have the option to try Cuphead in 30fps for a more nostalgic and realistic feeling for the era these drawings are meant (and do! [Seriously amazing job]) to represent.

If you REALLY want that and have an Nvidia card, get Nvidia Inspector and set the frame limiter to 30 fps v2 and disable v-sync in the game. That'll limit the framerate while simultaneously syncing it with the refresh rate on your display so it doesn't tear and has proper frame pacing but without the added input latency of v-sync. I honestly have no idea how it does it, but it doesn't tear unless you drop below 30 fps. I really think this game will play like crap at 30 fps though. It's not like assassin's creed (or games with similar momentum models) where movement is already a slog regardless of 30 or 60 fps, you'll feel every ms of latency in this game.
最后由 Kickfister 编辑于; 2017 年 10 月 4 日 下午 2:50
Jetorky 2018 年 2 月 12 日 下午 4:14 
I finished this game at 30-40 FPS,my GPU is ♥♥♥♥
coolDisguise 2018 年 2 月 12 日 下午 6:57 
引用自 Olenose
引用自 Sue
As other have suggested you can do this by tweaking your GPU profile. I used Nvidia Inspector.
And it does not make significant difference in the gameplay for me... the bullets are still moving as it is. I dunno if this is just a placebo but I think it made the game kinda easier. YMMV, but I prefer this FPS-limited experience lol.

I dont think that is a placebo, fewer frames = less for your brain to process(?). Not sure about that, but thats my experience playing some games in 30 v 60 fps. In shooters I always prefer 60fps tho

Consider there's a Draw-Update-Loop:
after the picture has been drawn, logical updates to the gameplay are applied, the picture is drawn again an so on. Logically this means the fps you get go together with the amount of possibilities to process your input. Thus, the higher the fps count, the nearer the processing of your input is to when you actually pressed that button, making the game feel and be responsive.

Also, many trained people (and this is the majority of long-time gamers) are able to tell the difference between 60 fps and 24 or 30 fps easily. Even if you cannot pin-point the exact frame when something changed, you perceive it nonetheless and can react to the change.

Imagine yourself getting the chance to take a look at a chessboard once an hour and then decide on a move, when your opponent might take a look every 30 minutes and decide a move, making it 2:1 moves. The same holds true for higher fps, although the higher up you go, the less noticable it gets - upwards of 120 or 240 the effect should almost disappear when increasing the fps further.

As for the OP:
many pointed out, that you should actually want 24 fps and while the game still gives you 60 fps, it internally does the animations with 24 fps - so not every draw of an object will result in that object respresentation changing, but you still get the desired responsiveness.
100% lob juice 2018 年 2 月 13 日 上午 3:28 
Just wait for the switch version :^)
A.R.E.S. 2019 年 3 月 20 日 上午 11:42 
引用自 lob
Just wait for the switch version :^)
https://youtu.be/CQ7-nQiOOhw
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发帖日期: 2017 年 10 月 1 日 下午 1:47
回复数: 23