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报告翻译问题
I dont think that is a placebo, fewer frames = less for your brain to process(?). Not sure about that, but thats my experience playing some games in 30 v 60 fps. In shooters I always prefer 60fps tho
If you REALLY want that and have an Nvidia card, get Nvidia Inspector and set the frame limiter to 30 fps v2 and disable v-sync in the game. That'll limit the framerate while simultaneously syncing it with the refresh rate on your display so it doesn't tear and has proper frame pacing but without the added input latency of v-sync. I honestly have no idea how it does it, but it doesn't tear unless you drop below 30 fps. I really think this game will play like crap at 30 fps though. It's not like assassin's creed (or games with similar momentum models) where movement is already a slog regardless of 30 or 60 fps, you'll feel every ms of latency in this game.
Consider there's a Draw-Update-Loop:
after the picture has been drawn, logical updates to the gameplay are applied, the picture is drawn again an so on. Logically this means the fps you get go together with the amount of possibilities to process your input. Thus, the higher the fps count, the nearer the processing of your input is to when you actually pressed that button, making the game feel and be responsive.
Also, many trained people (and this is the majority of long-time gamers) are able to tell the difference between 60 fps and 24 or 30 fps easily. Even if you cannot pin-point the exact frame when something changed, you perceive it nonetheless and can react to the change.
Imagine yourself getting the chance to take a look at a chessboard once an hour and then decide on a move, when your opponent might take a look every 30 minutes and decide a move, making it 2:1 moves. The same holds true for higher fps, although the higher up you go, the less noticable it gets - upwards of 120 or 240 the effect should almost disappear when increasing the fps further.
As for the OP:
many pointed out, that you should actually want 24 fps and while the game still gives you 60 fps, it internally does the animations with 24 fps - so not every draw of an object will result in that object respresentation changing, but you still get the desired responsiveness.