Cuphead

Cuphead

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Cuphead in "Mechanics Mishaps"
With this game toting itself as a difficult boss rush game. I'd like to discuss the artificial difficulty posed by the games mechanics.

A. EX and Super moves
THEY ARENT INVINCIBLE ON RECOVERY. Using ex and super moves is a death sentence, there are little opportunities to use these without getting hit immediately after, this just leads to frustrating deaths because you cant defend yourself after spending your meter. The only super move that is safe is the atomic bomb in Shmup stages. Whether it be immediately plummeting into a pit, or landing right on top of an enemy or an invincible projectile rolling straight through it, super moves prove to be more of a headache than a useful option.

B. Health (and wellness)
Straight out of the coin-guzzler handbook, there are no health pickups or checkpoints whatsoever. While this makes for climactic boss battles, it just makes run & gun stages pure agony. You're mostly gonna kill yourself from falling into pits, bouncing out, and getting projectile'd
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Voodin im back 1. okt. 2017 kl. 16.32 
Opprinnelig skrevet av Lissman | lf fun gamez:
Why are people crying so much about the difficulty? I'm coming up on having S on all stages soon and people are crying about beating simple levels? Come on guys, didn't you play difficult games as a child? Or did you have your hands held the entire way through? Just die, learn, repeat. There's no 'cheap tricks' here except on a FEW occasions. Stop embarassing yourselves. And about the price.. 20 bucks for this gem? That's a steal.
Alright Edge Maximus, you dont have to swing your ♥♥♥♥ around here
Sist redigert av Voodin im back; 1. okt. 2017 kl. 16.42
Voodin im back 1. okt. 2017 kl. 16.34 
Opprinnelig skrevet av jbestow:
it'd be a really shorter game than it is if they implemented p\/ssy baby mode like checkpoints heh
Well no, not at all, the Boss stages outnumber run & gun stages like 5 to 1, so that'd maybe make the game like 10 minutes shorter.
Voodin im back 1. okt. 2017 kl. 16.36 
A lot of the games mechanics work specifically against you, like having to jump to parry, but having parry object be ground level, most attack options are useless on bosses, dont you dare use an EX move ever.

Further more, where bullet hell games, or even dark souls for that matter have almost no RNG, this game has waay too much.
Sist redigert av Voodin im back; 1. okt. 2017 kl. 16.43
JOBBIN TIL' I DIE 1. okt. 2017 kl. 16.54 
its a boss rush, learn the pattern and try again

use the health trinkets if you need more HP
EX moves leave you at a frame disadvantage, wait for an opening to use them
Voodin im back 1. okt. 2017 kl. 17.10 
Opprinnelig skrevet av JOBBIN TIL' I DIE:
its a boss rush, learn the pattern and try again

use the health trinkets if you need more HP
EX moves leave you at a frame disadvantage, wait for an opening to use them
I have extreme familiarity with patterns, just a lot of your options are...bad regular dash? bad. Super 1? bad.

Also this is odd, but the difficulty of bosses isnt ordered in ANY way, some bosses are easier than the first boss, some bosses are as hard as the final

The bird is easy as ♥♥♥♥, but djinn is hard as hell
Sist redigert av Voodin im back; 1. okt. 2017 kl. 17.12
HighLanderPony 1. okt. 2017 kl. 17.14 
EX... time it well, L2P issue.

Super, one is literally invincibility. Don't know about the other two, don't look so hot. The plane one does make you invulnerable for a while after hitting with it, so that is a L2P issue again.

Yes, it is agony. Working as intended. Keep practicing. This isn't for the feint of heart.
Voodin im back 1. okt. 2017 kl. 17.19 
Opprinnelig skrevet av HighLanderPony:
EX... time it well, L2P issue.
Super, one is literally invincibility. Don't know about the other two, don't look so hot. The plane
Super 1 is the horizontal blast, Super 2 is invincibility havent gotten super 3
HighLanderPony 1. okt. 2017 kl. 17.21 
Opprinnelig skrevet av Voodin:
Opprinnelig skrevet av HighLanderPony:
EX... time it well, L2P issue.
Super, one is literally invincibility. Don't know about the other two, don't look so hot. The plane
Super 1 is the horizontal blast, Super 2 is invincibility havent gotten super 3

Yeah, I know what they are, I meant I don't know if they're super effective or not, haven't really used them to good effect yet.
Marble 1. okt. 2017 kl. 22.24 
The only use I could find for the first Super is as a last resort finisher move. The third one probably does a lot more damage but is extremely difficult to pull off without getting yourself killed. I just stick with the invincibility one.
Srondon 1. okt. 2017 kl. 23.51 
I'm not sure what exactly you're wanting here. You said it yourself, EX and Supers can leave you vulnerable , meaning you have to time them and wait for an opportunity to use them. That's not a mechanic "mishap," that's simply a mechanic. I've successfully used Supers and EX on most bosses without taking damage. It's just about timing.

I'm not sure why you're comparing this to "coin-guzzlers." The levels are either straight up boss levels or they are very short platformer levels. You don't need checkpoints in this game, becuase the levels aren't long. The world map is basically one big checkpoint.

This game is hard, but it hasn't felt unfair to me. I find it interesting that the Dark Souls comparison is brought up, because Dark Souls intentionally puts in tons of "gotcha" moments. While it can be hard to initially learn a boss pattern in Cuphead, I've never felt an "aha! this enemy was hiding and came out of nowhere to kill you!" like in Dark Souls. Even with new bosses and enemies I haven't seen before, the enemies have tells that give me clues about how to approach them. There are no traps, unlike Dark Souls.

I think the only mechanics issue I have with this game is that the dash invincibility charm seems a bit too good to pass on. It changes the game dramatically.
Voodin im back 2. okt. 2017 kl. 17.33 
Opprinnelig skrevet av newmicheal:
I

I'm not sure why you're comparing this to "coin-guzzlers."
Well because its emulating a coin guzzler, which is pretty obvious what with the gunstar heroes references
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