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So Dark Souls, Hollow Knight and basically all games from the arcade era = bad design?
Every video games that isn't a sequence of QTE requires you to learn to recognize patterns and understand how to beat them. If you only want games that beat by themselves go play visual novels.
My issue is rather the excessive RNG of many levels, which is contrary to the learning experience.
She especially liked Hilda Berg.
games all patterns
https://www.youtube.com/watch?v=8FpigqfcvlM
Christ M$ took a big risk moneyhatting this for the casualXbone given their fanbase is all braindead anyway. If I'm seeing ♥♥♥♥♥♥♥♥ on PC I'd hate to see their forums.
But if you grew up in the post 64 bit era then this style of game is going to seem "extremely difficult" as it kind of requires the player to go through a lot of trial and error and learning boss patterns.
If you're struggling with the early levels and find it frustrating, then without practice you're not going to enjoy the later levels as the difficulty is constantly increasing, so this might not be the game for you.
But in all fairness the game was always marketed as a Boss Rush Mode game with a high difficulty level akin to the 16 bit era, so realistically you should have been aware of the difficulty before you made your purchase.
EZ mode incoming.
Dark Souls is not trial and error, what are you talking about? You can literally keep your shield up for minutes and never get hit by most bosses if you wanna learn their attacks or whatever. As opposed to not having any choice but dying over and over again until you memorize things.
Dark Souls is trial and error. During your first playthrough ever you don't know everything. And there's different strategies that you learn for different types of enemies. This is pattern recognition. You don't know all the attacks and what enemies will do in Dark Souls until you've encountered them. This is why in later games sometimes opponents would have longer attack animations were halted attack animations where they will break their usual patterns. The entirety of the game is pattern recognition. Even the developers knew this when they made some of the newer games. It's not that hard to the point where you have to learn every single pattern of every enemy on screen. But pattern recognition helps with the boss fights. While they don't do the exact same thing every time as if they are programmed to do it like the Metal Sonic battle in Sonic the Hedgehog 2. But they have some Telltale things that they will do that if anybody notices these little patterns they could beat a boss on their first play through this game. We see the same similar kind of pattern recognition and games like punch out for the Nintendo Entertainment System. And for games like Megaman. Skilled players who are able to find these patterns are able to beat Mega Man games without memorizing entire boss patterns. I don't see how this is that hard. I mean if you use the normal gunpower then yeah it might be a bit hard but switch it up. Use the roundabout it's my favorite gunpower in the game so far.
And even in Dark Souls if you just hold your Shield up you're going to get knocked down due to your stamina. You have to dodge out of the way of larger enemies attacks. Shields don't help unless you're fighting normal enemies. But enemies do have attack animations and things that they will do that are easily identifiable in games like Dark Souls. There are certain key animations that you will see before a boss wines up to do an attack such as an area of an affect attack so that they project this at the Players so that it is fair. Dark Souls is harder than this game.
And obviously due to the way that you described the combat in mechanics in Dark Souls, I really doubt you even played Dark Souls. you take SOME damage even when blocking... lol
Just keep playing Cuphead and you will get good at it. With just about any game I grew up with I had trouble beating some of the harder games i owned like Sonic 2, toystory 2, halo 1 on legendary, legend of zelda ocarina of time... etc.... But I kept playing the games and eventually I got good at it. And it's better to be able to strive over a hard adversity in video games due to its difficulty and fair mechanics that it would be to just play an easy game that's easy to win that you can beat on your first playthrough in a sitting.