Cuphead
Why? WHY IT'S SO HARD???
It's really hard. Bosses have unlimited hp, when on regular levels there's too much enemies. Even on simple difficulty game is hella hard. Why?
Also, i have a bug on my gamepad - sometimes, my character turn left even without turning stick in left. And it also happens when flicking stick in right - my character going right, but after walking, he turns left, and it also makes game hard. Is there a way to fix it?
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It's called playing until you get good. Some bosses I've had to try at least 100 times before I could beat them. Perseverance is the name of the game.
Even by being very bad you should be able to complete this game in 15-20 hours tops.

Messaggio originale di Jade:
Messaggio originale di KyleRiley:
It seems that people complaining the game is "too hard" are really complaining that the game doesn't give you instant gratification. Cuphead requires trial and error, and becoming a better player. That's not "hard"...

Trial and error = bad game design. Even if it was an easy game overall, it would still bad game design.
So Dark Souls, Hollow Knight and basically all games from the arcade era = bad design?
Every video games that isn't a sequence of QTE requires you to learn to recognize patterns and understand how to beat them. If you only want games that beat by themselves go play visual novels.

My issue is rather the excessive RNG of many levels, which is contrary to the learning experience.
Trial and error is baseline game design. It's a fundamental. The game difficulty is fine.
Choom remembers when we played hard games and it was part of the experience... :)
I love Cuphead, but I wish the devs would consider implementing a casual mode. My mom really likes the game's aesthetics (well, it's old-school that resembles a lot of cartoons she loved watching while growing up) and it saddens me to know we won't be able to play COOP together. :(
She especially liked Hilda Berg.
Messaggio originale di .҉ Reme✧:
its easy once you memorize pattern

games all patterns
Back when egoraptor made actual content he made this. Just watch the beginning of how games teach you to play them. Doesn't even have to be trial and error if you have a brain and are willing to recognize basic patterns.

https://www.youtube.com/watch?v=8FpigqfcvlM

Christ M$ took a big risk moneyhatting this for the casualXbone given their fanbase is all braindead anyway. If I'm seeing ♥♥♥♥♥♥♥♥ on PC I'd hate to see their forums.
Ultima modifica da ☠ Jordan ☠; 30 set 2017, ore 20:10
i wouldn't say contra is harder. cuphead is way more unforgiving, but it saves after every stage. contra has more manageable patters, but you have limited lives for the entire game. it's a different approach, but Cuphead is still really hard.
This game is kicking my ass and you know what? It's great. I actually enjoy bosses that are simple enough to make repeats no big deal, but challenging enough to kill you till you get it. The running levels are just about being able to think fast enough and again notice patterns. One minute you're better off just running forward and keeping moving, the next you gotta stop and time jumps and things like that. I'm loving it.
It may be a generational thing, if you grew up on 16 bit games like Gunstar Heroes, Kid Chameleon, Castlevania, Zombies Ate My Neighbours and Mega Man then the game isn't "too hard" it's just the right amount of difficulty where victory is satisfying.

But if you grew up in the post 64 bit era then this style of game is going to seem "extremely difficult" as it kind of requires the player to go through a lot of trial and error and learning boss patterns.

If you're struggling with the early levels and find it frustrating, then without practice you're not going to enjoy the later levels as the difficulty is constantly increasing, so this might not be the game for you.

But in all fairness the game was always marketed as a Boss Rush Mode game with a high difficulty level akin to the 16 bit era, so realistically you should have been aware of the difficulty before you made your purchase.
Messaggio originale di DireWolf:
It may be a generational thing, if you grew up on 16 bit games like Gunstar Heroes, Kid Chameleon, Castlevania, Zombies Ate My Neighbours and Mega Man then the game isn't "too hard" it's just the right amount of difficulty where victory is satisfying.

But if you grew up in the post 64 bit era then this style of game is going to seem "extremely difficult" as it kind of requires the player to go through a lot of trial and error and learning boss patterns.

If you're struggling with the early levels and find it frustrating, then without practice you're not going to enjoy the later levels as the difficulty is constantly increasing, so this might not be the game for you.

But in all fairness the game was always marketed as a Boss Rush Mode game with a high difficulty level akin to the 16 bit era, so realistically you should have been aware of the difficulty before you made your purchase.
yeah strange thing is that my girlfriend only 3 years younger than i am, but she is Great at demon Souls and Dark Souls but she sucks at this game. however i suck at dark souls but im fairly decent at run and gun games like Super C and MegaMan 2. heck she loves bullet hell games, but somehow shes not too great at this... I do remember having some of her type of frustrations when i tried to beat sonic 2 some time in middle school, still hate metal sonic TBH... I did grow up as a kid in the 64 bit era and later i learned to love the older games as i got older, and some of these older games remain my favs (you can probably guess my favorite from my UserName). with any retro difficult game, practice will make perfect and help you overcome a difficult game like this. If at first you dont succeed, try, try and try again.
Ultima modifica da Dagger; 30 set 2017, ore 21:01
I remember similiar posts with Alien Isolation and its difficulty.

EZ mode incoming.

Messaggio originale di Moonmadness:
Even by being very bad you should be able to complete this game in 15-20 hours tops.

Messaggio originale di Jade:

Trial and error = bad game design. Even if it was an easy game overall, it would still bad game design.
So Dark Souls, Hollow Knight and basically all games from the arcade era = bad design?
Every video games that isn't a sequence of QTE requires you to learn to recognize patterns and understand how to beat them. If you only want games that beat by themselves go play visual novels.

My issue is rather the excessive RNG of many levels, which is contrary to the learning experience.

Dark Souls is not trial and error, what are you talking about? You can literally keep your shield up for minutes and never get hit by most bosses if you wanna learn their attacks or whatever. As opposed to not having any choice but dying over and over again until you memorize things.
Messaggio originale di Šárka:
I love Cuphead, but I wish the devs would consider implementing a casual mode. My mom really likes the game's aesthetics (well, it's old-school that resembles a lot of cartoons she loved watching while growing up) and it saddens me to know we won't be able to play COOP together. :(
She especially liked Hilda Berg.
You are a gamer and your mom is too? How old are you?!
Messaggio originale di Jade:
Messaggio originale di Moonmadness:
Even by being very bad you should be able to complete this game in 15-20 hours tops.


So Dark Souls, Hollow Knight and basically all games from the arcade era = bad design?
Every video games that isn't a sequence of QTE requires you to learn to recognize patterns and understand how to beat them. If you only want games that beat by themselves go play visual novels.

My issue is rather the excessive RNG of many levels, which is contrary to the learning experience.

Dark Souls is not trial and error, what are you talking about? You can literally keep your shield up for minutes and never get hit by most bosses if you wanna learn their attacks or whatever. As opposed to not having any choice but dying over and over again until you memorize things.

Dark Souls is trial and error. During your first playthrough ever you don't know everything. And there's different strategies that you learn for different types of enemies. This is pattern recognition. You don't know all the attacks and what enemies will do in Dark Souls until you've encountered them. This is why in later games sometimes opponents would have longer attack animations were halted attack animations where they will break their usual patterns. The entirety of the game is pattern recognition. Even the developers knew this when they made some of the newer games. It's not that hard to the point where you have to learn every single pattern of every enemy on screen. But pattern recognition helps with the boss fights. While they don't do the exact same thing every time as if they are programmed to do it like the Metal Sonic battle in Sonic the Hedgehog 2. But they have some Telltale things that they will do that if anybody notices these little patterns they could beat a boss on their first play through this game. We see the same similar kind of pattern recognition and games like punch out for the Nintendo Entertainment System. And for games like Megaman. Skilled players who are able to find these patterns are able to beat Mega Man games without memorizing entire boss patterns. I don't see how this is that hard. I mean if you use the normal gunpower then yeah it might be a bit hard but switch it up. Use the roundabout it's my favorite gunpower in the game so far.
And even in Dark Souls if you just hold your Shield up you're going to get knocked down due to your stamina. You have to dodge out of the way of larger enemies attacks. Shields don't help unless you're fighting normal enemies. But enemies do have attack animations and things that they will do that are easily identifiable in games like Dark Souls. There are certain key animations that you will see before a boss wines up to do an attack such as an area of an affect attack so that they project this at the Players so that it is fair. Dark Souls is harder than this game.

And obviously due to the way that you described the combat in mechanics in Dark Souls, I really doubt you even played Dark Souls. you take SOME damage even when blocking... lol
Just keep playing Cuphead and you will get good at it. With just about any game I grew up with I had trouble beating some of the harder games i owned like Sonic 2, toystory 2, halo 1 on legendary, legend of zelda ocarina of time... etc.... But I kept playing the games and eventually I got good at it. And it's better to be able to strive over a hard adversity in video games due to its difficulty and fair mechanics that it would be to just play an easy game that's easy to win that you can beat on your first playthrough in a sitting.
Ultima modifica da Dagger; 1 ott 2017, ore 12:48
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Data di pubblicazione: 30 set 2017, ore 11:43
Messaggi: 72