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At least with my gamepad there were no vibration at all in emulation with x360ce, but, i think that in the x360ce settings there is a checkbox or droplist of options regarding vibration
No, no es :( Siento mucho.
Hablo Português(Brasil). Tengo debilidad en español.
Seems for me these steps only work for me whe the file is called xinput1_4.dll
Player 2 still spawns though.
Hey pal =)
I didn't use any special hook mask. I'm using the latest x360ce version for 64 bits. Dll is 1_3. I didn't had to do any additional configuration in x360ce besides the button assignment.
Maybe it could be something with your operational system ~^... I'm using windows 7 64bit.
For the player 2 spawn, he spawn wether theres some assignment left in the controls menu or the removal was unsucessful. You may try solving this without x360ce tho. Player 2 ceased to spawn for single player when i cleaned up the control settings and assigned control to player 1. If that doensnt work just assign and remove for player 2 (without assigning back to 1) and go to player 1 tab and do the Mcgyver i told with or without x360, depending if you want to be able to interact with stuff in controller or not
Hey all, I figured out to fix the issue with your controller controlling both characters. This keeps looping even if you remove player 2. Then when you hit any button it will bring them back. To fix this first
-open DS4Windows
-go to profile tab
-highlight your profile and click edit
-click the box that says Use Dinput only
-click save profile
-enjoy!
Finally, I came up with a solution as I had tried to check "pass through" option on the "Advanced" tab.
Now, we can play on 2 controllers without spawning the 3rd or 4th player.
I hope this helps. I guess this solution is good for other games as well.