Cuphead

Cuphead

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DaemonX_HUN Sep 29, 2017 @ 5:01pm
The game would be much easier to control and play if...
...if we could simply be able to aim with the right stick just like in other games. It's so clunky in the way it is right now. The game is primarily a challenge because of it's controls and not because of it's gameplay design. Thanks to the limited 8 (?) way aiming system and to the fact that I can only aim with the button that I also use for moving, controlling the game is ♥♥♥♥ing hard and annoying.

If I would be able to aim independetly from moving by using the right stick, and also aim to the exact direction I want by using the right stick (so no limited 8 way aiming), the game would be a joy to play.
Last edited by DaemonX_HUN; Sep 29, 2017 @ 5:06pm
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Originally posted by Dark All Night:
>Game made as a homage to the classics with bosses controls and etc
>People complaining it doesn't have "updated" features
>2017
>greentext on steam
DaemonX_HUN Sep 29, 2017 @ 5:23pm 
Originally posted by Dark All Night:
>Game made as a homage to the classics with bosses controls and etc
>People complaining it doesn't have "updated" features
>2017

Old games had this, or similar type of control(s) back in the day (such as Castlevania, Ninja Gaiden, Contra, and many other side-scrollers) because of technical limitations (but even those games had better controls most of the time). It's a respectable thing in my book if someone pays homage to classic, heavily influental titles, but paying homage to a control scheme is just weird, especially if it's outdated and bad, or at least it's not very well suited to the game in this case. It's almost like if you say it's paying homage to old games so it only runs at 20FPS max in 4:3 at 320x240. It's just dumb and makes no sense at all.

Especially because the control scheme I mentioned is objectively better. It doesn't just give the player more control, but it makes the game more easier to play, so the player don't have to worry about the controls and he can simply enjoy the experience that the game provides instead.

Why it would give the player more control, you might ask? Well, in this case, the player would be able to aim and shoot wherever he wants using the right stick, so this way he would be able to deal with enemies more effectively. It can be a pain in the ass a lot of times to shoot enemies with a limited aim (that this game uses).

Secondly, the player would be able to shoot upwards for example while running, instead of staying still, this way making the game more dynamics.
Last edited by DaemonX_HUN; Sep 29, 2017 @ 5:24pm
AliceEngine Sep 29, 2017 @ 5:36pm 
Absolutely not. Stick aiming is garbage.
Cyber Akuma Sep 29, 2017 @ 5:45pm 
Originally posted by AliceEngine:
Absolutely not. Stick aiming is garbage.

And what's wrong with it being an option for those that want it? You don't have to use it if you don't want it.
DaemonX_HUN Sep 29, 2017 @ 5:52pm 
Originally posted by AliceEngine:
Absolutely not. Stick aiming is garbage.

Stick aiming is objectively better then this, because

1. You can control where you aim+shoot independently from where you walk/run.
2. You can also fine tune the exact direction of your aim. That means that you don't have to ♥♥♥♥ around and constantly re-adjust your character's position to be able to shoot enemies next to you that are slightly above or below of your level on the ground. But this happens with the current limited aiming unfortunately.
3. The gameplay can be more dynamics too and your controls can match the speed of the game (you could also shoot up while running for example).

I'm not saying that it should be the only option, but at least there should be an option to play the game like this.

This type of aiming I mentioned is even more important because of three factors:

1. The game is very fast, enemies constantly coming at me
2. Enemies attacking from varying heights (from below/above) and from different distances
3. Most of the time more enemies try to attack me at the same time

It's crucially important to be able to react to these attacks, especially because the playable character only has 3 lives.

To give you a more concrete example: a lot of times I would be able to hit the enemy easily the enemy with a free aim (with no limited directions), but with the limited directions I can't (because for example the enemy is slightly below or above of my gunfire), and by the time I re-adjust my character's position to be able to shoot the enemy, he either reaches me, or another enemy/enemies come(s) very close to me.

Basically this clunky control scheme goes against the fast placed nature and the "enemy placement" of the game. Sorry about my English.
Last edited by DaemonX_HUN; Sep 29, 2017 @ 6:01pm
NeoRizer Sep 29, 2017 @ 6:05pm 
Oh you're complaining because you can't move and shoot at the same time... well sorry buddy, that feature wasn't added to Contra until like 2003 or something... this is 1990's style representing.

You either stay stationary and shoot in whatever direction or you run like hell... there is no inbetween.
Cyber Akuma Sep 29, 2017 @ 6:08pm 
And this is 2017, not 2003. Also, it's funny you say that specific year.... because 1990 is the year Smash TV came out, which actually had a dual-joystick setup so you could move and shoot at the same time in different directions.
DaemonX_HUN Sep 29, 2017 @ 6:13pm 
Originally posted by NeoRizer:
Oh you're complaining because you can't move and shoot at the same time... well sorry buddy, that feature wasn't added to Contra until like 2003 or something... this is 1990's style representing.

You either stay stationary and shoot in whatever direction or you run like hell... there is no inbetween.

You know it tells a lot about you that you can't come up with any relevant and logical counter-points to my criticism about the game, so you try to compensate this by implying that I'm a whiny complaining guy who don't know ♥♥♥♥ about games.
Genghis Tron Sep 29, 2017 @ 6:18pm 
I see it both ways really. I don't mind the "classic" control scheme, but I see where twin sticks would be useful. The boss battle with the frogs is a good example. It would be nice to be shooting the opposite way when the fan phase is going on.

That being said, if there were an option to select controls schemes that would satisfy both camps.
DaemonX_HUN Sep 29, 2017 @ 6:19pm 
Originally posted by Genghis Tron:
I see it both ways really. I don't mind the "classic" control scheme, but I see where twin sticks would be useful. The boss battle with the frogs is a good example. It would be nice to be shooting the opposite way when the fan phase is going on.

That being said, if there were an option to select controls schemes that would satisfy both camps.

Exactly! And it wouldn't be hard to implement at all (at least I think so based on my basic programming knowledge).
Last edited by DaemonX_HUN; Sep 29, 2017 @ 6:20pm
Hooligan Spooks Sep 29, 2017 @ 6:29pm 
I think the game is easy enough as is, although I dont like thumbstick aiming. You just have to focus on what the game is instead of getting stuck up on something it is not.
11clock Sep 29, 2017 @ 6:44pm 
It doesn't matter if the game is paying homage to the classics. It is a game released in 2017, it should have modern design elements. We are supposed to be progressing as an industry. Unfortunately the AAA industry is not progressing because playing it safe with all of those sequels and reboots brings in more reliable income, and indies like to take inspiration from past games without improving them at all.
Last edited by 11clock; Sep 29, 2017 @ 6:46pm
DaemonX_HUN Sep 30, 2017 @ 7:05am 
It just sucks that I constantly feel that I could play the game much better, but the game's controls put an artificial barrier between me and the game, making it much harder to play. It's frustrating.
DJukor Sep 30, 2017 @ 7:09am 
When you have 360 aming in a 2d game all the altenate wapons lose there purpose.
Imagine if megaman had 360 aming.
Also manovering and hiting the right spot on an enamy is way more entetaning than jsut holding a stick in a single direction.
DaemonX_HUN Sep 30, 2017 @ 7:27am 
Originally posted by Djukor:
When you have 360 aming in a 2d game all the altenate wapons lose there purpose.
Imagine if megaman had 360 aming.
Also manovering and hiting the right spot on an enamy is way more entetaning than jsut holding a stick in a single direction.

Let's say that's true and I accept it. It still doesn't explain the fact why I have to aim with the same button that I use for moving. Let us use the right stick for aiming, but with a restricted/limited aim (8-way).
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Date Posted: Sep 29, 2017 @ 5:01pm
Posts: 24