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Old games had this, or similar type of control(s) back in the day (such as Castlevania, Ninja Gaiden, Contra, and many other side-scrollers) because of technical limitations (but even those games had better controls most of the time). It's a respectable thing in my book if someone pays homage to classic, heavily influental titles, but paying homage to a control scheme is just weird, especially if it's outdated and bad, or at least it's not very well suited to the game in this case. It's almost like if you say it's paying homage to old games so it only runs at 20FPS max in 4:3 at 320x240. It's just dumb and makes no sense at all.
Especially because the control scheme I mentioned is objectively better. It doesn't just give the player more control, but it makes the game more easier to play, so the player don't have to worry about the controls and he can simply enjoy the experience that the game provides instead.
Why it would give the player more control, you might ask? Well, in this case, the player would be able to aim and shoot wherever he wants using the right stick, so this way he would be able to deal with enemies more effectively. It can be a pain in the ass a lot of times to shoot enemies with a limited aim (that this game uses).
Secondly, the player would be able to shoot upwards for example while running, instead of staying still, this way making the game more dynamics.
And what's wrong with it being an option for those that want it? You don't have to use it if you don't want it.
Stick aiming is objectively better then this, because
1. You can control where you aim+shoot independently from where you walk/run.
2. You can also fine tune the exact direction of your aim. That means that you don't have to ♥♥♥♥ around and constantly re-adjust your character's position to be able to shoot enemies next to you that are slightly above or below of your level on the ground. But this happens with the current limited aiming unfortunately.
3. The gameplay can be more dynamics too and your controls can match the speed of the game (you could also shoot up while running for example).
I'm not saying that it should be the only option, but at least there should be an option to play the game like this.
This type of aiming I mentioned is even more important because of three factors:
1. The game is very fast, enemies constantly coming at me
2. Enemies attacking from varying heights (from below/above) and from different distances
3. Most of the time more enemies try to attack me at the same time
It's crucially important to be able to react to these attacks, especially because the playable character only has 3 lives.
To give you a more concrete example: a lot of times I would be able to hit the enemy easily the enemy with a free aim (with no limited directions), but with the limited directions I can't (because for example the enemy is slightly below or above of my gunfire), and by the time I re-adjust my character's position to be able to shoot the enemy, he either reaches me, or another enemy/enemies come(s) very close to me.
Basically this clunky control scheme goes against the fast placed nature and the "enemy placement" of the game. Sorry about my English.
You either stay stationary and shoot in whatever direction or you run like hell... there is no inbetween.
You know it tells a lot about you that you can't come up with any relevant and logical counter-points to my criticism about the game, so you try to compensate this by implying that I'm a whiny complaining guy who don't know ♥♥♥♥ about games.
That being said, if there were an option to select controls schemes that would satisfy both camps.
Exactly! And it wouldn't be hard to implement at all (at least I think so based on my basic programming knowledge).
Imagine if megaman had 360 aming.
Also manovering and hiting the right spot on an enamy is way more entetaning than jsut holding a stick in a single direction.
Let's say that's true and I accept it. It still doesn't explain the fact why I have to aim with the same button that I use for moving. Let us use the right stick for aiming, but with a restricted/limited aim (8-way).